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Fred03

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Everything posted by Fred03

  1. In my hometown rural (MO) area loose livestock events were like Rlizard described, someone (cop or a bored volunteer firefighter if they were nearby) would herd it out of the road and then call the owner to retrieve it. Dead deer were hauled off the road by the highway department or cops, we didn't have a homeless shelter in our area and most of the meat would be pretty bad by the time it would get to anyone who needed it, usually if someone hit a deer and wanted the meat they'd arrange to take it themselves. Our biggest concern so far has been a horse trailer/cattle hauler wreck which we haven't dealt with yet but has happened nearby. In those situations the cops will dispatch the animal if its too injured AND is making it impossible to access a human patient but in other situations we generally have vets come out and assess and if needed put down or knock out the animals. In rural areas we make a lot of it up as we go... As for poaching cases there I have a bit more experience. Depending on the "level" of forensics required the animal might be left where it was found and examined there or it can be taken back to a station for further analysis or in cases of significant interest (high value animals, serial poachers, etc) where a strong legal cases was needed the bodies would be sent to the US. Fish and Wildlife Service Forensic Lab but this would still be done from a station of some kind. So realistically you might have a poached wolf or something loaded up into a pickup truck and taken back to the warden/park police office. On that note has anyone looked into a good "pickup truck" script? If it was done similar to the flatbed truck delivery missions in the U.S. Army mod it might open up a lot of new potential variations on different calls, the pickup truck is truly the most widely used vehicle in rural emergency services...
  2. Its entirely possible they just don't have lights on it. It might not be a first out unit but it looks like its still rigged for wildland fires. Toss it in game without a lightbar if you want to be 100% faithful or tiddy it up to look cool, its your mod bro.
  3. Looks good! The second ones looks just retro enough
  4. One of my neighboring VFDs had something similar. It was just an SUV that they slapped some markings an a lightbar on it and they used it to haul people to training, to fire scenes and bring SCBAs and other stuff. I think a utility vehicle might fit in well. Might make sense to make it a trailer and just have it able to be pulled by POVs or the brush truck though if its a really small department. Another real world example I know of is that Shenandoah National Park used to have "mass casualty drums" which were 55 gallon drums (fuel cylinders) that were filled with equipment for mass casualty events (cots, tags, etc) staged around the park and in the event of a bus crash or something like that they'd send someone in a pickup truck to get the closest one.
  5. Ideas for rural area Person stuck underground: Collapsed well, cave, mine, etc. Person stuck above ground: hanging off crane or powerpole. Trench collapse Person pinned by vehicle (like TheBus) said. Tractor accident/MVA
  6. I suspect the most common technical rescue call you'd see is something with low-angle rescue like cars or injured people down embankments. Maybe you could make it Rescue-Hazmat and give it some hazmat abilities? Neither technical rescue or Hazmat are used that often in rural areas so it would make sense to combine them on one vehicle.
  7. Don't forget that a lot of rural areas are spread out enough that medical providers respond POV to medical calls to stabilize. Especially since this mod is portraying a rural area it wouldn't make sense to have anyone at the fire station unless maybe a chief/mechanic. Its entirely plausible for a town of 2,000 to have no one at the station most of the time. I'd personally suggest instead of a EMS SUV the mod just sticks with a rescue/brush that would have water, jaws and medical gear. Then maybe have the chief have a vehicle that's marked but that he/she uses as a personal vehicle while in the district so its on-map but not always at the station. That vehicle could have a EMS bag in it as well. In my opinion the things that will make this mod seem realistic to most rural VFD situations is: POVs, Few vehicles, few/random amounts of volunteers (loved that about the newest version), and a reliance on mutual aid from off-map. As for the requesting the jaws from another fire department its possible. In my area one fire district didn't have its own set for a while but they didn't have many extrication crashes either. I've also heard of requesting another set of jaws if there is a major wreck with multiple patients needing extrication. But since in EM4 extrication is done quickly (wonder if that can be changed) and each vehicle has a bottomless supply of the equipment it carries (20 firefighters can get the 20 jaws from the same truck) I don't see a reason to mutual aid for extrication in EM4. Water Rescue is its own thing, it would be easier/faster for the VFD to just get one of the members to bring their own (private) boat than to wait for one to come from another district. But since we're looking for a way to include off-map resources its really not a bad way to do it. Or you could have the boat resource come from another agency, sheriff or Montana fish and game or something similar. For the jump-pad I see the need for it in game due to specific events but in all actuality its not the sort of thing most VFDs carry unless they have a LOT of events that would require it. Its a cool thing but its just not used that often in the rural rescue service (or the American fire service in general for that matter). Most suicide attempts are either talked down, jump or are grabbed. In the game it seems like the sort of thing that might be part of a regional USAR squad (FEMA has ones all over in coordination with fire departments).
  8. We have the same sort of program for our county (1 ALS ambulance for 3 towns run by an ambulance service) but we don't have a dedicated vehicle, all our first responders (EMRs or EMTs) respond from home in their personal vehicles.
  9. Town of 500 resident here. In my town we have a medical clinic that people go to just like a doctor's office. The ambulances do not transport there and but on occasion do pick up people there. The closest hospital is 45 miles away and its tiny and not able to do very much but patients are transported there for things like broken bones or other minor stuff. Anything major (unknown difficulty breathing, cardiac, major trauma, etc) is taken to the hospital about an hour and a half away. The worst patients go by air to a major city hospital 2 or 3 hours (by ground) away. The ambulance comes from a free standing ambulance base in the next town south (1 ambulance, 1 medic, 1 EMT to cover 1 county including 3 small towns and an highway), all of the VFDs have landing pads for the helicopters. Our sheriff's department also picks up people without cars and drives them to the clinic in town sometimes for their doctor appointments but its definitely not somewhere an ambulance would take someone. That's how it works in my small town. However in some places like Grand Canyon National Park the ambulance takes patients to a small clinic that works more like a real ER (they have the ability to do a lot of stuff for trauma and cardiac, etc) that stabilizes them and they are then flown out by helicopter to a major city. I think the first example from my hometown is most relevant (I just wanted to include the other one to show that such a system does exist in some places) so you could have a clinic and have people need to be picked up there by ambulance. Or maybe have it be a mission for the sheriff's department to move people to the clinic (idk how to script that). But in the end its your mod, whatever it is will be great. I know many of us are just thrilled to have a small town represented.
  10. Honestly all your suggestions look great to me, I prefer the first one though.
  11. While I've seen volly departments in rural areas with tankers like semi tankers they're problematic because 1. Most were not built to hold water so they're inherently dangerous, 2. They don't maneuver in confined spaces well. Plus tiller mechanics have never been done accurately, sure the LA Mod tiller works and that was groundbreaking for the time BUT we all know its not realistic and is still buggy. I suggest sticking with the single unit tanker/tender, also I'm personally a fan of the "cobbled together" look for a VFD as I think that more accurately represents most rural VFDs, maybe one or two trucks that are nice and new but the rest are pretty old. For that reason I submit this as my tanker/tender suggestion. http://www.emergency-planet.com/uploads/monthly_2018_04/image.png.87beeafe84ad737f85e61e8bfe96b9e8.png In other news everything looks great!
  12. https://en.wikipedia.org/wiki/The_Royal_Canadian_Mounted_Police_in_Quebec
  13. Thre isn't a public download link at this time. Also just in case you were looking for models or lights I think the old Rockport Mod had a ambulance with those weird lights like Beaverhead 03.
  14. Its not unheard of, I'd say that a VFD in an area that remote would probably have automatic aid agreements with neighboring departments, that is unless the town was big enough to handle most calls. They might have agreements for special equipment like water or technical rescue or for things like ladder trucks.
  15. Got it! Enjoying it! Thanks for all your help folks.
  16. Yeah I've gotten to here before, I don't see the Airport one and the top two links are broken.
  17. Hello, I'm trying to download this mod but when I go to the only link I can find I can't find the Airport mod, just the other mods. Any help? This is the link: (http://copenhagen-mod.dk/download-2/)
  18. In my experience the state laws are the law of course but individual fire chiefs also set their own standards. I've known of chiefs who didn't let any POVs run lights/sirens, I've known of chiefs who only let officers run l/s and some that only restricted l/s to junior firefighters (under 18).
  19. Sorry for bumping an old topic but does anyone have a link to a working Corona Pack for this mod (and others)? Yes I tried the search function, all the links I could find were broken. Thanks
  20. Pretty neat. Is the "change into hazmat suit and do hazmat stuff" option going to be for all firefighters or just an off map team? I know a lot of rural areas don't have much hazmat capability themselves and rely on regional teams or military for EOD.
  21. If I may make a suggestion: The mission script kinda idea is great, just please don't make it super specific to the point where we don't have freedom. So maybe more along the lines of "recover these items" instead of "dispatch this vehicle", that way we have a little more freedom in how to approach missions.
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