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Everything posted by TACRfan
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I have tried to make one but have not succeed unfortunately, do you know if there is a mod that has a dummy script that i can use
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Norfolk And Suffolk UK Mod ( V2, Airport version released)
TACRfan replied to TACRfan's topic in Conceptual Modifications
unfortunately its because the wheels on some are part of the model -
Norfolk And Suffolk UK Mod ( V2, Airport version released)
TACRfan replied to TACRfan's topic in Conceptual Modifications
You have to manually park vehicles in the station, I have not added the back to station script due to my lack of knowledge of that script, there is no HQ button on some vehicle because if they were to leave the map you would not be able to get them back -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
The current setup works with the single person stretcher script because thats what happens in the Norfolk and Suffolk mod, its just incredibly hard to make the on map hospital work with the single person stretcher script -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I would just like to say although I voted the reason I voted is just to test out the poll and my vote will not be counted -
Oh ok, thanks for the help
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Do you know of a tutorial for doing this as I am not the best at scripting
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Thanks for the quick response Sorry to ask but how would I do that and what script would it be in, would it be the extinguish command or something different.
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I have an update coming soon, I think you guys will like it, unfortunately this good news comes with some bad news, I have to make a decision and i thought i would ask you guys first. Would you rather see a hospital on map and then the two person stretcher or would you rather have the one person stretcher script but vehicles go off the map to finish the call? -
I am trying to set up the Limited water script for a mod of mine and i have managed to get to the pumps, water tanks, connections and supply lines working but for some reason when i go to connect the hose to the engine to start putting out a fire i loose the Cool and Extinguish commands from the fire fighters. The same thing also happens with the DLK, i connect the DLK to a hydrant then as soon as i put the firefighter in the basket and he has gone through the animation of the ladder extending the firefighter loses the command again.
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I am trying to set up the script for a mod of mine and i have managed to get to the pumps, water tanks, connections and supply lines working but for some reason when i go to connect the hose to the engine to start putting out a fire i loose the Cool and Extinguish commands from the fire fighters. The same thing also happens with the DLK, i connect the DLK to a hydrant then as soon as i put the firefighter in the basket and he has gone through the animation of the ladder extending the firefighter loses the command again.
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thank you
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Do you know where I can find the DDR pack, will it be on the German forums? I'll check it out
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
That has not been implemented because of how hard it is to implement They are all fictional units, the problem is that there is only so much we can do realistic and then we either make no new units or we go fictional. We will continue to add realistic units however we will be including some fictional ones aswell. And i like the BMW:) -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I do want to implement that feature -
Hi, Does anyone know where i can find a LencoBearcat model that i can use in a public release?
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I said i would show you some gameplay this week and here it is, Although its only changing outfits it shows off some of the new ones (and a couple new vehicles) All officers can now change into high-vis without using the LA mod officers and normal officers can become the police incident commander, AFO's can put on all three types of tactical gear (Full Tactical. Medic, Civilian Clothes), PSU Officers can now switch between both of the Riot gear outfits and the reflective jacket and paramedics can now switch into HART gear. The New outfits include: USAR SU Area Manager (HV, OC, PPE, SU) Paramedic white shirt style Paramedic officer New IC Tabbard for Paramedic Officer (Not shown in the video) -
Norfolk And Suffolk UK Mod ( V2, Airport version released)
TACRfan replied to TACRfan's topic in Conceptual Modifications
I understand where you are coming from, I have tried to slow down and reduce the intensity and spread of fire but I have not yet been successful, when I release a patch I will try and fix it though -
Norfolk And Suffolk UK Mod ( V2, Airport version released)
TACRfan replied to TACRfan's topic in Conceptual Modifications
Oh did I post the wrong link? I do apologise I love these pictures you do -
Norfolk And Suffolk UK Mod ( V2, Airport version released)
TACRfan replied to TACRfan's topic in Conceptual Modifications
Hope this helps. This is a link to V2 for anyone that can not find the link:) https://mega.nz/#!Vt5F3Iob!dNpbWG0JjnG8-nvciYuiIkdD8n4E3B18eAX9TFq0az0 -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Updated lights at the festival in the Kent mod, This video contains flashing images which may affect viewers with photosensitive epilepsy. -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I will be uploading some gameplay of the new update either this week or next -
Norfolk And Suffolk UK Mod ( V2, Airport version released)
TACRfan replied to TACRfan's topic in Conceptual Modifications
There are two links, just one of them is in a spoiler for some reason, i need to fix it -
Norfolk And Suffolk UK Mod ( V2, Airport version released)
TACRfan replied to TACRfan's topic in Conceptual Modifications
But the problem is that there are more units than the LA mod so I can just replace all LA mod ones, also if I remove the deck gun on the LA fire trucks it causes it to CTD -
Norfolk And Suffolk UK Mod ( V2, Airport version released)
TACRfan replied to TACRfan's topic in Conceptual Modifications
Although I would love to add the back to station script it is a lot of work and I still am unsure on how to do it