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Everything posted by TACRfan
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
UPDATE I Was going to release V0.5 Today but i have thought about it and decided that i am going to skip releasing this version and release V0.6 in the coming weeks, i did not feel that there was enough for an update yet and will be adding new features including vehicles and scripts into the mod ready for V0.6, i will also be tackling some of the bugs. So if anyone has any suggestions i would be open to some. Also what types of calls would you like to see left in the mod, Would you like a mix of everything, Only big incidents, or only small incidents. I am not sure if the call out menu is going to be done by then but i hope for it to be more complete than it is now however it still wont be finished. I hope you understand. TACRfan -
you can upload past streams to youtube if you have the option turned on to watch previous streams back
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They look really nice
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Unfortunately this week I have been very busy with work and had little time to work on the mod, I will be releasing a version either today or tomorrow that will include that basic callout menu as I said earlier and a few other changes, I would advise when you get your hands on the mod that you read the "GUIDE TO THE KENT MOD" pdf to see a list of the bugs. When I release it I hope you enjoy it. -
Hi this is a really dumb question but where do i edit my signature on the layout?
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
very sorry i thought i added it, will add it now , Fixed now, you will also be in the full credits on the guide in the next version, Sorry about that. -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
No Problem i will PM you when it is almost finished -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
The call out menu is not going to be finished with this next update, it is only going to be with the essential units, dog unit, coroner van, ambulance etc and it might only be vehicles at the moment, but I will be working on it in my spare time this week and we will see how far it gets, as I said the minimum will be the basic vehicles that require to come and go to HQ. -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Yes, as I said this is just a temporary -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
You can send it back but the dog will remain on map, pepper spraying it won't work as it will only mean that you will arrest the dog and the dog unit can't transport prisoners so you would have to have a van/car follow the dog unit everywhere just to bring the dog -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Yes it will fix it @Handsup! all though the dogs unit can be dispatched, as I said the dog can not be put back in the car and has to be shot and then you have to send the car back to hq -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
What's the issue again? -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
For the past few days i have been working on a new update for the Kent Mod. this mod includes a temporary call out menu, This menu is far from perfect as the only two vehicles that are fully working is 1 ambulance and the Kent coroner van, the dog unit works fine until you come to putting the dog back in the car, it also is just a regular LA dog handler. I may add a few more vehicles to the menu before i release this, They are not using Kent personnel apart from the ambulance. I have also added a couple of new units and brought back a few units which where originally planned for the mod. I dont know when i will release this but it will be within the next 2 weeks. FordTransitConnectStationVan - BlueLightProductions, Freelancer | Lighting: TACRfan. Skin: TACRfan, Light bar Emc-unit -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
How strange, I will upload a fix soon -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
It should work on both, I know the rally takes a while to get cars to do round -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
NEW UPDATE!! Install this as a new mod. This contains a guide to the mod, in this guide you will find a list of bugs, installation instruction, credits, list of units, what the abbreviations for specialist tabards for HART and fire mean and more. There is also a save included with all units set up, This DOES NOT include a return to station feature nor call out menu. Again if you want a reduced units version let me know, This also has a updated freeplay xml file that has events of increased difficulty. if you want the old freeplay.xml file i can upload it. These are my first detailed skins for vehicles so please be nice A way to make it easier to park fire engines is to deactivate there blue lights and then use shift+right click to move them, the vehicles will move slower and will be easier to control CHANGES 3 New units, Immigration enforcement van, Private patient transport ambulance and pcso carNew PDF guide to the modRally event at top of mapvarious map changesvarious fixesMEGA: https://mega.nz/#!FtZ1lQKK!mzCI7rp2VMrpTdqfxLKbUkoBwYv5MgCzPXffziJMGjo By downloading this you agree not to claim it as your own and/or re-upload it any where else without my permission. I have been allowed to upload this as i am a member of the Kent mod team. This is not a new version of the Kent mod, the Mod itself is still in Alpha V0.4.9. -
Hi i have resined a mecedes vito van and when i put it in game the doors that open do not have the skin, i dont know how to change it, the texture has all doors done but because they are a seperate object they dont have the skin, there are 4 model files: vito_weiss.png , vito_weiss.v3o , vito_weiss_door01.v3o , vito_weiss_door02.v3o . how do i get the doors to have the same skin as the png file?
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
its really small compared to the kent vehicles Lightings the same truck is differant -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Possibly but it has to be realistic to Kent though -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Ok all future versions will be like this -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
it is the correct prototype files, i dont know why its not working -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
This has the BTP files in it https://mega.nz/#F!0gpz3IRY!KKY4o78wX1DU2lOhRKVkQw