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Everything posted by randomperson139
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Nice work! As has been said above, try and avoid posting in foreign languages. We do understand English may not be your spoken language, but please provide some form of translation (even from Google Translate!) so your post is still readable to everyone else. Taken from the TOS:
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Great work so far! Have you made the map yourself? Have you done Police/Ambulance vehicles?
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Secret service/CTU submod. Where can i find it?
randomperson139 replied to Alarm112.Hjørring's topic in Los Angeles Mod
Seeing as the FBI SUV, and Secret Service SUV are the same vehicle, the best thing to do is edit the unit.xml file for the FBI SUV and add the Secret Service agents. In the LA Mod folder, go to Units and then police and open the folder called 260fbisuv. Open the unit.xml in that folder using notepad. Ignore the campaign bits at the top and scroll down to the freeplay bit. You will see this <personnel> <unit id="FBI_AGENT"> <defaultcount value="2" /> </unit> <unit id="FBI_AGENT_TAC" /> </personnel>You need to add the SS Agent to this, so change it to <personnel> <unit id="FBI_AGENT"> <defaultcount value="2" /> </unit> <unit id="FBI_AGENT_TAC" /> <unit id="SS_AGENT" /> </personnel>Now the SS Agent will be able to be in the FBI SUV when called from off the map. This is only to add the SS Agent to the SUV. Without checking, I don't know if they need extra commands adding in the editor. -
Secret service/CTU submod. Where can i find it?
randomperson139 replied to Alarm112.Hjørring's topic in Los Angeles Mod
You can make the secret service vehicle/agents available in freeplay, if you're happy to edit a few files. Sent from my HTC One using Tapatalk -
It's in the Downloads Section.
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If there's any updates, I'm sure they will be posted. You don't need to ask for them. The last post was a couple of months ago, so the topic is just about dead. Please avoid posting in dead topics in the future.
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- operation banner
- british army
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(and 3 more)
Tagged with:
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I was thinking like delivery companies, so UPS, FedEx, DHL etc... But a contest could work, it's up to you!
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Looking good! Any plans to do various designs for it, or are you just leaving it white? By the way, I like the way you put your name on it
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I'm sure I downloaded an .e4mod file and installed that. In their download database, go into the "Winterberg-Mod" bit, and download the "WEM 9 Taikapalo" file. In that file, is an .e4mod file if you're issues with the updater.
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People asking isn't going to speed anything up. I'm sure it'll posted when it's ready.
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Don't be advertising your mod here, you've got your own topic for that. And please watch the attitude. By all means, offer constructive advice, but don't be rude about it. Just because you've already got a Czech mod, just doesn't mean another one can't be made. The OP was just showing something he had been working on. There is nothing wrong with him doing this! The rest of you, just report it next time. There's no need to be getting involved. Now back to topic please.
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The sequel was called More Blood, More Sweat and Another Cup of Tea. They were by Tom Reynolds (although that's a pseudonym).
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I think the question is more is it really worth the time and effort on a part of the game that most people will pay virtually no attention to. I mean, when a mod gets released, you don't really go and inspect all the civil cars, do you? As hoppah said, it doesn't make too much difference if the civil cars are a few years out. Sent from my HTC One using Tapatalk
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There are files for the skidmarks, but in individual mod folders. They are in the games data folder. Open the program files for the game, instead of opening the mods folder, open the data folder. Then go to models -> objects -> debris and in that folder there are some files for the skidmarks.
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Go in the editor, and change the physics for that car to custom. I think that might fix the problem as well... (I might be wrong though... ) Sent from my HTC One using Tapatalk
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This is deep stuff....
randomperson139 replied to SparkyTheGamer's topic in Emergency and Rescue services
You would expect help from bystanders, but this is something that doesn't happen in the UK unfortunately. It's exactly the same when it comes to EMS calls. The majority of the time in the UK, people will do nothing if someone where to say collapse in front of them. They would just carry on walking, or just stand there!As to UK police being armed, it is something that has been debated many times in the past, and will be debated again and again. I think it always comes down to a question of is it necessary, when incidents involving firearms are fortunately rare. Yes, there have been deaths which may or may not have been avoided, but things like that do not happen very often at all. And then there's the argument that arming police officers might lead to more criminals being armed and therefore more gun crime/ violent crimes. Although, more and more police officers are being routinely issued tasers. I know they aren't much when it comes to an armed suspect, but it's a start! Sent from my HTC One using Tapatalk -
This is deep stuff....
randomperson139 replied to SparkyTheGamer's topic in Emergency and Rescue services
And the armed response units in each police force... Sent from my HTC One using Tapatalk -
Have you changed it to what I suggested? It need to be showing whatever your file name is called.
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So the .v3o file shows this instead? SRF, Default Material, 0, 0, 0, tahoe_ems.dds, 517, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 SRF, Decals, 0, 0, 0, tahoe_ems_decals.dds, 517, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 In that case, change to this SRF, Default Material, 0, 0, 0, tahoe_ems.png, 517, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 SRF, Decals, 0, 0, 0, tahoe_ems_decals.dds, 517, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0
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Did you change the texture name in the .v3o file for the model? If not, open the .v3o file using notepad, and at the top you'll see something like this SRF, Default Material, 0, 0, 0, tahoe_fire.dds, 517, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 SRF, Decals, 0, 0, 0, tahoe_fire_decals.dds, 517, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 Change the name of the texture file, to whatever your texture file is called.
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What do you need beta testers for seeing as the mod is private...?
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This is deep stuff....
randomperson139 replied to SparkyTheGamer's topic in Emergency and Rescue services
And yet the Met put big yellow circles on all their ARVs... -
This is deep stuff....
randomperson139 replied to SparkyTheGamer's topic in Emergency and Rescue services
Obviously in areas like London, ARVs are always patrolling and are quick getting to incidents. The same can be said of other larger cities, in the nearest to me, I regularly see ARVs patrolling in both marked and unmarked units. Although, in Cumbria, the whole thing is done a bit differently. As well as having Firearms Officers, there are a number of their Roads Policing Officers operate a dual role, in that they are also Firearms Officers. So their RPU cars double as ARVs as and when needed, so there are a larger number available therefore quicker response times and more coverage. -
You should have read the rules when you joined the forum! @Ghost Graphics Design, I'll lock it for now, let us know if you want it open again. Edit: 13/06 Reopened on request.
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Looking good! Make sure you give credit to the original authors, it might be a good idea to post this under the images when you post them