byankeesjeter
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Everything posted by byankeesjeter
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Was curious what all the different call types in the mod were and the values to start them so ran through each one and noted it down. Figured other people might find this useful too. Can start these using the debug script menu command at the cop at the police station. @itchboy these weren't in the manual so let me know if you wanted these to stay random for some reason, and I'll delete
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Amazing mod. As a firefighter who likes to stage scenes realistically in the game the new scripts are incredible. Any chance you bring back the stretcher script that let the EMT/Paramedic drop the stretcher in place and pick it back up? Loved that for the realism, but also with there now being a benefit to treating with more than one provider it would be way more convenient to bring the cot over instead of having to send someone back to the unit. Would also love at least a second ladder truck/more of all police/fire units overall. Couple bugs I've run into are the regular traffic backups that I just debug and when FFs went interior on the courthouse all the units turned invisible. haven't had that problem anywhere else. Then a few things with the traffic redirect script. Sometimes my own units, even when driver less, get pulled into the redirect path Have also had traffic cones start following it Have had cars coming from the opposite direction start following it and then get caught in an endless loop
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If you click on the icon in the truck passenger UI it will drop the animal back off next to the truck. You can then have the ranger lead it again
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Looks awesome. Any plans to add limited water supply... i know the og creators were pretty adamantly opposed
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Hi everyone, I searched for this issue already but couldn't seem to find it. For some reason EM4 stopped working on my version of Windows 10. It was definitely working previously, but all of a sudden it wont open. When I try and start it I get this "This application is not compatible with the installed operation system. Please upgrade to Windows 98SE, Windows 2000 or better." message. I have tried running it in compatibility mode with no success. Any ideas? Thanks.
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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
byankeesjeter replied to rafaelmfernandez's topic in Mods
Oh great. Thanks! -
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
byankeesjeter replied to rafaelmfernandez's topic in Mods
Sorry if this has been answered, or you don't want these questions in the topic. I tried searching but couldn't find anything. How are you supposed to complete the building collapse mission (shown in this post)? With the exception of the person trapped in the car, I can't get to any of the other people. I tried using the crane to move debris, and sent ff in to search but neither let me rescue the people. I fail it every time because everyone else dies. -
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
byankeesjeter replied to rafaelmfernandez's topic in Mods
Is there any way I can manually remove the auto exit at the station? It's the one thing that holds me back while playing this. I've gone through the scripts and couldn't find anything, but I'm sure I just missed it. Anyway thanks for all the hard you've put in. The mod is fantastic. -
I tried manually moving the ambulances to both the parking lot, and in front of the hospital, but they still didn't go anywhere. I'm going to try and move the virtual objects and see if that helps. Thanks.
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Tried that. I also had the same problem with the previous version of the mod
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For some reason all of the Ambulances refuse to transport to the hospital. I click the command, but they never move. There's no error, they don't get stuck, they just stay in one place. I'm assuming this has to be a problem on my end since no one else is reporting it, but do you have any idea what it could be?
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Figured out the issue. Those two prototypes just weren't assigned paths. I fixed it by just giving them both civcar01, which seems to be working fine.
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Thanks appreciate the response. Here are two places where the vehicle paths aren't working right. In both instances the car is just stopped and permanently not moving.
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Fantastic mod. I'm really enjoying all the new additions that you guys put into this. So far I've encountered a couple bugs though. The police impala and explorer with a lightbar are missing their wheels. Also the ambulance that spawns on the map doesn't have working lights, they just don't turn on. Thanks a lot again for all the great work and merry Christmas!
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RSB Simulator 2014 - Emergency 4 [V3 WIP]
byankeesjeter replied to Ghost Graphic Designs's topic in European Modding
Just got the car accident call, with the car in the water by the train tracks. For some reason the divers will not go in the water. They just walk up to the edge and stop. Seems like they are unable to enter water, which is strange. Anyway fantastic mod, and I'm really enjoying playing with it otherwise. Another thing is that sometimes units from the station at the top of the map with the gate don't leave the station when called. you have to call them, then click on them, and manually get them out of the station and tell them where to go. Then finally sometimes units leave without being fully staffed, and the people just stand around at the station. -
The easiest way to change the amount of traffic is to open the editor and change the values in the vehicle spawn points. That's what I did. Does anyone know how to change traffic light duration though?
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Great thank you, that totally fixed the problem. Only other issue I've found is firefighters can't reenter the Hazmat unit.
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Great mod. Only having one problem while playing. The FF/Paramedics have so many commands that sometimes the option to pump on the engine disappears and can't be selected. Other than that throughly enjoying it.
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That looks and sounds incredible! Can't wait!
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[WIP] Manhattan Modification [The Upper East Side] *New Video*
byankeesjeter replied to Dyson's topic in Mods
Is it possible to stop the buildings from burning out so quickly? I have had a couple where even before my first engine gets to the fire, the building burns and I fail the mission. -
[WIP] Manhattan Modification [The Upper East Side] *New Video*
byankeesjeter replied to Dyson's topic in Mods
Is there any way to change the bunker off/on script so that it only requires having 4 firefighters in the vehicle? At least for me if I have less than 6 and try to use those commands it says "no firefighters found", and I prefer only having 4 ff inside. Thanks a lot. -
They look awesome. Do you have any plans to release it?
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Before I submit a bug report. Is it intentional that you cannot toggle the automatic siren?