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The Loot

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Everything posted by The Loot

  1. None? That's definitely a step back, and it's what EM4 was already lacking.
  2. Some additions to Jose Pedalio's info. Lang/EN/Infotexts.xml <string name="ID_NAME_VEHICLE">Name Here</string> (Shows up in buy/deploy dialog.)<string name="ID_PURPOSE_VEHICLE">Short description here.</string> (Shows up in buy/deploy dialog.)<string name="ID_TOOLTIP_VEHICLE">Name Here</string> (Shows up when hovering over a picture on vehicle menu.)Lang/EN/Portraits.xml <string name="ID_PORTRAIT_VEHICLE">Name Here</string> (Shows up under unit picture when selected in-game.)Specs/Portraits.xml <portrait prototype="mod:Prototypes/Vehicles/03 LA Police/vehicle.e4p" text="VEHICLE" unit="VEHICLE"/> (Determines what strings are used for specific prototypes.)Everywhere it says "VEHICLE" needs to be the same for a single unit, and corresponds with the same Unit ID used in the unit.xml file. Multiple vehicles can share the same Unit ID, and pull from the same Language strings, but each prototype needs its own line in the Specs xml file. Itchboy, do you plan on replacing the tow truck? I know you're working on something for the Engineer vehicle.
  3. Did you create Unit folders for them? They won't show up in the callout menu without those. You'll also need to edit various xml files to get names and pictures set up for them, and add them to any scripts that require them to be defined..
  4. I'm going to say "It's coming along, but she's slow to build up steam." Out-of-box: "Here! Have this game that mostly functions completely, if simply. But as soon as you talented community members get the info and experience you need, it's going to (hopefully) be a whole new ballgame!"
  5. Ah. Well, that involves LAFireStation, LAFireStationStart, and the LABattalionChief files. Looking for "DummyCallCrew" lines and removing or disabling the extra ones you don't want.
  6. You mean the default people added in the unit callout menu? Find the unit.xml file in the various "Units" folders of the vehicle you want to change, then find the "defaultcount" line and change it to zero.
  7. It looked like there were multiple types of tow trucks in various screens, so I thought maybe they'd make it so certain vehicles need certain trucks. Must have been WIP models if that isn't how the game is now.
  8. Really? I swear I saw a gameplay video where it looked like it just had changed to model to a tarp-covered generic car (this was a car-sized one for the tanker from the tram/tanker collision too!).
  9. The patrol script has always been that way. The best practice would be to make a patrol only make right turns.
  10. Tiny Update: I think I've managed to switch over to the Stryker stretcher script (thanks to the BoF mod and the NYCERU team). There may be some bugs to iron out, though. Edit: Updated first post, and the vehicle posts linked in it.
  11. The one obstacle that could present a real problem is the use of the Police Upgrade mod: one of it's stipulations is that it can't be redistributed until the RCMP mod is released. That mod is on hold until EM5, or until the team decides to finish a release for EM4. I can always seek permissions, but I'm not at a point where I'm going to release this just yet anyways.
  12. I might be wrong, but you might be able to select the animations and increase their duration in the editor if you find the prototype used.
  13. Got a quick three: Explorer, Suburban, and Charger for Department of Homeland Security Customs and Border Protection. Some examples here, plus I've included an example CVPI texture (though it can be touched up if need be; my skills aren't that refined). DHS Customs and Border.zip
  14. I was just thinking about this again: I know I got an answer somewhere not too long ago, but it's slipped my mind since then.
  15. Awesome! I saw the older model without bars on the rear doors, but I can't find any images of this particular model. As for lights, can't find much easily, except one with a single red LED between the visors. Maybe treat it like a slicktop with minimal windshield and rear door lights, and some recessed grill lights. It could easily be converted to a SWAT vehicle that way (which I'd like. BTW, do you plan on replacing the SWAT and FBI SUVs?) All I've found of Los Angeles Rescue vehicles are various LASD Utility and Pickup trucks (RAM 5500, this RAM, F350 and 450) and SUVs (Expedition, Yukon, Wrangler, H2, a dealer sponsored Montero Sport, an older Sierra 3500). Also saw an LA County Fire S&R Econoline in there. Hows the LACoFD Squad coming? Nice little banner there, though I'd feature some of your cars instead of real ones.
  16. My first skin with some effort (by my standards anyways) has graced your Suburban.
  17. I actually haven't used that version myself in quite a while; I believe there were a couple issues I had to work on. I'll probably take a look in the near future.
  18. The Loot

    La mod

    Considering there's still not much known about modding EM5, it's pretty early for an answer.
  19. My CA-agency CVPIs are hopefully final now, and also made the transition to the new Suburban model for LA County Battalion 14.
  20. Itchboy, I dare say that you're close to reaching god-tier when it comes to providing resources for people to use.
  21. Didn't notice anything on the Explorers myself, and I pretty much copy-pasted all the doors, wheels, lights, and childs from your protos onto mine. I haven't tested in game yet, just the editor. I saw something odd with the white Tahoes doors: they showed up black on the top half when in a menu box, but when placed on the map they showed fine, as seen there.
  22. You're welcome, and you are almost too kind. I secretly wanted to ask about getting a new unmarked Impala to replace the one I had, but I wanted to let you do your own thing and not bother you with requests. But if you happen to accidentally make an unmarked SWAT Econoline when you redo the LASD van, that'd be neat.
  23. Awesome stuff! Got the Ford Ambos, the Suburbans, and the Coroner van all worked in already. One note on the Battalion Sub: the only childs on it are the roof rack and lightbar; the front side and rear door lighting equipment are missing, and the trailer coupling that was on the old LA vehicle.
  24. I went back and double-checked that all my files were from the last released pack, and still no issues.
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