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TACRfan

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Everything posted by TACRfan

  1. Unfortunately the links are broken on the front page, I will try and fix them this weekend when I am back at my Pc
  2. I am currently taking a break from this mod to work on other projects, i was also working on this mod for a long time so i needed a break. There will be updates in the future but at the moment i have no news to report as i haven't been working on it.
  3. As I said three posts above yours, the developer has said that he doesn't plan on making any more versions at this current time
  4. It's not just a skin it's a new model and they said they wouldn't release it. For the bug, could you provide pictures as to what you mean, and confirm you are definitely clicking the correct button, as for the wait for call, it depends on what scripts are in the mod, if it has the LA mod standby script then it might be possible but if not you may have to write the script yourself.
  5. When he uploaded V3 he answered your question
  6. Sounds good, cant wait to see some screenshots
  7. Sounds promising but I do recommend getting some screenshots or some gameplay on this forum as soon as you can just to raise people's interest in the project. You are correct it's in East London (judging by your name you know that lol) Also just thought you would be better off in the European mod concepts section, a mod can move the topic for you though.
  8. Update: Hello all I would just like to update everyone on what's happening to this mod, the mod is not dead and will be continuing in the future however I am taking a short brake from the mod whilst I work on other projects. I plan the next version to have a custom map as I am learning how to make maps so if anyone has any suggestions on what they want on the map motorways, beach etc feel free to post them here. I am also learning how to do the call out menu so we shall see how that goes. After the map and call out menu it is onto back to station however I am not sure where to start with this but I will attempt it. I would like to thank everyone for there continued support of this mod and hope you enjoy future releases of the mod. Best Regards TACRfan
  9. Hi guys I have been playing mission chief for a while and I set up an alliance and it is now one of the top alliances in the world, we have players in multiple countries mainly the uk though followed by the US, it is one area per player unless it is ok with the person who has that area to share, the UK is decided by a county basis and all unavailable areas in the world are on the first page you get to of our alliance. The alliance is called 999 First Responders, and the alliance is recruiting now and we would love to see some new members, feel free to apply with the area that you want and a Admin/Co-Admin will reply to you as soon as possible
  10. No it was because he said about the Kent mod. This is to everyone, if anyone has any questions about the Kent Mod please ask them in that topic so it doesn't take up this topic.
  11. It will be in the next version I just didn't know how to set them up but I do now
  12. Unfortunately you wont be able to release it due to us not allowing submods, i will PM you further. The police car that you are referring too is correct as the RMP and MDP are separate, MDP are civilian and RMP are Military Police for the Army.
  13. Do you try to use the parking script before turning the engine of the truck on?
  14. Ooooo, the maps going to have an airport. I like that unit
  15. That means you are missing the required coronas, FInn Rescue will have to release his coronas otherwise you will continue to get the white boxes.
  16. Hmm when i get time i will play the mod for a while and have a look Thanks for the Support:)
  17. The clear stretcher is caused by alpha reflections, it's either clear stretcher and the medics not be shiny or the other way around, I was trying to fix it but couldn't. Back to station script was never supposed to be added in this patch, you can use the park script to park vehicles in their parking spaces. This is one bug that I forgot to fix, my recommendation is if you get a situation like that put armed officers in the police heli. The amount of false alarm calls is not a bug, that is the way the script works. If you don't want anymore false alarms then just ignore them and no more will spawn, if you deal with them then they will keep spawning.
  18. Hi guys sorry for the delay, i did my best to fix the bridge near the police station and it is slightly better but not perfect, i am really not sure as to what is causing the problem. but here is the patch (install it like a new mod) https://mega.nz/#!YooE3AID!k47Z3dI9lgEstYWXAN5x35XYQBcjk4B33N5lnobQyjU
  19. You would have to remake all of the incidents (MVA's etc) on the map as there is no way to transfer incidents from one map to another
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