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Everything posted by The Loot
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[Released]Call Coroner Script and Call Tow Truck Script
The Loot replied to Quincy's topic in Los Angeles Mod
Yeah, that's what it seemed like, I just wasn't sure how to find what the exact names were for each vehicle. I assume it's the same for changing into a diver and back. Now that I'm thinking of it, I wanted to do the same with the ALS/BLS engines (and also the Light Forces) that I did with the Ambulances, e.g. that it would find the nearest engine, no matter the type, and just change crew depending on the script used. It looked a bit daunting since there wasn't a base script that called all engines like the police EMS call. Edit: So, commenting out the "SetGroupID(CGROUP_GETEQUIPMENT);" line with "//" sends the commands to the first list of them, and it opens up more space in the normal equipment commands. I've got 13 commands in total for the EMS Captain now, with no glitch for the command list. Edit2: Still can't get my Water Rescue Truck script to work completely, but at least it calls a unit from off map. Don't know why it won't find the vehicle on the map. I've added on the correct "const char" entries and made sure to change them over. I changed the "Audio::PlaySample3D" line, so you'd have to change it back to the normal line that your scripts use; I've done a lot of small tweaks. -
[Released]Call Coroner Script and Call Tow Truck Script
The Loot replied to Quincy's topic in Los Angeles Mod
Ah, there's the SetGroupID. The Command Post sounds interesting. I'd ask for some details, but I think it'll be worth waiting for a video of it in action. As for the medical bag and barricade issue, I was told it is script controlled and nothing the editor controls, but as to how to change things, not sure. -
[Released]Call Coroner Script and Call Tow Truck Script
The Loot replied to Quincy's topic in Los Angeles Mod
Ah, where is that set? I'd like to stick the Get Stretcher and Get EMT Bag into the main command group; I remember the SG submod had both of those like that. I wonder if the limit for that is just space on the UI, or if it has a number limit. I tried to modify a script to call the SWR truck on YSBs map, but I never could get it to actually call the vehicle. If you plan to try to whip up scripts to call the other vehicles on the map, that'd be awesome. At least a script to call the Chief and Captain vehicles. Oh, could you take a look at the Hazmat script? It won't buy a vehicle from off map, even after re-enabled it. -
[Released]Call Coroner Script and Call Tow Truck Script
The Loot replied to Quincy's topic in Los Angeles Mod
When it comes to equipment commands, what counts? The PCMD ones? -
[Released]Call Coroner Script and Call Tow Truck Script
The Loot replied to Quincy's topic in Los Angeles Mod
For the coroners, I think you have some wrong values for "n.SetMaxPassengers" and "n.SetMaxTransports". I believe transports would be the bodies, and the passengers should be crew, plus you have one value set at zero. Otherwise, nice work. -
[Released]Call Coroner Script and Call Tow Truck Script
The Loot replied to Quincy's topic in Los Angeles Mod
Sounds good. -
Yeah, I noticed that, though the weird thing is they just replace the regular ALS/BLS scripts so there shouldn't be a problem of "more" commands. Maybe if you can manage to put the "Get Medical Bag" to the main menu, though I don't know if there's room, or if it's possible.
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[Released]Call Coroner Script and Call Tow Truck Script
The Loot replied to Quincy's topic in Los Angeles Mod
Oo! Looks like you use YSB's version of the 4x4 submod? That works for me. -
Hey, not bad. Is it all off-map based? I use a submod that has SWAT units at the station, but it'd be more work to set that up I'm sure. The tow-truck and coroner scripts would be much appreciated.
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I believe that only makes it show up on the unit "card" that shows up when you choose to dispatch a unit.
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Alright, it's in scripts. I see how to add/remove vehicles that have the barricade, but the emergency case isn't set up the same way. I'm assuming it's controlled by this line in "LAGetEMTBag". And in "LAChangeClothes", this line would seem to control the dive suit availibility. No clue how to change what vehicles those entries refer to, however.
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Nope, not over six at all. Here's the list from a SWAT truck that I know I can get the barricades from, but it's not listed in the editor. Same with the emergency case on any vehicle that has them in game.
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Awesome! That makes the future of Manhattan Mod more exciting, plus it'll give me more to do in other mods!
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Trying to add the Medical Bag and the Police Barricade to vehicles, and allowing changing into diving gear, but they don't show up in the editor list. How are they set up?
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Most firefighters can heal, so you can always just get the closest unit to respond and send the ambulance afterwards. As for the pedestrians getting hit by the train, treat it as an unexpected suicide call.
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Any update on this? The download isn't available.
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Hmm, probably could just overwrite the prototype files, as long as the models and names are all the same. Otherwise, it should be possible to somehow get a blank prototype with just the lights, remove the lights from the full one, and copy them over.
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No harm in Dyson checking it out, and really nothing to argue over.
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All I can give is feedback, which is to say "YES" to that idea as a whole.
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Hmm, that's the only event I've ever run into in the LA Mod. I did not realize there was new types of events here. Though I play with only FIRE/EMS calls since it's easier to manage in SP. Sorry, I didn't mean firetrucks. Civvie trucks that try to cross that bridge get stuck.
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Great job on 4.0, guys! Only noticed one small issue so far. In the bottom right of the map, trucks get stuck heading at the bridge on their way off the map.
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Handling a riot can be done two ways: bring enough cops to arrest ALL the people at one, or run in and grab the guy with the sign really quick and they'll disperse.
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Awesome news, rafaell.