Jump to content

TACRfan

Members
  • Posts

    1,188
  • Joined

  • Last visited

  • Days Won

    76

Everything posted by TACRfan

  1. does the number in the Parameters file have to be raised or lowered? I think because i classed the train as debris all you need to do is clear the cars and people and then it should de-spawn
  2. Thanks. It was the first incident I have made, I wanted to keep the trains going past to add a risk factor and so that it would make the incident have a sense of urgency. I may do a serious car pileup witch has 7+ vehicles but I'm not sure yet, has anyone got the car vs pedestrians at the festival, again I have not got it yet (I add them and want to test before releasing it but I can never seem to get them )
  3. That kind of answers my question, I have been playing for ages and am yet to get the train incident that I added, does it work ok
  4. Votes from the poll from now on will not count. 1. 3 bay/+IRU station 10 votes (48%)2. 6 bay/+IRU/ 6 appliance port station 8 votes (38%)3. No fire station 3 votes (14%)
  5. That is true -------------------------------------- 2 Hours until the poll closes http://strawpoll.me/5633581
  6. I like both styles of fire station but that is the reason it was a bigger station, recently i had a huge fire due to an arsonist and i had all fire engines from both stations attend and i had reserve engines go to both stations so i get having a big station. On the other hand there would be two 3 bay stations with the same amount of units as the 6 bay port station, so there would be no shortage of units.
  7. Damn it it seems to be a 50/50 split, i dont know what to do, Vote here http://strawpoll.me/5633581 I will take the poll down a 00:00 GMT on the 3/10/15
  8. I have changed it now, it should work https://flic.kr/p/z4H1MX
  9. I have reduced the size of the port fire station. Railway fire station: https://flic.kr/p/z4DyKc Port fire station: https://flic.kr/p/z4H1MX List of appliances at both fire stations PORT: 1 Rescue pump 1 Pump 1 Turntable ladder 1 Command unit 1 IRU 1 Insignia RAILWAY: 2 Rescue pumps 1 Water carrier 3 Insignias
  10. So I think what I will do is have a similar small station in the port where there will be a ladder, rescue pump, and pump and in the back a insignia and the command unit and its iru and then have the other engines that where based there moved over to the main station near the hospital in case an engine gets destroyed these will be able to be used as spares.
  11. no ------------------------------------------------------------------------------------------------------------------------------------------ I was thinking of having a third smaller fire station in the northern central area of the map and it would have a water carrier and two rescue pumps, do you think this is a good idea? Also if this idea went ahead i would probably remove both water carriers from current stations and only have 1 on map at this new station. Here is what the station will probably look like: https://flic.kr/p/ynXyVw I appreciate the feed back and although i cant implement every feature that has been suggested i will do my best to get as many of them in the map for the next update, again if anyone has any more suggestions feel free to tell me and i will hopefully be able to implement them
  12. Hi I am looking at adding the back to station commands to a mod but i don't know where to begin, How would i go about adding this feature and do i have to make it where the station can call out fire fighter or can it just be a command to park the vehicle in the bays and that's it ? Thanks
  13. Back to station commands may be coming in a future update but on the current map the only way is manually. If you right click + Shift whilst the lights are off on you vehicles your vehicle will move without activating light/sirens, and because the vehicles move slower its easier to get the units in to bays at the fire station. As Pottyscotty said has said in the past, if you get a large incident its probably better to restart the game after it.
  14. I did have this in version 0.4 but when it was updated to V0.4.5 I forgot to add it back, the reason I did this was exactly what you said.
  15. 1: The CIA are supposed to be security but i will add more police. 2: When you say cars do you mean police cars out front in the road, will change them. 3: In this upcoming update there will be a emergency service base containing the private fire service land rovers, a police ford ranger, a ambulance discovery and room for two fire engines. The old emergency service area will be left empty so you can send ambulances/police/fire engines in there. 4: Will remove the cars but will but will put one somewhere else where a fire engine can not go. 5: I don't really know what you mean by this one 1: Will add that option in this upcoming update. 2: I will look in to it but i may not be able too.
  16. no because i requires a call out menu which currently is not in the game ------------------------------------------------------------------------------------------------- Festival updated Emergency services base coming in the next update. This is how it will look in game. https://flic.kr/p/zemqSZ Room for fire engines to park. (these will not be there in game you will have to move the fire engines that you want from the stations to here. https://flic.kr/p/zfc7AB
  17. Sorry i wouldn't know how to do that, im not to good with scripting
  18. Will look in to it If anyone has any suggestions on thing to add to the map feel free to say and i may put them in. (depending on complexity as im not the best)
  19. This is a save that has all personnel in the vehicles around the map apart from HART and at fire stations. go to \Mods\Kent Mod v0.4.5\Save and copy this file in there. NOTE: This file will replace save 17 so if you already have 17 saves the most recent one will be replaced, this save will only work with my most recent update to the map. MEGA: https://mega.nz/#!ct4k3B4K!96vaL4SGNDbWw0pYTQB6xnD3JfKCKpj15rjrnfQ9B5s
×
×
  • Create New...