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Everything posted by randomperson139
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I ban you both because I actually could if I wanted to. And because posts in the off topic section don't actually count towards your post count. Sent from my SM-G901F using Tapatalk
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[In Development] Northview: Paramedics
randomperson139 replied to Chris07's topic in Mod Development and Concepts
Looking good. Looking forward to seeing this progress. -
Fire stations are on the single player map already? Or do you want the singleplayer map as a multiplayer map?
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- multiplayer map
- editing multiplayer
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The download for V2.0 was removed because it was largely unstable. A new, more stable version is currently being worked on.
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BIEBERFELDE Multiplayer Modification 1.0 [Released]
randomperson139 replied to godra's topic in European Modding
Unfortunately for yourself, and others in your position, this is unlikely to happen. It would require a fair amount of work to make everything work on the standard map, unless it were simply the vehicles transferred over. -
How to slow down the call in freeplay
randomperson139 replied to chris_roberge's topic in Mission Related Support
Go into the mod folder, and open the 'Specs' folder. Open the file called 'fp_params_endless.xml'. At the top, you will see the line <MinDurationBetweenEvents value = "60.0" /> Increase this value. 250 can work well to only have one event at once. You can then also increase the next value down to increase the maximum time between events. -
PMed you.
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So my first question for you would be why the second account? If you forgot your password is going to be the answer, there's a password reset function for a reason.
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Welcome to the forum. There's a topic (link above) to post in with these requests. Post what you want your username to be changed to there.
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I think section 5 of the ToS answers your question. Plus you're not new at all, you joined in 2014... Even if you were, you would've just agreed to the ToS so should at least be aware of them. Asking for release dates is forbidden and will result in an automatic 48 hr suspension and warning.
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How to change directories for adding vehicles?
randomperson139 replied to Warstrikewolf117's topic in Modding Related Support
Not entirely sure what you're getting at? Do you mean loading the mod in the editor when you're adding new vehicles? In which case it's one of the menu options in the top menu bar. -
Dude! The topic is over 4 years old. It's one thing posting in a topic from a matter of months ago... you've gone through dozens of pages to hunt out this one.
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Vehicle thumbnails are white
randomperson139 replied to ItsLeandro's topic in Technical Related Support
I believe a solution was never found. It's related to Intel graphics cards. Sent from my SM-G901F using Tapatalk -
Need slightly more detail. When does it crash to desktop? Do other mods have the same issue, does the normal game work?
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If you've got no knowledge, it's going to be easier for you to simply buy a prebuilt machine. There are far better people than me to advise you on this, but you want something with a decent dedicated graphics card, a decent processor and a fair amount of RAM. That'd be a good starting point. What would your rough budget be?
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Does it have to be a laptop? You can generally get much better performance for the same money with a desktop. Sent from my SM-G901F using Tapatalk
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Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
It does. Although one word is not writing nothing. It's just pointless (usually...). Current St John ones don't. At least, as far as I know. To my knowledge, the only of our trust vehicles with two tones are the older response cars. Can't really comment too much on other trusts though. Sent from my SM-G901F using Tapatalk -
Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Finally. A post that is more than one word. It would have to be older ambulances that have the two tones I'd imagine. Certainly our newer vehicles don't have them, nor do the newer cars. The two tones were replaced with the phaser one. Although the police do still use two tones! Sent from my SM-G901F using Tapatalk -
Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Dude, really? I can't tell whether you're trying to be funny (in which case, don't bother) or just plain annoying. I'll say it again, the one word posts are pointless, you generally add absolutely nothing to the topic! Sent from my SM-G901F using Tapatalk -
Kent (UK) Mod (Dev Release)
randomperson139 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
That is one of the more pointless posts I have seen in a while... And can we stop with all the second this, third that stuff please. At least make an effort to be a little more original with your posts. -
Australian Mod -Semi Fictional
randomperson139 replied to Lisa Rose's topic in Mod Development and Concepts
That is called asking for a release date...which is against the forum rules. -
The Midlands Modification [Released 1.0]
randomperson139 replied to Freelancer's topic in European Modding
Central Motorway Police Group. Combination of Staffordshire, West Mercia and West Midlands Police. Sent from my SM-G901F using Tapatalk -
Planned mods, and new mods, can go in the 'Conceptual Mods' area. http://www.emergency-planet.com/forum/138-conceptual-modifications/
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What file are you putting in your mods folder? So you download whatever file, say it's a .rar file. Extract the contents of the .rar. If these contents are simply a normal windows folder, with various other folders inside, place the folder inside the games mod folder. If the contents of the .rar is an .e4mod file, you'll need to install this using the mod installer. The game won't recognise random files placed in the mod folder, mods have to have a certain file structure to work.
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You'd be better to PM him about something like that. Although according to some of the previous posts, it seems there might be an update within the coming months anyway.