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The Loot

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Everything posted by The Loot

  1. Most of what you need to know about Los Angeles Mod copyright and permissions is right here.
  2. You'll need to add the new prototypes to the LASiren (or equivalent) script. Add the new constants at the top, and then point to those in the sections that determine what sound will play for each. You may have to add new sections if you run into statement limits.
  3. Yep, if it's primary purpose is to transport medical personnel and/or patients, that would be completely appropriate. I am so jealous seeing all these mods with new engines; hopefully LA engines are on someone's todo out there.
  4. I'd hope so, because it is pretty extravagant for an ambulance.
  5. It'd be a pretty good bet that lag from selecting units comes from the various CheckPossible and CheckTarget sections, as that would be the code active at that time. But the fact that it gets worse as time goes on seems to indicate that something else might be happening; either some repeating script eventually gets bogged down, or possible memory issues with the game itself. Hopefully some digging sheds some light on the issue.
  6. I just ended up adding personnel and space to every vehicle.
  7. I think we never got around to discussing the call script methods I use.
  8. I've never run into invisible hoses at any other moment, so I don't know. I think it's just a game bug when switching the prototype of a person equipped with an attached hose.
  9. It's actually just the HAZMAT squad turned into USAR. Xplorer's w00ds map mod is here, BTW.
  10. GGD, did you happen to use my version of Hoppah's Water Supply? That invisible firehose is a bug I ran into when fixing the person "switch" that happens if you use different types of people to install and remove the supply line. For whatever reason, changing the hidden hose-holder to a different proto causes the firehose to turn invisible; no idea how to fix that, but it's a minor thing that doesn't break any function (you can just tell the person to remove the hose from the hydrant and reconnect if you want to fix it).
  11. Here are two posts you'll need to reference in order to get the NEW units working. I also forgot a critical step: you also may have to add the new prototypes to various scripts. LASiren is one example, but there may be others.
  12. Just remember to link to where people can get those vehicles and give a note of thanks to the creators, just to be polite.
  13. It gives the user several extra steps (removing current lights, copying and pasting new ones) and removes the "plug-n-play" aspect, but if you want to cut as many permissions as possible out, delete everything but the lights from the prototypes and just release those.
  14. Do you have a person manning the pump? I forgot about that possible issue with Rapid Deployment.
  15. Heh, and here I added and continue to add new units to mine.
  16. Might as well wait for more performance fixing has been done, and for more people to figure out the game and it's features so new things can be made and used. If you can get it for a good price, might as well take advantage of that and bide your time.
  17. Yep. Lang folder contains most of them, and you might also have to go search through scripts and change hint and help text popups.
  18. The doors mostly, but also the original LA box on them, with it's lower-res texture.
  19. One of these days I should try to use your ambulance pack vehicles instead of the LA mod replacements; problem is adding lights to them which I would generously call my skills in "rubbish". I think I could get the LA skins transferred over without too much trouble, though.
  20. Another Q: if doors are different types but grouped the same, do they still open together? Or do they have to be the same in both regards? Take the LA ambulances: they don't really have "person" doors, but I wonder if I can set one of the "special" doors to "person" with the same group, and have them both open in both circumstances.
  21. Could use it to replace the getaway car. Those criminals deserve no better!
  22. Hasn't been re-approved by a moderator yet, It can take a bit sometimes.
  23. Looks OK, but sounds like more a hassle than useful. I'd like to see how you got it working so you can drop the patient and leave the stretcher; I couldn't get that last to work correctly (it always left the stretcher object on the map) so I don't use it.
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