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Everything posted by randomperson139
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I've removed the completely unnecessary sentence from your post. You're more than aware that all you'll accomplish with that is start an argument. What you're after can be done by editing the standard blue light script. Set your new lights as one of the traffic light ones, and then edit the script so that it activates those lights when pressed.
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Can you upload the logfile that is in the main folder for the game. This will give us more information, and make it a little easier for us to help you.
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London Multiplayer Mod 1.0 [1.0 Released]
randomperson139 replied to bma's topic in European Modding
If you'd read the ToS, you'd know that that question isn't allowed on here. -
Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Asking for release dates is against the rules here. You might want to reread the ToS that you literally just agreed to! The rest of you, let's get back to topic, shall we? If you want to discuss all this fire cadet stuff, feel free to create a topic in the off topic section. -
RSB Simulator 2014 - Emergency 4 [V3 WIP]
randomperson139 replied to Ghost Graphic Designs's topic in European Modding
This is a question you don't ask on here. -
Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
You can draw the gun while the secret service agents are still healing. This removes the medic bag. -
Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I think this part of the post right above yours answers your question. -
WMAS use them as Officer vehicles, they have 'Incident Officer' wording on them. LAS also use them, generally for JRU and Central Ops I believe.
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As far as I'm aware, there's always been a free version of Zmodeler, or at least there was for 2. You just had to have a license to get all the importing/exporting features. I would assume that that'll be the case here.
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Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
There was indeed 2 posts, the first was removed because it was completely irrelevant to this topic. Posting about the ERS Berlin doesn't belong in this topic, hence the removal. -
If it was finished, it probably wouldn't have 'WIP' in the topic title. Generally speaking, the first post of the topic is the place to look for that kind of thing. To the original author, PM one of us one your return if you'd like the topic reopening.
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As was said, the topic was last posted in 4 years ago. Posted in dead topics is against the forum rules, please don't in future. I would suggest having a good look at the rules, and being very careful about your posts. We don't like people playing moderator either...
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Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I'm sure that was one of the ones listed as a "Wireless Vehicle" in the fleet list. That is a Co Responder vehicle, so used by the fire service to respond to certain categories of ambulance calls. I would guess that theocd is right that the vehicles are simply used for a variety of roles now, and that term just hasn't been changed. -
Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
What a way to make an impression. 2 posts on here, and you've already attempted to instigate an argument. Not going to get yourself the best reputation on here with posts like this, there is absolutely no need to be abusive to other members. You've picked up a warning point for your completely unnecessary post. To the rest of you, thanks to those who did report it. I've said this many times in the past, please report the issue and leave it at that. I've just had to go through the topic to remove all the posts in reply to the one I've quoted. You may think you're helping but in reality, you're just creating more work for us. Now back to topic please everyone. -
Los Angeles Mod Vehicle Set [STOPPED]
randomperson139 replied to itchboy's topic in Mod Development and Concepts
IIRC, press the button that says 'Pause Break' that is usually near the top right of keyboards. -
Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Plus the CNC, and the PSNI. This topic had already been discussed -
Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
The second option might actually be the better option if you can work it out. It would avoid having an extra light command if those lights turned on automatically when the boot opened. -
Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I would guess the simplest way of adding a third (or more) lighting option would be to use the various traffic light options as extras then modify a blue light script to turn on/off the lights designated as traffic lights on the particular vehicle. Or actually, edit the open boot script so that when the boot is opened, it enables certain lights. -
Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
PSNI, CNC and the MOD police are all routinely armed. BTP carry out regular armed patrols apparently. A couple of armed BTP officers walked past us the other day at Liverpool Street Station. -
V1.2 is the latest released version. Mintcake is currently working on V1.3.
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Contacting the staff of this forum - Why is it so hard?
randomperson139 replied to The Governor's topic in [EN] Off Topic
There is a section for support. The section at the top of the forum with the title Website Support is for this purpose. Secondly, we don't all have PM box disabled. What is happening in this case is that your new account didn't yet have the ability to PM. When a new account is created, it goes into a 'new member' category after the account has been activated. This group can't PM other users, or initially make public posts. One of the staff team has to approve the first post made by new users, which then moves the account into the standard 'Members' group. After the first post has been approved, and the account is in the standard group, you can then access the PM function. Which account name would you like to keep? We can reset the password for you, merge the accounts etc. -
Increase (LA) Mission Startup Money
randomperson139 replied to LAD23DER's topic in Mission Related Support
I've not done it, but have you tried editing the file with the name 'campaign.xml' that is found inside the 'specs' folder for the mod? Each line in that file has a "budget=" section. I would guess that editing that would change the budget for each mission. Alternatively, I believe there is a cheat that adds money that can be used whilst playing the missions. -
Emergency 4 won't start
randomperson139 replied to Mark Flamerine Curley's topic in Technical Related Support
You need to open the file called em4.cfg in the game files. Find the line that says <var name="r_xres" value="1920" /> <var name="r_yres" value="1080" /> and change the values to whatever resolution your PC uses. -
Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
What I meant in regards to ballistic stuff is that LAS have central ops as a separate part of the EPRR provision. I've come across more central ops vehicles than I have HART. I imagine other trusts would simply have HART who respond to everything as opposed to having HART and central ops. Sent from my SM-G901F using Tapatalk