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Joopjr

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Everything posted by Joopjr

  1. I had an interview with Ralph Stock and Michael Mick Stigler about the announcement of emergency 5.
  2. FAQ http://www.emergencysim.com/faq.php?language=en
  3. I'm the creator of the game Online Emergency Simulator. This text based webgame allows you to control the Emergency Services. You can create bases, buy vehicles and dispatch them. The game has been released on september 25th and is available in the English language since May 1st. Currently the game is only translated and the photos are Dutch. I haven't found a UK/USA photo sponsor yet. http://www.emergencysim.com Preview for new update: New update will contain: #New update will contain the speed values in miles instead of kilometers for the English version #Terms and Conditions. #Quickmenu in the header for your base. #Quickmenu in the footer for your calls. #New layout. Feel free to ask question. Use the ingame feature request and bug support for features and bugs.
  4. Expanded Freeplay 1.0 RC 1 Multiplayer Variant #Improved 4 traffic lights. #Fixed a bug with the eastern railway crossing. #Adjusted the camera floor near the highway. #Adjusted the western bridge crossing the highway. #Adding furniture to the hotel west in the city. #Adding furniture to the house south-west of the western highwaybridge. #Adjusted some paths #The fitness building in the city is now accessible. #Changes the speed from almost any vehicle/person. #Moved some objects. #Adjusted the trigger to open the HQ doors. #Added some hydrants.
  5. Expanded Freeplay 1.0 BETA 3 Multiplayer Variant #Improved traffic lights on the most eastern railway crossing. #Improved traffic lights just north of the eastern railway crossing. #Bug-fixed the middle highway bridge. #Less pedestrians in the city. #Moved starting point of path 8 to prevent traffic jams. #Removed some trucks to prevent traffic jams. #Fixed a bug that humans got killed by the eastern railway crossing #Added a wall bellow the eastern highway bridge. #Improved some highway blockades to the side of the highway. #Added a baricade arround the campsite. #Added a path behind the church for smaller vehicles. #Improved path to the railway station #Improved some cartheft paths.
  6. Expanded Freeplay 1.0 BETA 2 #Improved Traffic Lights #Removed some traffic to prevent trafficjams #New traficlights just north of the church #Removed some pedestrians in the city #Moved the parking sign east on the map (Near the parkinglot just north of the tracks)
  7. I can try to make it compatible with the LA mod but that will take some time. And i don't know if i can do it because i haven't had any experience with LA mod modding. First i want to get 1.0 out of the beta phase else i need to fix the bugs in the LA version and the default. And i don't whant to do thing double. Many users are playing the mod with the Alpha version from the Netherlands Modification.
  8. The LA mod uses their own firestations where vehicles spawn. Expanded Freeplay uses the default HQ.
  9. Download You can download the latest version of the map on the official site (www.joopjr.nl/em) Use the map in other mods To use the map in other mods you need to copy the freeplay files from the folder (C:\Program Files\sixteen tons entertainment\Emergency 4\Mods\Expanded Freeplay 1) to the mod where you want the map to be playable, for example (C:\Program Files\sixteen tons entertainment\Emergency 4\Mods\Netherland Modification\Maps). Copyright You are not allowed to give the map to others without permission from the makers. Everyone is free to edit the map or merge the map with other mods for own usage, you are not allowed to share these custom made mods without permission. The map is only downloadable on the site from Expanded Freeplay (www.joopjr.nl/em/).
  10. I got 2 problems in freeplay: 1. Vehicles get stuck in Traffic Virtual Object. The cars start to drive if the traffic light turns green, but they imminently stop even when they are inside the virtual object: *Reconstruction in the editor because i can't take screenshots ingame. 2. Traffic lights goes red to fast The traffic light called 16_3_5 where 5 is the number for the green time can handle 1 car in the greentime, this is after a fresh reinstall of the game. The traffic light 16_1_3 where 3 is crucial for the green time can't handle any vehicle, they just drive 1 inch and straight after that it turns red again. -Sorry for my bad English xD -
  11. Just be patience, you will read it on this forum how and where you can download the mod after release
  12. No, it is just a replacement for the default freeplay map.
  13. It wasn't dutch. The mod doesn't change the language files. I just was to lazy to translate the topic into english.
  14. Around 50 percent of the map has been finished in 1 month time.
  15. No, it is just a replacement for the default Emergency 4 freeplay map. No, only a new map. No new models/scripts/missions etc, etc. New images, progress of the last 2 days: 1. 2. 3. 4. 5. 6.
  16. The mod is released! Expanded Freeplay 1.0 RC 1 Multiplayer Variant -------------------------------------------------- After the Expanded Freeplay 0.* series (in Dutch) wich didn't got alot of reactions on this forum i decided to create a brand new map. Here are some screenshots. 33% of the map is finished. Screenshot are from start untill now. There is no release date for this map, it will be released when it is ready.
  17. I think i have found a easter egg
  18. That is the problem, the directory for that mod doesn't exist (i can't see it in the mod map, no it isn't hidden) I found the files!! Windows 7 put them in "C:\Users\Joop\AppData\Local\VirtualStore\Program Files\sixteen tons entertainment\Emergency 4"... Topic lock Requested
  19. Currently i am creating a Mod using my normal user account but this mod isn't visible in the mod folder and isn't visible in the modification menu ingame if i run it as administrator. But i can edit and play it as normal user. How am i able to create a e4mod file (because the mod installer runs as administrator so i can't see my created mod there) I realy need this mod, i spend alot time in it.
  20. Put these files on your Flash Drive: C:\Program Files\sixteen tons entertainment\Emergency 4\Data\Save C:\Program Files\sixteen tons entertainment\Emergency 4\Mods C:\Program Files\sixteen tons entertainment\Emergency 4\em4.cfg (if you edited it) (Not sure if those 3 are the only you need) You will only need the mod directory if you only want the LA mod files etc. Install Emergency on your new pc. Paste the flash drive files in the emergency directory.
  21. I discovered that when i run the game as administrator I don't see all those (deleted) mods. But i want them to disapear without running it as administrator. //EDIT: WTF? It looks like the administrator has a whole different game folder, if I delete everything in the ORGINAL freeplay map using the editor on my own user account (except the HQ and floor) and open it ingame as a normal user than everything is gone. But everything is normal when I open the map ingame as administrator. //EDIT 2: One more thing: I am the only administrator Account, there are no other accounts on this Windows pc (except the guest account) //EDIT 3: Currently i am creating a Mod using my normal user account but this mod isn't visible in the mod folder and isn't visible in the modification menu ingame if i run it as administrator. But i can edit and play it as normal user. How am i able to create a e4mod file (because the mod installer runs as administrator so i can't see my created mod there )
  22. See these to images... I have no idea what i am doing wrong. Both images are from the mod folder.
  23. I don't have zmodeler. I don't run much on this machine (only Winrar, Gimp and emergency 4 installed) //EDIT: There are hidden files (when i browse to the mod folder to import a floor i can see all uninstalled mod folders)... But now my question. How do i delete them?
  24. Okay, i have some mods installed, but after I deinstall the mods through the mod-installer they will not disapear from the editor/ingame. I can't play them but the name will show up in the modification menu. Example Mod-Installer: Example Editor: Folders: How is this possible?
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