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Everything posted by sambo613
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I don't have a problem putting out the fires, and I can handle it. It's just that it would be a little more realistic to see it turned down a little bit.
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Yes, that's been said. I'm looking for them to incorporate it in the mod.
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I also find it kind of annoying how unrealistically the fire spreads in the game. This is my only complaint with this mod, and other than that, this mod is awesome!
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Does it basically minimize the screen and go to the desktop? If so, I have the exact same problem.
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7 medics is not really excessive in my opinion. I could use a 7th medic a lot more than I could use two Haz-Mat companies.
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I have an issue with the ladder trucks not working when in use like spraying water on a building fire, etc.. I also think you should add a medic unit at Station 6 and get rid of the Haz-Mat that is currently there.
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Yes, is there any way we can change this?
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What PC part should I upgrade for this game to improve performance?
sambo613 replied to sambo613's topic in General Talk
I don't believe I'm using the graphics from the APU, although is there a way I could check to make sure? -
My current specs are: CPU: AMD A10-5800K GPU: AMD Radeon HD 7850 2GB Motherboard: Gigabyte FM2-A75MA-E35 RAM: 8GB SSD: Samsung Evo 840 250GB HDD: Samsung 2TB PSU: Corsair CX600W I also have two monitors (used for browsing and other programs, but not really gaming). My question is, what exactly should I upgrade on my PC? I know that my CPU was not a good choice to buy, and I regret getting it. Should I upgrade that, or my GPU for Emergency 4? I was thinking if I were to upgrade my CPU, it would be like an FX-8120 or somewhere in the 8000 series. But if I did that, I would also have to upgrade my motherboard. What would be best to upgrade? GPU or CPU/Motherboard? I'm willing to spend at least a few hundred on it, no exact budget or anything right now. I play Emergency 4 often with mods like Manhattan Mod, Brooklyn Mod, Mayberry Mod, Harbor City Mod, etc. The game usually lags and I'm thinking it might be my CPU causing the problem.
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Is 4.5.2 going to be small changes or are there going to be big changes?
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Wasn't working for me either.
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You can go and have the tankers fill back up at a hydrant and then return back to the scene if you want, instead of using fire extinguishers. Or you can remove all fire calls and only have police if you want to in fp_params_endless.xml script.
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Thank you for all your hard work, along with bama1234! I really appreciate it, you guys have done a great job on the mod. I look forward to the patch.
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Great work on the mod! I have a couple issues with it. I'll list them below: Rescue helicopter when called doesn't respond off the map at all Gameplay like others have said is kind of jerky or laggy (I have a good gaming PC, don't get this much from other mods)Too many calls at one time like others have also saidLots of vehicles light's do not workThe BCFD tanker when called from off the map gets stuck sometimes in the hospital parking lot and just goes around in circle in the parking lotSome police cars don't have wheelsFires could be slower and more realistic The FF in the fire station (not the battalion chief), who is used to call in off map units does not work for all the units. Spineboard problem where on an accident scene, it says the person needs to be put on a spineboard. I go and get one and then place it on the patient and it doesn't show up on the patient but it is on them and says it. When you try to remove it, it won't remove from them and therefore you can't transport the patient. It would help if there was more fire hydrantsWhen you click rapid deployment, it works but then when you click it again to have them remove the hoses and what not, it doesn't really work. Only two of them remove their hoses but then they just stand outside the engine and the other FF's are also just standing outside of the fire engine. Sometimes, one of the FF's didn't close the hydrant and is also just standing next to it. There are a couple other issues, but they have already been posted so I won't repeat them.
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This sounds awesome! But could you please also add a tanker? It would really complete the rural type of feel.
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I would really love to see you add a tanker to the station, that would complete the units. So far, the mod sounds like it is going to be awesome, keep up the good work!
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Great update! One question, I know you said it was going to be a while for release, but with this new news do you think it could be earlier than what you said before? I'm a huge fan of this mod and can't wait to see the new version!
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How to stop vehicle spawning with its lights on?
sambo613 replied to sambo613's topic in Modding Related Support
Thanks, although I've been having a separate problem. When In game when I press go to fire station button, it crashes? Any ideas what is wrong? -
How to stop vehicle spawning with its lights on?
sambo613 replied to sambo613's topic in Modding Related Support
Script. I've already done it, but just need to know how to have it spawn without its lights on, since I then I have to manually turn them off. -
How to stop vehicle spawning with its lights on?
sambo613 replied to sambo613's topic in Modding Related Support
I've done it before in the editor. I just want to make this change to the Harbor City mod where I'm just adding a vehicle to and not my own mod. Do you know how to do it in the editor? -
I put a vehicle in through the editor and when I load up the mod, the vehicles lights are on and I have to manually switch them off. How can I have it spawn without its lights on?
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Can anybody tell what setting can reduce the lag for when I have lots of units with their lights on? I have settings on high as I have a pretty decent computer, although once a lot of units are at a scene with their lights on, then it starts lagging. Is there a setting that I could turn down to reduce this lag?
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Blackout, what changes have been made with version 4.3.2 compared to 4.3?