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The Loot

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Everything posted by The Loot

  1. Take a look at my revised version of Hoppah's mod. I tried to streamline the little details, and made a step-by-step guide for setting up every part of it, plus added a way to use the mod without map editing, in multiplayer and missions, and being completely optional.
  2. Have to take a look at what I changed that made it happen and how to fix it.
  3. I wonder if that is behind the issue where some of my persons started walking in missions.
  4. Is that truck actually on fire? I've been wanting to know how people make MVAs with burning vehicles because I've never figured it out.
  5. I've got 4402 lines dedicated to call scripts (797 to BLS Engines alone), and that's not counting even police units. All units on map can be called if available (from standby, patrol, or even returning to station/HQ). All units in-game are able to be called if no map units are available, in order of proximity to the area, being limited to one of each unique unit (Fire/EMS only). I also set up commands for the station panels to dispatch units from there without the need for a person at all. Needless to say, I've always relied on the call scripts and put some effort into expanding and refining them in my mod version.
  6. The unit.xml file is what you want. The "missions value" lines control what missions the vehicle will be available in. Remove all the values if you don't want they to be player-dispatched. <missions value="">
  7. Might be the angle, but it does look like it. And the tow truck looks pretty great, hopefully the car doesn't change to a tarp covered hunk when it gets placed on, and that we might have larger trucks for larger vehicles/debris.
  8. S3E3 it comes into play, if people are still wondering; it's up on Hulu now. Slight spoiler.
  9. Probably just answered your question there. Supers serve specific purposes in the game (ladder parts, crane parts, engine hose connections, water cannons); problems can arise doing anything else with them. Lightbars should probably go under children, not supers.
  10. Pardon the bump, but I wanted to see if there was any comments/feedback with my release of Hoppah's Water Supply. Any mod makers use it to get it working in their mods?
  11. Is there any way to get a redirect command to find the next nearest path, no matter the direction? If a redirect command could make a car switch lanes or even move to a cross street at an intersection, it could work with how things are set up in these mods.
  12. Ah, that makes sense, though really weird when you get used to other code, and then a curveball gets thrown.
  13. That has been bugging me since I messed around with those values; never knew why there were two values there. I wonder why the extinguishers aren't defined separately.
  14. Very nice work, but as a first release, a bit rough in spots. Bug list (that I noticed with a quick check or two)
  15. 4000? I know CAD would be different than USD, but I got hardware for a completely capable system for around $1300 (everything but a HDD).
  16. It was a bit harsh, but here's where I was coming from: I followed the rules, others (who I have no control over) broke them, I get punished. That does not make one happy. Now, I missed the announcement of a future public release, so I apologize for being that harsh. I do understand that it's your decisions, but the above still represents my opinion on situations like this.
  17. Sad to see another example of totalitarian control over a work, but oh well.
  18. Three files total: Portraits and Infotexts under the Lang folder, and Portraits under the Specs folder. The last one is probably where you still need to add/change things.
  19. Yeah, pressing OK to finalize the changes on a prototype is a must.
  20. There's a portraits file in the specs folder to deal with, too.
  21. I'd be kind of surprised if the departments didn't do some sort of mutual aid in at least the port area. San Pedro and the Port of LA is where I reconfigured my LA mod to be around, with about a dozen or so stations somewhat represented, including one or two LB stations in the port area. But if they don't really run mutual aid for the LAFD, I can scrap those plans.
  22. I noticed you did a couple of Long Beach engines; that's great! Could you do a Long Beach HAZMAT truck? I could use both of those. Great job on the new LA County pack!
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