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Everything posted by TACRfan
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I love these little scenes you do
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Could you post a screen shot as i dont have this issue. Also hopefully someone can help, i am trying to get a new station in game. i have the station itself in the game, i have given it polygons in the editor, i have put vehicles, objects and people in it but for some reason the people can walk on the floor if they are moving somewhere else but i cant actually select them to walk to somewhere in that station if it is on the station floor. If someone knows how i can fix this please let me know -
Damn it mintcake, I have stuff to do for the Kent mod but now every time I turn my PC on I want to play the London mod lol. It is a really good mod, I like how The police and ambulance have different parking spots
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im not sure i never tried, you can set up some nice scenes though
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it does, i just played it, it is great. Good work
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
yes but it will be on the bieberfelde as its not currently working on the kent mod -
Thank you very much for this and cant wait to try it
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
like whats in the bieberfelde mod so you can position units how you want. We are currently working on getting the back to station, precise parking and AFA script working. We have the AFA script working and are now working on the precise parking. -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
NCA Jaguar XF in action. There was a tip off to kent police about a possible armed terror suspect. Kent police decided to launch a surprise morning raid on the property. Kent police SFO's and AFO's were leading the raid along with help from the Tactical Firearms Unit, police support unit and National Crime Agency. there were also some police officers to transport the suspect and close roads, also an ambulance attended in case of a worst case situation. The house was being scouted by the organized crime team whilst officers gathered in a street not far from the address. A police operations commander briefed all the officers involved. -
I'm pretty sure you have to ask Bama/itchboy if it's ok first.
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I just checked the mod and it is running ok, I guess it was as I said my computer was running hot and high cpu usage. The mod appear to run fine, it isn't as smooth as some other mods but no where near as bad as some others. before I release it and everything is set up ready for the release I will try to get it running as smooth as possible. Whether that means moving some vehicles or removing some police cars as you can call them in from the callout menu then I will. -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
It doesn't normally lag like this, I see what you mean though. I think what it was is that my PC had been on for quite a while and when it's been on for a while and then I go to play emergency it tends to lag, I am going to check though. -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Update: SIMCAS and local GP added A Lady collapses at a festival, a festival paramedic and a local GP responds, on arrival he realises that she is critically injured with possible internal bleeding, he asks for the Kent Surrey and Sussex Air ambulance to respond. because of her reported injuries the KSSAA dispatch there land RRV and ask for assistance from SIMCAS Doctors. -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I can't get them to work, I give them the command but it does not show up in game and then lags like crazy -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Go ahead -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Some of the vehicles that will be available in the next version -
That's a nice big scene
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How would I make a child of a light appear on the roof of a vehicle only when blue lights have been activated
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I just want to clarify the 3 main scripts we are trying to get working. They are Back to station Precise parking Automatic Fire Alarm -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I'll consider it, PM Me -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
As i have previously stated ew are working on getting a few scripts working, unfortunately not every bug in the mod can be fixed. I still have not worked out how to add vehicles to the call out menu, if you know how to I would appreciate you saying but it is not as easy as just copy and pasting, Because people wanted the call out menu so they could send some of the vehicles off the map if they wanted to I edited the LA mod one so it can be used for Kent vehicles, yes it's not pretty or perfect but it does work. I also don't work on this mod full time as I have a job that receives a lot more attention than this mod so I do what I can when I can and making new units is a lot easier and less time consuming than scripting. I do enjoy making this mod but I am still new to modding also, only less than a year ago I only new how to do lighting so I am still learning and am no where near as skilled as some other moders like pottyscotty, hoppah, itchboy,BMW and so on. yes the call out menu will be fixed, yes a lot (not all) of the scripts will be fixed but wether it's in this update or not I can't say. -
Looks good, I do like the lighting you have done. My favourite type of explosions in this game are ones at gas bottling plants, I made one in my private edit of the welfordshire mod.
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Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Can't see the picture, I did some digging, that trailer does not carry emergency equipment, it is for fire safety at home displays etc. Still might add it though, again don't know when -
Kent (UK) Mod (Dev Release)
TACRfan replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I'm not Pottyscotty though lol. i may add a St. John's ambulance in to the mod as even some of their new merc sprinters have two tones but I'm not sure when I will add it. Also if I do add St. John's ambulance it probably will be a merc sprinter rather than a fiat. what is that vehicle pulling a trailer and what would it's role be in the mod.