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Everything posted by The Loot
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Doesn't have to be true. I've completely removed the normal vehicle menu in my LA mod, and exclusively use varied call scripts for vehicles on and off map. One aspect is that most personnel can only call certain vehicles, and only those that already exist on the map. Supervisors, whether it be a Battalion Chief, EMS Captain, Police Detective or Sergeant, or Federal Agent, are the only ones who can call in additional vehicles if needed. Other than that, many scripts can be worked up in order to give even more unique functions to those type of people and to add more depth to gameplay.
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Vehicletype must also be FirefightersTLF or LPF, otherwise the game will crash.
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There were some definite problems there from your copy paste, so it's no wonder it was causing a hard crash. I went and just changed it to an "else" statement for the last few sections with sirens 5 and 6. The old code is still there but commented out if you wish to do it the other way, but this way saves you from having to define all those police vehicles, and makes it so you don't have to add any new vehicles to the script in the future (as long as you want them to use those sirens). LASIREN.txt
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Los Angeles Mod Vehicle Set [STOPPED]
The Loot replied to itchboy's topic in Mod Development and Concepts
Yep, Caprice with a Valor is what LAWA gets. -
Update for my revision. Added a few images to readme, tweaked some instructions, added CRITICAL vehicle model edit instructions.
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Los Angeles Mod Vehicle Set [STOPPED]
The Loot replied to itchboy's topic in Mod Development and Concepts
Fantastic. -
Could be Alpha Reflections. Untick the box in the prototype properties window, click OK, and re-select the vehicle. Otherwise, it could be a missing or mis-defined texture in the model file.
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In "fp_params_endless.xml", find any event that you want to disable and make sure its "Enabled value" is 0. Easy as that.
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Looking nice! Rotating radiation would look awesome, but that might be something to put on the "extra" list.
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I say yes to the old Vic. Some MX7000 Vics for LAPD and LASD would be nice, too.
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Los Angeles Mod Vehicle Set [STOPPED]
The Loot replied to itchboy's topic in Mod Development and Concepts
That higher res makes such a difference. -
Los Angeles Mod Vehicle Set [STOPPED]
The Loot replied to itchboy's topic in Mod Development and Concepts
Looking tasty as usual. I do have some need for County engines so it'd be great (since the LA County sub-mod has fallen quiet for some time). Is there really much difference between LAFD and LACoFD uniforms besides lettering and logos? Different shade of yellow or style of helmet? I'd mess around but I don't have any way to edit images without messing up the alpha layers. -
I'm not sure what's in Montana v1 when it comes to this situation. They could have made changes that would conflict, but the steps in my guide should work for any LA-mod based mod. If Montana v1 included the Water mod, you'd probably save a few steps, but you'd have to figure out if you could just replace or remove the old scripts without issue.
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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
The Loot replied to rafaelmfernandez's topic in Mods
I messed around with the Copenhagen mod for a bit, and didn't even realize there was something like that in there. Doesn't look too bad, but yeah, looks like it would be many map changes. I don't want to clutter this thread, but is there any more info on the script floating around? -
Los Angeles Mod Vehicle Set [STOPPED]
The Loot replied to itchboy's topic in Mod Development and Concepts
Probably close collaboration with Mike. -
Los Angeles Mod Vehicle Set [STOPPED]
The Loot replied to itchboy's topic in Mod Development and Concepts
Looks like one unit up behind the cab as seen here. Mike has some photos here, but there's no real good angle on the top -
Los Angeles Mod Vehicle Set [STOPPED]
The Loot replied to itchboy's topic in Mod Development and Concepts
Good point. Here's an Air Tender with one extended, cover from weather. The protrusion on the side of the Hazmat truck is where it's supposed to be, though I don't think the USAR model has anything like it. The ATF Command Post has the animation for it's Deploy command as an example. -
Los Angeles Mod Vehicle Set [STOPPED]
The Loot replied to itchboy's topic in Mod Development and Concepts
Nice, though I expected you to go for the LA mod Hazmat truck that some USAR squads are. -
Los Angeles Mod Vehicle Set [STOPPED]
The Loot replied to itchboy's topic in Mod Development and Concepts
No problem. The unamarked Taurus should be included. cv_umpc3 and 4 should be the unmarked Impala and Taurus. -
SInce we're on the topic, do Federal vehicles have to conform to that standard?
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Los Angeles Mod Vehicle Set [STOPPED]
The Loot replied to itchboy's topic in Mod Development and Concepts
Every new additional vehicle has to have new Unit folders and files created, has to be added to various XML files if you want correct text and pictures, and has to be defined in certain scripts (LASiren for example). Check posts 218 and 220 on page 11 of this thread for more info. -
I can't even imagine how that would be possible. The only thing I can think of would be that one of the officers was trying to shoot through the car at the criminal, and the criminal back, and it eventually got destroyed.
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Los Angeles Mod Vehicle Set [STOPPED]
The Loot replied to itchboy's topic in Mod Development and Concepts
So we're going to have four engines to work with? You're just never satisfied keeping that bar in one place! -
The civil pack contains a Magnum, I believe. It lacks doors because of that, though.
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Los Angeles Mod Vehicle Set [STOPPED]
The Loot replied to itchboy's topic in Mod Development and Concepts
And here I just threw together an LAX Taurus! That looks quite snazzy, and probably more accurate than mine.