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Everything posted by Aether
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Sweet, thanks for the reply.
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After completely loading freeplay, right when it would appear the gameplay is just about to start, I get a CTD. Campaign missions load perfectly fine, and when I substituted the map for the default LA and default EM4 freeplay maps the problem persisted. I'm hoping I just messed up a single file and can restore it relatively easily. The mod I am using is private. logfile.txt
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[In Development] Northview: Paramedics
Aether replied to Chris07's topic in Mod Development and Concepts
Will the hospital be enterable? It would be really cool if you could take the patient in on a stretcher, get the room number from the nurse, and take them there to complete the "mission"? -
how it works command LaPatrol in another modifications
Aether replied to TheVolume's topic in Modding Related Support
A specific place? Or will it just stop randomly? -
how it works command LaPatrol in another modifications
Aether replied to TheVolume's topic in Modding Related Support
You just need to copy the script from the LA mod and put it in mod:scripts/game/command Then you need to go into the editor, load your mod and add the Vcmdpatrol command to the units you want to be able to patrol. -
Yep. That is all there is to it.
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The chase script comes standard in the LA mod. Mod:scripts/game/command/LAchase.script You just need to copy the script if it isn't in the mod already, and then assign the VcmdFollow command to the police cars you want in enabled on.
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Looking good bma, glad you were able to find you error.
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[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Aether replied to Xplorer4x4's topic in Submods [Not released]
Get springboard, get stryker, and limited water supply. Does it still count? -
[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Aether replied to Xplorer4x4's topic in Submods [Not released]
Is the last script limited water supply then? -
So, after many hours of work, I finally finished making all the map edits necessary to implement BMA's event script from the Copenhagen mod. It will allow me to add new callouts in a much easier way than the default engine. So, what do you guys want to see? Also, would you guys like alpha/beta releases or would you like to wait until the finished product?
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So even though no posts have been made in a while, work has slowly been going on and will continue. You could be looking at a beta by the end of the month. On another note, the city just broke ground on a third fire station, Station 52. I was planning on having a pumper tanker, rescue pumper, and utility at this three bay station. However, I'm open to suggestions for another apparatus because I can easily have the utility in the back parking lot instead of a bay. Stay tuned! LCFR companies 44 and 65 on scene of a working fire in a commercial structure. Squad 144, Rescue 44, and Medic 91 on scene of a fall in the State Park (Name TBD). Station 44 units in quarters. MVA involving a semi. Rescue 44, Ladder 44, Medic 91-1, Squads 144 and 244 operating on scene. Major MVA involving passenger train. Ladder 44, Rescue 44, Ladder 65, Engine 65, Medic 91-1, Medic 91-2, Squad 165, and Regional MCU (Out of picture) operating on scene.
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Yes it does, and it keeps your paramedics/ambulances free to transport severely injured by doing so. Quite useful on large fires.
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Squad 4 is the rehab truck, so using the rehab command on Squad 4 will refill the firefighter's health to full.
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Well, from the two pictures you took: First one is a KME, second is a Seagrave. The Seagrave looks pretty old, my guess is early 2000s/late 90s. KME is on a Predator Severe Service Chassis, not sure about the Seagrave. For super specifics about the KMEs go here: http://fire.kovatch.com/gso/9027
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Well, as much as I want to stay up, I will be heading to bed. Happy Montana Mod day everyone.
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I believe Bama said the Taser will be available for use.
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Doing my research project while I wait lol. Thank you for all your hard work itchboy and bama.
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I have a feeling your problem has to do with Alpha reflections. Try reducing your graphics settings and seeing if they have skins then.
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A really interesting mod, I like the rural feel and realism; you can tell a lot of time was put into just the fire station itself. A major bug (In my eyes) is that the firefighter who attaches/removes a supply line will lose the command to undress. When back at station I usually mask him up and take it off, but then after he undresses he "forgets" what vehicle was his. Anyone else having this issue? I also got bored, and made some edits
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Here are some screenshots I took in game. The Squad 252 texture is temporary and from the Brooklyn Mod. The Medic chase car skin will also be changing slightly. The medics are run by the hospital which is the reason why the livery is blue. Medic 91 and LCFR Squad 165 on scene of a chest pain call at the airport. Engine 44 on scene of a fire at the airport. Major MVA; Engine 65 (Squad 252 in picture), Medic 91, Squads 144 and 165, and Rescue 44 operating on scene. Station 44 apparattus: Engine 44-1, Engine 44-2, Ladder 44, Rescue 44, Squad 165 (Should be 144)
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After testing out different mods and looking at the FPS I got, it turns out that most mods have an FPS drop when selecting a unit, it is just more noticeable in the LC-Police mod for me. However, when I was playing the Montana Mod today I also got about the same FPS drop. EX: If I had three units selected simultaneously the FPS went from 95-23. So I am hoping that if you can run the Montana mod without issues, the LC-Police mod should work just fine.
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Like Bill said, no download yet. Still in Alpha stage. There may be a Beta release, but currently there are two performance crippling bugs: 1. After about 10 minutes of playing in freeplay, game will begin to drastically lag when a vehicle is selected. 2. Multiplayer crashes once loading bar finishes. MP instability isn't as big of an issue as freeplay as of now. If you have any info. in regards to those problems you can either PM me or reply. As far as progress, LCFR is only going to run BLS (Basic Life Support) Ambulances. There will be a medic flycar on map which you call to ALS (Advanced Life Support) medical runs. This is to add some diversity to EMS and not just get on scene/treat/transport all with one unit (Although that does happen in real life most times).
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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
Aether replied to rafaelmfernandez's topic in Mods
The mail truck is both unshootable and untowable. In order to destroy it you have to have two police officers stand on either side of the mail truck, then have one shoot at the other. The bullets will damage the mail truck. Have your officers run over to the patrol vehicle and get fire extinguishers, because you can't tow the mail truck until it explodes.