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TACRfan

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Everything posted by TACRfan

  1. Quick update for you guys, I have had problems with my PC with it overheating but i have now fixed it, i can now start on making a new update fixing some of the bugs that are in V0.6. Sorry for the lack of updates.
  2. Hi, has anyone upgraded to Windows 10, if so can you still run the Em4 editor and game ok?
  3. You could but I won't be adding or releasing it any time soon as I am busy with work, making this mod isn't my job it's more of a hobby and I'm afraid my work has to take priority over this mod. I don't get paid to make updates for this mod, it's also not a quick thing, modding doesn't take minutes (although it may for some of the pro's) it takes hours maybe days. All I'm saying is some people need to have patience.
  4. As I have said many times I have had problems with it the return to station script. It will be added eventually but not any time soon as I don't have the time to do it at the moment and if you do as I stated in the guide there is a way to make it easier to manually park them
  5. The police in the PSU van are not traffic, they should be police with high vis, the pcso is also a replacement for the negotiator that's why he is in a lot of vehicles
  6. You could but involves going into the script, if you change it you won't be able to play multiplayer because you files will be different from other people, if you tell me which vehicles you want to see changed I will change them and release a patch to everyone
  7. As random person said, alt+tab out of the game and then click ignore. unfortunately this is because I added the ability to get medical bags from the police vans for the police medics, if you use any of the other commands that get script errors like turning off the radio on the fire engines and you click ignore you should not get any other script errors in the game.
  8. That's only if you call them in from out of the map, and actually if you look at older SECAmb sprinters they have very similar sirens
  9. Eventually. Yep I am going to add it but not yet, I have been working on this mod non stop to release it and I'm going to take a short brake, my PC has now broken also.
  10. Oh yes, the he multiplayer works and is playable in this update but unfortunately some features are not available. But as I said you can play multiplayer on the mod
  11. Please read the guide as it contains a list known bugs A way to make it easier to park fire engines is to deactivate there blue lights and then use shift+right click to move them, the vehicles will move slower and will be easier to control CHANGES Reduced the number of units on the map New PDF guide to the mod fully working callout menu various map changes Added new areas (powerplant etc) Changed the main fire station various fixes Added a foot patrol script Added TASER script Added panic button script Added the ability for police officers to call for backup and an ambulance Added many new vehicles Fixed alot of sirens And much more MEGA: https://mega.nz/#!osoylSgS!PyM9d3b2t4yoGVmD9JfLCStn_pQPH8aKdaGTUWL_Ec4 By downloading this you agree not to claim it as your own and/or re-upload it any where else without my permission. I have been allowed to upload this as i am a member of the Kent mod team. All though i have been testing and have found a few bugs, i could not fix all of them as my PC is now broken and i have been using my laptop. These bugs however should not be that serious, please read the reedme as it contains a list of bugs and fixes. I hope you enjoy this update.
  12. Oh thanks lol but it seriously this mod is looking great
  13. Ive seen it, i agree its quite interesting to see what they have. UPDATE ON NEW UPDATE I plan on releasing V0.6 sometime next week so unfortunately i will not be adding things to the mod, just fixing bugs. Im glad that i have got to this stage as lately my PC has been restarting and having lots of errors. Thank you for all the support and i hope you enjoy the mod when its released TACRfan
  14. i quite like this idea of a skinning contest, i may be new to skinning but i may post a few things.
  15. I mean using the VCmddirectional lights command
  16. What I mean is you have an object (let's say the warning lights for a railway crossing, but it is actually classed as a vehicle) that object has a redirect command, there is also one of these at each end of a road, if you activate that command it redirects all vehicles in front of it, you have to press it individually or as you say hold CTRL and press both of them and activate it so both start re directing. what I want to know is if there is a way to have both of the objects at the end of the road as before but then have a control panel outside the station with the redirect command which activates both signs instead of them individually. 3 objects 2 to redirect vehicles at either end of the road 1 to control both of the objects that redirect
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