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Cybexx

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Everything posted by Cybexx

  1. Fire staion, skins might be changed later: Mikey, when did somebody double posted this? Just to make it clear, we dont gonna make exactley thoose buildings that is on the airport:P I did post that before wheawell did post how much we have done.
  2. Its scketchup pro, it work in zmodeler fine, axes and everything is fine (: Have imported it to the editor to, worked.
  3. Thanks. You other guys, a question, is it possible to scale in the editor or does i have to do it in Zmodeler? The model is way to big to use if i dont scale it.
  4. Cybexx

    Zmodeler

    Who needs help when you can play arround in it XD Well i figured out, axes, my master scale was 1.01 and not 1.00 wich made it turn arround. And to export i have to attach it.
  5. Todolist Legend: Yellow=Model done, need skin Red=Not started yet Green=Finish Pink= Not desided yet / Might not be in first version FireDept: Sky Harbor Division F1 Sky Harbor Division F2 Sky Harbor Division Attack 19 Sky Harbor Division Batallion 19 Fire Enige 92 Phoenix Fire Dept. Command LawEnforment: US Border and Protection Patrol Heli US Border Patrol and Protection SUV US Border Patrol and Protection - Ddoge Charger FBI Vehicle ATF Truck HealthDept. AMR Ambulance Rescue 13 Reserve Rescue People: FBI Agent Fire Fighter US Customs and Protection officer Paramedic w/ Strecher Paramedic Buildings: FireStation1 LawEnforment station Hospital More to be added, reason for LawEnformentHQ and not police station is because there is a really big possibility that there wont be any regular police units. Homepage Last update: Sky Harbor Divison F1
  6. nope, just a fantasy airport from space! Kidding, its gonna be based arround Phoenix Sky Harbor airport, im not sure if we gonna have the whole airport or just a part of it.
  7. Is it no one that send HazMat for something;o?
  8. Whatever you say, this mod is going on. First small update (FBI agent, US Airways skin)
  9. The demonstrations is fun XD I use to surround them and control it and just let it pass on:p
  10. http://www.zmodeler2.com/docs/program/tuto...ping/index.html this might help http://www.zmodeler2.com/docs/program/less..._uvmapping.html or that
  11. 1= 2 ALS/BLS Engines, USAR Squad, BC, nearest patrol car. Backup if needed and ambulances. 2= Depens on where, in the port or brige, 1 crane, 1 USAR, 2 ambulances or more,Rollback. If it is otherplaces, 1 engine, 1USAR, Rollback, 2Ambulances or more. 3= 1USAR squad, call for backup if needed. 4= Depens, usualy one patrol car to arrest the guy, but if there are any victims and ambulance to. Hostage situations= Some F.B.I cars and a S.W.A.T team. Demostration= Patrol units and maybe a S.W.A.T team. Earth quake= Everything in my stations. Traffic light failture= 1 technician, 1 Patrol unit.
  12. Cybexx

    Zmodeler

    Stumbled across some problems again >.< When i export it as a .v3o it wont export surfaces, bones and such oO How do i save it so it contain the surfaces, bones, skeleton and all other. Here is what i got when i open the .v3o [VNUM=1.43] [NUMSURFACES=0] [NUMVERTICES=0] [NUMBLENDVERTS=0] [NUMPOLYGONS=0] [NUMBONES=0] [NUMMUSCLEANIMS=0] [NUMMUSCLEFRAMES=0] BOX, 0, 0, 0, 0, 0, 0 N, 0, 0, 0, 0 CBOX, -0.000, 0.000, 0.000, -0.000, 0.000, 0.000
  13. This? http://www.emergency-planet.com/index.php?...7&Itemid=35
  14. You should be able to do that if you change some files in the specs folder, if i aint so wrong
  15. Sorry for my language, did just have a bad day. Will not happen again.
  16. how the f*** does i send a car to a scene?
  17. NYPD google search xD But dont make this do the topic offtopic:p
  18. Cybexx

    Zmodeler

    I just need to ask this, is the axes (X,Y,Z) different from Zmodeler to 3ds max? Cause it seems like. When i make a model in 3ds max it look totally different in the axes in Zmodeler.
  19. Link to the scrip generator? Did lost the generator
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