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Everything posted by Ace612
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The bridge and the GMC are from "4x4 Evo 2", a 2001(?) offroad racing game, and the trailer is from the 18 WoS (trucking sim). Probably gonna convert more trailers and some semis for Blackwood from there.Sent from my HUAWEI Y600-U20 using Tapatalk
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Thanks for the help. I'll convert anything I see now to Emergency Scaling demonstration vehicles by itchboy (Chevroletes) and LA Mod (Truck)
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Managed to fix the issue. If anyone faces the same problem - use Modify/Flip tool in ZM. Model may appear "inside out" in the ZM after that, but will look ok in the editor/game UPD: And one more, most likely final question. How to fix model being to close to the ground? Like, touching it, with wheels sinking into the ground? Just moving the model up in ZM doesn't work.
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Yup, I believe that was the issue. Missing something basic, as I said Thanks for the help Using this chance, I'd also like to ask what may be the reason of textures appearing "inside out" after converting the model into v3o (both in-game and re-importing into ZM) UPD: This is what I mean by "inside out"
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Getting "Can not find the object" error while trying to convert a model to the v3o format Found older thread about the problem, but evidently the method suggested there didn't help. Anyone knows what seems to be an issue? Or am I missing something basic here?
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I believe there's a bug, that allows only the original FF, who placed the wye, to pick it up.
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Yup, use "Set" brush. Give it a big size, so you could take all the map, and set force or whatever to 20 000 (standard height)
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Yup, good 'ol Caprice
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I believe not. And neither do police units. Though PD do have preset "district standby" points.
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Yeah, I know it's quite misproportioned. Probably would be rescaled in the (near) future, but for now it is just a "better than LA Mod"-kind of model. I mean, the LA Mod ones are a bit too small. Thanks for input, anyways.
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doors aren't showing up in edit children
Ace612 replied to nickbuchanan911's topic in Modding Related Support
Did you add them as objects? -
Two new vehicles for the state-ies: Oregon State Police EOD Response Unit Truck and lights model - itchboy Model edit - lapdlafd Textures - Ace612 Oregon State Police SWAT Lenco BEAR Truck model - PaterRixon & lapdlafd Lights model - dmn and itchboy Textures - Ace612 New SWAT personnel Models - LA Mod/original game Textures - Ace612
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Don't know about the robberies, had usual "hostage situations" only. And for the parameters - that is the file, but I don't know if only host has to have it
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MP has some problems with setting up ladders (most times only host can set up ladders), so I guess some mods, if not the original game, disable the suicides in MP
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I though about that one. Let's say, for now I'm focused on making the map work and getting all kinds of units that will allow normal gameplay. Plus, for now OSP has probably the most different units of all the agencies included. Long story short - it is (one of the) first among the units that are planned to be added after the first playable build. Damn, this car brings back memories from old NFS games UPD: And here is something I worked on today. Civilian model taken from LA Mod, textures redrawn into 1024x1024. Thought small sheriff's dept couldn't go without having at least one such classic in their park Model: LA Mod - not in credits - probably Hoppah Textures: Wheel texture - bama1234, reworked by Ace612 Headlights and taillights - Pumbars (for GTA:SA) Grille - that guy, who put up a '92 Caprice grille up for sale on EBay Rest - Ace612
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Thanks for the info, that may really help me out.
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Yeah, I know 1k vs 2k both seem good. But wouldn't resizing the texture require it's remapping?
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Those Chargers are utterly beautiful I know that HD skin in this game is far from a requirement. But sometimes LD skins just don't cut for a certain unit. I mean, on 512 skin, the writings I plan for charger will likely look a bit "fuzzy". And with NNico's 2k CVPI, them standing side by side it would kind of catch the eye. Or, for example with personnel, 128 is good enough for most uniforms, but if you try to strap some camo on 128x128 LA Mod SWAT guy, it will look fugly. Probably that's the reason NGs in LA Mod have 512x512 skin and most other personnel - 128x128.
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Nah, I was talking about an '09 charger model. You know, the one with split rear lights, like this NNico's one was better detailed than the LA mod one, and had no pre-installed accessories, which is what I need. Or maybe if there is another one you guys know..,
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Thanks everyone for the positive comments. Anyone by any chance has a link to NNico's '09 Charger? Any I find is busted up.
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Been working on some scenery. Here's a sneak peak: P.S. The bridge is a placeholder to be replaced in final version of the map, thus the difference in textures Also, an updated version of the map is available in the first post.
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For what I've seen, USFS trucks are mostly made on the same chassis. For now, we'll stick to one model. Most likely, there will be a tanker added. As for alternative skins/liveries, I suppose you mean these: : The answer is: probably no, at least for now. Yellow ones belong to Bureau of Land Management, which is a different agency, and white base ones might (or might not) get confused with NPS units.
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Well then, seems we have already taken care of the fire roads . Anyway, forest is divided into smaller bunches, and chances of fire going over from one bunch to another are pretty slim. Especially after the last map upd I made, which divides the forest a bit more.