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Everything posted by LAD23DER
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I ended up just taking both stop sign scripts out and everything still works fine as far as I can tell. The script checking lag is gone now.
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I highly doubt this considering EM4 is coming up on it's 10th birthday in April.
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I know there will be a new release coming to help with the lag but... Is there anything that I can do on my end to help with the script-checking lag every second or so? I tried changing the times on the stop sign script but that didn't help at all. Thank you, and thanks to the team for all of their hard work.
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Both are nice units but that rescue is amazing! Great work!
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The NYCERU had one that they used through google docs.
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Los Angeles Mod Vehicle Set [STOPPED]
LAD23DER replied to itchboy's topic in Mod Development and Concepts
Those screenshots are awesome Itchboy, great work! -
So, If I understand you correctly, you want more PD calls than FD / EMS. This article will be helpful for you, lots of cool info in there. The part you want to scroll down to is 'Editing Events'. http://forum.emergency-planet.com/tutorials/article/14-how-to-edit-your-freeplay-files/
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Santa Catarina mod has one. There's a video on that topic here on EmP.
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That is very cool! Great job!
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Los Angeles Mod Vehicle Set [STOPPED]
LAD23DER replied to itchboy's topic in Mod Development and Concepts
Itchboy, what is the Jaws command on the rescue for? -
I think Chicago Mod has one.
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Los Angeles Mod Vehicle Set [STOPPED]
LAD23DER replied to itchboy's topic in Mod Development and Concepts
I think they may also be used for K-9(?) so the dogs don't get too hot. -
Los Angeles Mod Vehicle Set [STOPPED]
LAD23DER replied to itchboy's topic in Mod Development and Concepts
I had read somewhere that the white CHP vehicles are Commercial Vehicle Enforcement cars. -
Hey Guys, I have been trying to edit the amount of money available at the start of an LA mission so I can use a realistic amount of units. I have tried editing everything, but it doesn't seem to change it. Thank You!
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Mayberry has a golf cart which I guess could count as an ATV.
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The white thing is a spotlight (that is turned around in the picture). https://www.google.com/search?q=remote+control+spotlight+for+truck&espv=2&biw=1366&bih=647&source=lnms&tbm=isch&sa=X&ved=0CAcQ_AUoAmoVChMIy9jqntuaxwIVBZANCh1iNgrJ
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I think I saw this at some point, but how would it be possible to turn 2 sirens on at once? (Ex: Wail as one siren and Q as another). I want to be able to turn them on/off seperately. Also, would it be possible to have a siren that isn't on a loop? (Ex: a Q wind down audio clip that turns off once the clip ends). Thanks!
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Quick question, have you guys figured anything out about the script check lag? Any script I can remove or edit that you can think of that I can do? I can live with the lag when I click on a unit but the lag every few seconds from the scripts drives me nuts. If not, no problem, thanks for all of your hard work. Thanks!
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Ahhh, I see, thanks for the quick reply Itchboy.
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Don't see a new release but why has 'unstable release' been added to the topic name?
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Wow, awesome job! Can't wait!
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Depends on the department, could be a brush truck, but usually a utility unit is just a pickup truck type vehicle used to take the trash to the transfer station, plow in the winter, tow trailers or move manpower, pretty much anything. Some carry an SCBA, AED and some hand tools, but no hose or ladders.
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Wow... that map looks amazing. Great work!
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I've been thinking about trying it for brush-breakers (Brush trucks that can plow down trees that we use in southeastern MA) but you would have to make it so the bulldozer could drive over the stump somewhere in the script or something.