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Everything posted by TACRfan
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How do I play emergency 4 L.A Mod in multiplayer?
TACRfan replied to Vitormundial's topic in Multiplayer
Have you got Hamachi? If not both of you need to get hamachi then set up a private network, when you have set up the private network it should say your network IP at the top, note this down as you will need it at a later date, once you are on the server and have hamachi up and running launch Em4. Then once you and and your friend/friends have loaded up the mod you want to play one of you host the game, once one of you has set it up the other wants to go to join Direct IP and put in that Network IP that i said to copy earlier and it should work. I play multiplayer on this game a fair bit, my favourite mod for multiplayer is the bieberfelde. -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Hello everyone, as we head into December I thought that I would update you on a few things, the mod is coming along well and is looking to meet the scheduled release date that I am looking for (I am not going to say when that is but rest assured that it is 2016). We have added new scripts, new vehicles, new peds and some new icons (some shown in my video of 1.2) but unfortunately the one thing we have not added is a brand new custom map, however I have been working on adding to the current map with new and updated areas, updated station locations and layouts and a lot of small details inside and out of buildings that you will have to find for yourself when playing the mod. I would like to apologise once more for the delays in releasing this mod, unfortunately due too real life commitments etc it has taken a long time to do what appears to be not that much compared to some other projects, It may not be as polished or have as many unique features as some other mods but rest assured that myself and the rest of the team have been working at the best of our abilities and in as much of our free time as possible to ring you this mod that I hope you will enjoy once it's released. Thank you to everyone who supports this mod and also special thanks to PottyScotty for helping me when I have had questions about modding in general and for allowing me to continue his project. I hope you enjoy this mod when it is released later this year and keep watching here for screenshots, gameplay and announcements for streams in the next few weeks. TACRfan -
Unit missing the "Return to station button"
TACRfan replied to Bunns's topic in Technical Related Support
Speed adjustments control the speed that the unit will go -
Ok thanks
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I have got it know thanks, it was the packing thing
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Depends if i can find room to fit it on the map, there are already lots of public places with fire alarm systems -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
If you just ignore the call they will stop spawning until you deal with it so if you dont want to deal with them dont attend the first one. UPDATE I have decided to remove the limited water script due to it causing alot of ingame lag -
How would i go about doing that
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I am trying to edit the LA mod .dds files but when i try to open them using paint.net it says they are not .dds
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
The AFA script has been added and does work, this includes false alarms. If you choose to evacuate buildings using your units then that is up to you -
Unit missing the "Return to station button"
TACRfan replied to Bunns's topic in Technical Related Support
If ladder 123 is not the tower ladder ten these vehicles dont belong at a station and would have to be sent off the map -
Have you got Hamachi? If not both of you need to get hamachi then set up a private network, when you have set up the private network it should say your network IP at the top, note this down as you will need it at a later date, once you are both on the server and have hamachi up and running launch Em4. Then once you and Scrivs has loaded up the mod you want to play one of you host the game, once one of you has set it up the other wants to go to join Direct IP and put in that Network IP that i said to copy earlier and it should work.
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
We will not be adding anymore ambulance RRVs as there are enough in the mod currently -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
We are currently looking into making a new callout menu for the mod instead of just replacing LA mod vehicles so yes there will be more vehicles on the menu -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Probably the flexibility of being able to change paramedics into HART paramedics, AFO's in to SFO's etc for roleplay purposes -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I want to do a QnA about the Kent mod, I may choose not to answer some questions as i want to keep alot of the mod secret until its released so that there are a few surprises but if anyone has any questions about this mod feel free to ask. -
Sorry to keep sounding like an idiot but how would I do that
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I just tried it, if I deactivate them on both you can't see the gun they have to both be active
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
It might have allready been -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
A couple of new vehicles and i have made one. I dont want to give much away though -
Again sorry for the double post, it only happens when i am on mobile for some reason i cant edit posts. I have adjusted the transparency of my personnel to 100% opaque but they are still shiny in game, Do you know why this is? also when they are shiny the weapons show as the people have shadows and alpha reflections on Back on PC now so i can edit posts. I have just looked at the files and it appears every time i adjust the opacity when i exit and save it resets back and does not keep te 100% opacity, do you know why this is?
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
The ambulance station is unrealistic because i cant make one that is realistic due to building and location limitations, it is also because i wanted to try to get most of the vehicles there so that everyone could use all the vehicles because of the call out menu limitations -
I am not sure if this is the correct place to post this but i am using paint.net and i want to adjust the opacity of an entire image, is there a way to do this?
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Precise parking should be in the mod