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mod_mart

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  1. 1.2 is fantastic! I can't find any major faults and the new units are incredible. Re the TSG going mad at 'illeagal demonstrations': seems to be if they walk past someone fighting with another officer. You can make them walk away again - problem solved. I also had a problem with paramedic bikers getting stuck near the standard (non mod) HQ location. The paramedic just vanished as he got on the bike & then I couldn't move them or exit vehicle. I sent another one to try and move the bike and the same thing happened. Although the paramedic did kinda exit into an ambulance, so I assume this is what caused the problem. I also had a fire at traffic police station which was interesting... All in all it's brilliant. Looks like you've pulled off the difficult second album! well done!
  2. This mod is great, can't wait for 2.0!! Some minor glitches/annoyances (sorry if they've already been posted) : No fire brigade ladder Can't buy more vehicles (which is a pain as I keep getting too close to fires!!) Sometimes the armed police are reluctant to get back in their cars... Seems to be after they arm with machine guns No scout/negotiator type Proper unit descriptions It really is a brilliant mod. It makes me very jealous! Keep up the good work
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