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Fred03

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Everything posted by Fred03

  1. Fred03

    Tall Pines Mod [WIP]

    Also many small towns have their EMS from a private company. But its your mod so do what you want.
  2. Fred03

    Tall Pines Mod [WIP]

    I would go with red for fire trucks and back a little off the green for the other units. Sure the theme of the town is green, its obviously a very forest-friendly place, but the primary purpose of the color on emergency vehicles is to catch the eye. I would at least add a bit more white to the ambulance.
  3. Anyone here know much about Sins of a Solar Empire

    1. Show previous comments  3 more
    2. Handsup!

      Handsup!

      Never got any expansions pack, so can't help you there, sorry!

    3. Handsup!

      Handsup!

      Although you could try something like a crack

    4. Fred03

      Fred03

      Well thanks anyway. I even tried doing everything "legit" registering and all but it wouldn't let me register for some reason. I guess I'm just not meant to play Sins with a Star Trek mod.

  4. Fred03

    Tall Pines Mod [WIP]

    That looks a lot better. And if you wanted you could make the ambulance a private EMS system so you could do whatever you wanted with the FD.
  5. I may be wrong but I don't remember seeing any tankers in the mod. Surrey sounds like a pretty suburban area so...
  6. Fred03

    Tall Pines Mod [WIP]

    In keeping with Emc's idea perhaps replace the forest on the door with a badge. Is FD also going to be green?
  7. Fred03

    Tall Pines Mod [WIP]

    I like it! Did you notice the front and back door tops on both the crown vics (TPPD & NPS) aren't quite flush?
  8. Would it be possible to get a group picture of all the vehicles you have done?
  9. This might give you some idea, just pick a random county and away you go! http://www.dhs.wisconsin.gov/ems/emsunit/Provider/WICounties.htm
  10. So this is going to be a thing?... sigh
  11. Fred03

    [WIP] San Diego

    Option 2 or something like that, perhaps not so many lines.
  12. Front page looks better, nice collection of all the completed work!
  13. Very true about the SDs in Florida, but I don't believe that's how it is in Wisconsin. Either way it is just a game and the mod maker's decision. Everything looks great.
  14. For what? Everyone is already on their roofs...
  15. They all look brilliant, I do have one question however: What is the law enforcement set up for this "area"? Is the county called Stillwater County hence the Stillwater Sheriff's Department? If not then how does it all "work"? Most counties I'm familiar with have a name and then multiple cities in the county each with independent PDs working independently of the Sheriff's Department. Just curious about this, either way everything looks brilliant and I'm looking forward to seeing some FD units!
  16. Anyone have recomendations for good/low budget LED emergency lights for my POV?

  17. A different sort of light bars, I have seen them in real life but not in a mod. They look good.
  18. You use it on a building and it gets all the civilians out. I have only used it in EM3 with the bomb in the theater mission.
  19. Looks good, glad to see this mod is still being worked on.
  20. I know the London mod has tasers, as I understand it the Queensland mod has the script available to anyone who wants to add it to their mod. I like options that don't involve my officers being injured being injured in every arrest as healing them gets old and is unrealistic. I am un-familiar with the scripting but couldn't they just take the taser script (with permission) from some mod that uses them and add it into the game?
  21. Are you all planning on adding tasers to this mod? I am pretty sure that almost every Law Enforcement agency nowadays uses tasers...
  22. (I am assuming I have 2 pumpers and a hydrant) Catch a hydrant, send 2men in to do entry and search for victims, have 2 more firefighter outside with a line ready to go in if needed, call PD for traffic control, ask EMS to stage, have 2 teams of 2 attack the fire from the outside.
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