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Everything posted by losangelesi
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depends on the models. Single bay station I made myself, model edits also depending on which ones. Did 90% of the lights, also building plans on the map were joint. Yep, I have no problem if you provide the list, that way chris or I can get you in the right direction Thank you, not trying to be a major jerk, I really don't want you to get in trouble and not allow your work to be released is all. If you need help I would love to help you get things going in the right direction to making a great addition to the community. There is a lot of permissions required to reskin this mod fortunately or unfortunately. Start building a T.O.S and a list of people you need to ask. If you get the proper permissions for everything then it's no worries, I have a lot of time invested in this mod as well. I love to see the community grow but reskins hurt somewhat because there's no progress made on it.
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putt putt and fatty bear? These were the games as a kid. haha
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You'll have to learn to model those. Also you took a lot of stuff from south county. You really need to ask permission before copying and pasting our stuff. I see all of my lights in there and model edits, I haven't seen a message asking permission to use those in my inbox yet. There's no credits given to our team either. Unfortunately if you were to release this we would have to report it. "The Fine Print: This modification may be used by anyone for personal play or play amongst friends. However, it is not to be used as a clan modification, meaning this modification may not be used as an official modification for a multiplayer clan. No publicly released or limited release derivative work may be made from this modification. If you wish to make changes for yourself or a few friends you may, however, it may not be released publicly or released to a larger group (ie. a clan). The following may be used with permission from losangelesi: The single engine fire station." Taken straight from our TOS agreement on our page. There's a lot of permissions you need to obtain before you can release any sort of derivative of someone else's work unless it's publicly released.
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lookin good brotha, can't wait to see the final results of that Pierce (it looks like, correct me if I'm wrong)
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[PRIVATE] Blues & Two's Submod [London Mod Reskin/Map Edit]
losangelesi replied to BeastyBill88's topic in European Sub-Mods
It's looking really good so far, your skins look immaculate! -
I wish zmodeler 3 was free. I still use 2 because I bought it. I will say, 3's tools are much better, especially the uv mapper. I achieved in a few hours what usually takes me about 2 days. I highly recommend a month or 2 of zmod3 when you go to make your models and UV map them.
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Edgewood Mod (Slow WIP) *NEW MODEL PREVIEW!*
losangelesi replied to ThinBlueLineKY4's topic in Mod Development and Concepts
I don't post much, but stick with it, you're getting the basics down which is good. If you need help with things like lighting pm me and I'll do my best to teach you algorithms for lights, unfortunately I'm not much of a skinner though. Haha. But I do have some friends that are that can help teach. Best of luck brotha -
[In Development] Northview: Paramedics
losangelesi replied to Chris07's topic in Mod Development and Concepts
We won't be posting screenshots for a bit, we have a lot of work to do. Our Northview basis was the squad had paramedics as well as extrication ability. This continues on the story line but the squad at this point is gone. This is a whole new section with a lot of surprises inbound. Lol, that's an ongoing joke between us. That is a thought that's on the table currently. -
Washington DC Mod [WIP]
losangelesi replied to PaganiZonda760's topic in Mod Development and Concepts
You're good brotha, stick with a project and don't give up on it! -
Washington DC Mod [WIP]
losangelesi replied to PaganiZonda760's topic in Mod Development and Concepts
Thanks itch Yes, I have modeled quite a bit of stuff and I do tons of lighting. An example of some of my modelling is in northview : south county which we released to the community. I modified helljumpers old engine and uv mapped it(it was horrible to uv map), created a station and a bunch of other model edits as well as editor work and tons of lighting. That is quite an old example though. I have a bit of stuff I haven't released to the community at this point. Almost, there is now 2 projects that we know of that he started and hasn't completed. -
Don't resurrect dead topics. lol
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Los Angeles Mod Vehicle Set [STOPPED]
losangelesi replied to itchboy's topic in Mod Development and Concepts
It's a similar body style but it won't be the same model. Different fenders, front bumper, push bar, tool box, winch. There is a lot of model differences that have to be accounted for as usfs buys a more rugged setup, as seeing their fires normally occur in difficult access areas. Their model 34's are also modified over cal fire's new 34s because the forest service can end up anywhere in the country. -
Los Angeles Mod Vehicle Set [STOPPED]
losangelesi replied to itchboy's topic in Mod Development and Concepts
It's a good looking 34 bro -
Washington DC Mod [WIP]
losangelesi replied to PaganiZonda760's topic in Mod Development and Concepts
That's great that you guys have videos of lights that will hardly work in free play. This is how it is though. On that level, that many polys and lights will cause the game to crash. Next up you guys haven't completed projects so far nor shown any sort of modeling or mapping skills such as pathing or anything on that level. Lighting is fairly easy, just time consuming if you want to make something look good, not much of a mod skill. What can be shown for the progress of this mod to say that you guys won't quit it and start a brand new one next week? -
Los Angeles Mod Vehicle Set [STOPPED]
losangelesi replied to itchboy's topic in Mod Development and Concepts
Little extra clarification on this. LAFD services parts of Los Angeles that are incorporated by the city of Los Angeles. Perfect and most known location is downtown LA. This is a full city area. Now, to learn how the county comes in, is all the unincorporated parts. Just because it's called LA County doesn't mean the whole county, and just because you're in the city doesn't mean it's all city. This is the simplest way I could put it together because it's a very very very complex system.. LAFD services-Downtown, south central, port of los angeles, thousand oaks, harbor gateway, san pedro, etc. LACoFD services-Most of West, east, costal and inland areas that have been contracted in to service those cities. cities such as : Palos verdes, lawndale, hawthorne, inglewood, rosewood (unincorporated compton), lynwood, carson, malibu, east los angeles, all parts of unincorporated los angeles city, calabasis, lancaster, etc.... They have towns in the sticks as well. LACoFD is a much larger department and is spread out a lot more than LA City. LA City has a lot of stations in a small area due to insurance class 1 ISO which is based on a lot of factors including available equipment, water flow, personnel and a lot of other factors that insurance companies look into. They are not the same department. LA County doesn't have the whole county either. just cities that contracted into them. Some cities have their own departments such as : redondo beach, manhattan beach, torrance, santa monica, el segundo, culver city, etc. TL;DR : The los angeles 911 system is a very complex piece of work -
Lol, it is the same. unless it has an extremely high rez skin on it. Which is suspicious as well, lolll.
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i don't get it. it's a bunch of reskins being put under "miami city", but they're nowhere related to real miami, and it's mainly just reskins. Do you have anything to actually make this a mod such as scripts, new models or any other skills besides basic editor work?
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Los Angeles Mod Vehicle Set [STOPPED]
losangelesi replied to itchboy's topic in Mod Development and Concepts
They didn't actually end up with a definitive choice. There are still a lot of engines that run the old style rotator, even on the new ones. LED rotators are mixed and far and few between. Engine 2 palos verdes has one of these led rotator setups, 158's which is south gardena runs a full led setup, quint 159 runs an led setup on the quit, 162 runs rotators, light forces mostly have rotators, e171 has leds, engine 170 has rotators. its all very, very mixed. The squads are currently the most standardized piece of equipment and even then its hardly standard. there's ford squads, dodge squads and brand new ford squads. even the old squads from the 70s occasionally get put in the system, as well as their ambulance squads. Its so hard to try and say "this is what they use". It all depends on where you are, lol. same with LA City, but it's easier to determine because there's only a few styles compared to many, many different models and styles. -
Los Angeles Mod Vehicle Set [STOPPED]
losangelesi replied to itchboy's topic in Mod Development and Concepts
This lighting scheme is based off of current and older schemes, as LA County still actually utilizes rotators. This is the exact lighting scheme of engine 161 in Hawthorne, CA. Still currently in service. They still buy engines with rotators at this point. One of their engines purchased last year, which went to station 95 has front rotators, led headlight flashers with whelen led rotators on the rear. They don't buy 1 model and stick with it. haha. -
Los Angeles Mod Vehicle Set [STOPPED]
losangelesi replied to itchboy's topic in Mod Development and Concepts
Chris07 and I made a kme engine if you're interested. Just wondering if we could have use of the la county patrol and squad for a mod (my model, chris's skin, my lighting) -
Los Angeles Mod Vehicle Set [STOPPED]
losangelesi replied to itchboy's topic in Mod Development and Concepts
it doesn't get much easier o.o