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Freelancer

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Everything posted by Freelancer

  1. I'm sorry but this is so wrong, It is frustrating to see you and other complain about modders because you don't agree with their terms of service/usage of that particular mod. If a Modder decided you cannot use their assets/mods it is entirely their choice and that is the end of it, If you don't like it the best thing you can do is to put your time and effort into learning the skills necessary just like we did, so your able to create your own work instead of relying on others. In my opinion it is in fact people like you witch damage the community and turns future modders off from wanting to create new content Imagine spending countless hours working on a project building assets, testing and troubleshooting issues and then releasing the product free of charge only to have people post how it's not fair that they can't use your work. In my mind this is madness and is where the real fault lies.... As an ex Em4 modder I'm glad I'm not active in this community these days. Thankfully this thing doesn't really exists in Em5. It's really disheartening to see and shameful
  2. Merry Christmas Hello Everyone, it's that time of year again and the Holidays are just around the corner. We'd like to take this opportunity to wish everyone a very Merry Christmas and a happy new year! Well what a year it's been and a great journey we have been on since starting this project back in April, We're very happy with the progress we've made from not knowing anything about modding Em5 to where we are now, of course none of this would of been possible without our friends we've made within this amazing community such as the Bieberfelde and Ludenscheid Dev teams so once again a big thank you to these guys as none of this would of been possible without their help. We are really excited to carry on developing this project into the new year and will continue to push ourselves to build a very high quality product and of course the first UK mod for Em5 Here is a picture of our first asset we ever imported in the Emergency engine To what we have now Not to mention the collection of UK environmental assets that we've been buildings from houses,shops,uk road networks and more... It's great to see this project starting to take shape although still early days. We'd like to share a few new images with you today, one being the Skoda Octavia Scout RRV unfortunately I couldn't get the lightbar done in time for this picture and the Skoda still needs some tweaking. However we didn't want to post this Christmas post without new content to look at so here it is so far Fig has also been developing a new Ambulance station, although not much to share right now he did send us these pictures witch is the first small part of a larger station More to come on this in the new year So that is everything I wanted to cover in this post, the Essex mod team is winding down for the holiday season and will officially stop work today for at least 2 weeks. Once again we wish everyone a Merry Christmas and Happy New year Thanks Everyone Essex Mod Development Team
  3. Hello everyone, It's update time again and this week has been another busy one so lets jump straight into it... First off we've got the Mercedes Sprinter LWB more or less finished ( minus the lightbar's they will be coming soon.) The Mercedes Sprinter IRU (Incident Response Unit) is jam packed with all sorts of specialized equipment responding to various call out however big or small. Next up we have our first USAR unit this one being the Ford Transit Connect dog unit with the Premier Hazard Midimax lightbar https://www.youtube.com/watch?v=HwcWs2Uj0WE This week I've also been putting together a small test map mostly for the purposes of testing our new UK Road model/Infrastructure It's also been a chance for me to learn the very basics of map making ( Still a lot to learn ) I've put together some screenshots that we'd like to share with you, witch will give you an insight to what a future Essex Map will look like.... That's all for now guys Essex Mod Team
  4. Thank you for the nice comment So guys we've got a couple of new units to show off...Introducing the Scania 3 series cab. These are some of the older units which will be included in the mod. There is still a few of these in service. although they are being replaced with the newer Scania cab. Scania 93M Foam This first variant is using a slightly darker red than usual and the side stripes on the cab are the older style that Essex units used to have. On top of the cab sits the old Premier Hazard Maxim lightbar, with rotating lights. Scania 93 Rescue Tender Next is the Rescue tender which carries a lot of extra/specialized equipment providing support to other units on various incidents. please note that the inside needs some editing on the Ambient occlusion map as it's very dark inside at the minute. Thanks guys Essex Mod Team
  5. Hey guys, It's time for a new dev update and this is one of the bigger ones So lets get started. First off lets take a look at the Volvo V90 Traffic unit featuring the Aegis lightbar, We will also include variants using the Whelen Justice. Volvo V90 Traffic Unit Aegis Lightbar Lets take a closer look at the Aegis lightbar Next up is some work in progress pictures of a Ford Transit Connect with a very basic interior this particular variant will serve as a USAR dog unit. This variant also includes an older style lightbar the Premier Hazard Midimax. UK Environment Assets Next is a range of various uk assets as we continue to build upon our library for the future map. We hope you enjoyed today's development update Thanks Guys Essex Mod Team
  6. Essex's roads are about to get a whole lot safer with the Volvo V90 Traffic unit nearing completion This version features the Aegis lightbar, but will also include the Whelen Justice Enjoy guys Essex mod Development Team
  7. That was my thinking too Still got more videos to make just haven't got round to it yet.
  8. Hey guys, So October was a busy month for the team especially in environmental assets. So today I put together some pictures to recap on last months progress. Definitely getting some English vibes with these assets now Expect to see some progress on Fishboe's Volvo V90 soon as it's nearly ready Thanks Everyone Essex Mod Development Team
  9. Hey guys, just a quick one, It's been a busy week for us and we'd like to share a few images with everyone showcasing this week's work, which includes some new environmental assets and the Volvo V90.... Essex Mod Development team
  10. Chapter 2 Model Preparation/Export Using The BMW 5 Series As An Example First lets make a new folder in our workfiles folder called bmw_5_series. now when I come to export the bmw 5 series I'm going to export the model file as bmw_5_series.MESH, but before we do that we need to do some prep work in blender. But we export our 6 textures for our model in .tif format in the workfiles>bmw_5_series we can name them like this bmw_5_series_c.tif (this is our colour map) bmw_5_series_s.tif (this is our spec map) bmw_5_series_g.tif (this is our gloss map) bmw_5_series_n.tif (this is our normal map) bmw_5_series_e.tif (this is our emissive map) bmw_5_series_ao.tif (this is our ambinent occlusion map) PLEAE NOTE: It's important to use all LOWERCASE and _ for spaces as the Emergency game dosen't like it otherwise and won't work. Let's go back into blender ( see video )
  11. Chapter 1 Introduction What you will need Blender 3.3.1 ( avaliable on steam ) OGRE Exporter https://github.com/OGRECave/blender2ogre .SVN File System https://emergency-forum.de/filebase/index.php?entry/2444-svn-hilfsdatei-em5-em2016/ I'm Freelancer, one of the developers of the Essex Mod, I've been working on Em5 since April 2022, it's been a great journey so far and I've learnt a lot, I couldn't of leant any of this knowledge without the Bieberfelde Team and there amazing support and patience I'm not claiming to know everything about emergency 5 because I don't I'm still learning as I go. However I'd like to share everything I've leant and try and make a complete English guide on how to make a mod for Em5 (Both video and text) Hopefully this will encourage more modders to make the jump to Em5, because in my opinion it is superior to Em4. This Chapter is a brief introduction to modding Em5 and covering what you will need and preparing the workspace. 1.0 Brief understanding of what the difference between Em4/Em5 Em4 is really old forget everything you know about it because it don't apply to Em5. Em5 uses new game techniques and modern standards, which short term can be a pain if your not familiar with them but long term it is a lot better and easier in my opinion. -Many more textures map are supported in Em5 We need 6 textures to make up a vehicle, Diffuse map ( Colour ) Specular and Gloss maps ( how shiny/metallic something is ) Normal Maps ( adds extra detail without using polygons ) Emissive Maps ( generate light, for example rear headlights,headlights,blinkers) Ambient occlusion map (generates shading on the model) If your not familiar with some of these maps I suggest you look on google for more info For scripts out there, I've heard Em5 is a lot easier to write plugins for using the c++ language brining lots of new possibilities Emergency Ludenscheid is a good example of this as they have a lot of gameplaying enhancing scripts. Em5 models can be more detailed around 13-15K is a good pinpoint for models but some models can be more detailed, there is a max import limit of 27000K per mesh ( we can join mesh's together in the editor to go over that max limit if need ) 1.1 Lets take a look at what we need to get started. I'm going to assume your using blender, I'm using the latest version 3.3.1 Emergency 4's model format was .v30 if I remember correctly but in Em5 we use .MESH files. To export .MESH Files we need the OGRE Exporter for blender wich can be downloaded here https://github.com/OGRECave/blender2ogre Installing OGRE Exporter There are tutorials on how to install in the link but I'll copy and paste this text here Copy the io_ogre folder into the $BLENDER_DIR/scripts/addons folder. 2. Enable the addon in Blender: Edit menu > Preferences > Add-ons. Search for 'ogre' and click the box up the top left. 3. Configure the plugin prior to the first run. 4. Set the correct path to OGRETOOLS_XML_CONVERTER PLEASE NOTE To Find the XML Converter + Mesh Upgrader you will need the OGRE SDK With can be downloaded here MSVC SDK is the one you will want to download https://www.ogre3d.org/download/sdk/sdk-ogre 5. for Ogre (v1): path should point to OgreXMLConverter.exe. This can be found in the Ogre SDK 6. for OgreNext (v2): path should point to OgreMeshTool.exe. This can be found in the OgreNext SDK 7. OPTIONAL Set MESH_PREVIEWER to a path pointed to ogre-meshviewer.bat. This can be found in OGRECave/ogre-meshviewer 8. Make sure that USER_MATERIALS isn't set to a directory like "C:\". The addon scans this path recursively and will crash when it hits a path it doesn't have permissions for. If everything is set up correctly go to edit > preferences > Search OGRE it should look something like this. That is everything done the regarding OGRE plugin .SVN File System Next we are going to create a folder on our desktop or anywhere else you like. Lets call this folder "workfiles" Next you will need to download the .svn file system https://drive.google.com/drive/folders/1cqa2SHM_-w45a8YKuOmzVBLly2ORNr5x?usp=sharing once downloaded simply drag the .svn folder into the workfiles folder. You will not see the .svn folder in the workfiles folder once you've copied and pasted it becuase it is an invisible file. This essnetially makes our workfiles folder act as a dropbox for our future models and is where we will find most the files that make up our project. Here is in examlpe of my workfiles folder with the Essex Mod. Preparing + Understanding The Basic's Of The World Builder I strongly recommend you watch this video, I know it's in German but there are English subtitles available he will teach you the very basic's of using the editor and more importantly he will set up hotkeys and config the editor, I've copied there layout + hotkeys so it will make it simpler down the line. https://www.youtube.com/watch?v=w4MGTixQzUQ It the Next Chapter we'll take a look at a model in blender and what we need to do to prepare it. If you need support with any of the above please leave a message. Thanks Freelancer
  12. Hello guys, It's been a little while since our last post, don't worry we're not disappearing, we've just been busy with life recently. However that's not to say that we've not been working behind the scenes. Today we'd like to share with you two new vehicles that will be joining the Essex fleet. Firstly is the Volvo V90 police traffic unit, currently being made by Fishboe Next is the East England Ambulance Service HART IRU Unit, which I'm currently converting our original sprinter model into the long wheel base variant and all the other additional bits that come with it That's all for now guys Essex Mod Development Team
  13. As I'm sure most of your are aware of the current events here in the UK. As we head into 10 days of mourning the team have decided all work on the Essex mod shall stop for 10 days as a sign of respect/take time to reflect on our queens amazing 70 year reign
  14. I would suggest posting this on the German forums https://emergency-forum.de/ They were able to help me out with any questions I had regarding modding Em5
  15. Hello guys Despite the really hot weather here in the UK we've still been working and we're ready to share our first East England Ambulance Service vehicle the Mercedes sprinter The cab received a new model built as we was planning on using an old em4 model but decided for a re build so there is no drop in quality Here is some pictures of the first test port, still texture tweaks to be made and more parts to be imported, equipment, wheels, lights etc.. Stay tuned for more developments on this coming soon... Thanks guys Essex Mod Development Team
  16. Time for another update guys The Whelen Justice light bar has been added to the game and can now be seen on the Essex police bmw 5 series traffic unit Next are some of our smaller map additions seen here is a typical UK traffic light and a street lamp ( more variations are on the way ) The remaining parts of Southend fire station have also been imported into the game, this now completes all the buildings that make up the compound, although it still needs some walls and gates to be made Next to get some love is our first East of England Ambulance Service vehicle which is the Mercedes sprinter, we originally was going to use an old Em4 model for the cab but have since decided to build our own, will have some pictures of that to show soon in the meantime take a look at the rear. That's all for now Essex Mod Development Team
  17. Hi all, Time for another update, first on the list is fisboe's BMW 5 Series traffic patrol car which is now all ready to go with just the lightbar left to do We also now have our own YouTube channel and have uploaded a couple of videos demonstrating some lighting work which has been done this week, We've had to use Jan moo's flares from the Bieberfelde mod team as I haven't worked out yet how to create our own. still need to add flashing head lights to them but we don't have our emissive textures maps set up yet, but they will be added soon A close up of the Whelen Edge 9M as seen on the Dennis Thanks Everyone Essex Mod Development Team
  18. Hello all, I'm pleased to show some work in progress images of our next fire engine, Mikeydino has been busy working on this Scania cab Scania's are one of the most common truck manufacture's for Essex Fire Service there are multiple variants from general appliances, ladder trucks and other more specialized purposes. Here is the Scania P280 with Angloco as the company who convert it to a fire engine. This Scania is is a fairly complex piece of geometry and one of the tougher models to recreate but Mikey has smashed it with this one. Most of the work is finished on the cab and he is now focusing on the interior whilst I can begin modelling the rear of it expect to see some more image it soon as it develops... Also Fishboe has made a start on the BMW police livery so expect to see more on this one too soon Happy weekend Essex Mod Development Team
  19. Hello everyone, time for another development update Southend Fire Station Firstly I want to show off our Fig's first Fire station for the mod and one of our larger ones, the fire station is based off Southend which is located in south east Essex There are other buildings to add to it which Fig has already modelled but still require textures so they will be coming soon. Whelen Edge 9M My current focus is currently on getting our first lightbar built and ready for game Jan Moo is assisting us with any questions that we have and offering his guidance I'm expecting progress on this to be a bit slow over the next week or so as we experiment with alpha textures and getting everything working correctly, but keep and eye out for updates on this one Vauxhall Astra The Vauxhall Astra is a Essex police patrol car that myself and Fishboe have been working on more updates on this one coming soon too, also expecting to have some more pictures Fishboe's BMW 5 Series as we import the other bits for it like doors and wheels Thanks guys Essex Mod Development team
  20. Hello guys I've got some more news to share with you today, First off the Dennis is really taking shape now and it's getting close to a finished state. As you may of read we've had some texture issues the first time we imported something into Em5. After a few weeks of fixing and tweaking I'm happy to show off these new pictures. Thanks to Floh(OlfDE) who over the weekend kindly showed me how to add all the doors and lockers via the editor so that they open when crew are getting out and on scene. Although they still need to be animated It's another box ticked off the to do list. Next we need to work out how to construct our lightbars and textures using alpha maps. This is so we can have the same high quality lightbars like the German mods that are currently available at the minute. We're very happy with how the Dennis is turning out here you can see a picture I took of the very first test port we did and how far it's come along since then . Also Fishboe's BMW 5 Series Estate car is getting some attention now and received it's first tests port the other day. The BMW will serve as a traffic unit in both marked and unmarked livery's Lastly here is a screenshot of a new Essex police patrol car I've been working on I won't announce what it is just yet and see if anyone can guess what it will be For those local to the Essex area it might be quite obvious Thanks guys Essex Mod Development Team
  21. Hello everyone, We've been a bit quiet on the forums and on our discord the last few weeks, but we've been busy working, Recently we've been importing bits and pieces into the editor and trying to gain some much needed experience on using the new Emergency 5 world builder, this though has come with it's problems, mostly with textures. When we first imported the Dennis our textures was looking nothing like what we had in our 3D software, it was way to shiny ( due to spec/gloss levels ) and our metallic parts were showing up as black, after some investigating we managed to find the cause of the issue. Before After Although it's a big step up from we had the Dennis is still not quite right, there are some shading issues, some darker spots which should not be there. This is our next issue to fix. We want the Essex mod to be as high quality as possible and our textures sharp and crisp. Our main focus over the next week or so is to get the Dennis wrapped up and finished, so it can serve as a references for our future models and help speed up development time. Another example of our texture issues and be found here with our Environmental artists Fig and his first uk style house. Before After Fig has also been working on our first fire station and one of the biggest stations planned so far Southend Fire Station Interior of the Mercedes Sprinter I've been busying building the interior of the sprinter witch is now taking shape nicely Stryker M1 from emergency 4 credits to NNICO, Sputnik, Stormi, Nomex That's all for now guys Essex Mod Development Team
  22. Yes we do have a Discord https://discord.gg/qzYX4Cvxnm The Dennis has received some more work over the last few days including the Godiva water pump stationed in the rear of the appliance The Dennis wouldn't be much use without a whole range of different equipment to help the crew deal with incidents and casualties so as well as the water pump, lots of equipment has been added too Happy Weekend The Essex Mod Development Team
  23. Hi all, Welcome to the Essex mod page for Emergency 5. Essex is a county in the East of England. One of the home counties, it borders Suffolk and Cambridgeshire to the north, the North Sea to the east, Hertfordshire to the west, Kent across the estuary of the River Thames to the south, and Greater London to the south and south-west. The county town is Chelmsford, which is one of two cities in the county with the other being Southend-on-Sea which was granted city status on the 1st March 2022. Essex mod aims to be the first UK mod for emergency 5, and build a good foundation for other potential UK mods in the future, we are still in early stages of development, Essex mod is a submod to Ludenscheid so because of this we'll be able to share/use most of really good scripts/plugins that really enhance the emergency experience. We really are grateful that we are allowed to do this as I know how much time and effort the LDS team have put into their mod, they continually push the boundaries of the Emergency engine creating the best mod for Emergency 5 to date. I'd also like to give a special mention the the Bieberfelde team for helping me initially get started in Emergency 5 and helping me walk through my first steps in modding this game. What can we expect to see in the mod? Custom high quality models New scripts Custom emergency service buildings New Map ( not in the initial release ) UK Environmental assets/buildings ( slower progress ) The Team Freelancer - Lead Developer/ 3D Artist KillerConsti- Lead Developer/Coder Fishboe - Lead Developer/ 3D Artist Fig - Environmental 3D Artist XxOJLxX-2D Artist Lennard-Coder E.Raw-Research Currie-Research Images/Media We Are Recruiting! If you feel you can contribute to the Development of this mod and help us get closer to a release we would like to hear from you Official Media Essex Mod Discord Join the discussion + more frequent updates https://discord.gg/qzYX4Cvxnm Essex Mod YouTube Channel (NEW!) https://www.youtube.com/channel/UCL7Ya7mU6l1d07Oj6DgKpcg ko-fi - You can now support us for all the hard work we put into this project. We're also taking commissions, if you'd like to see a specific model included into the mod. https://ko-fi.com/essexmodteam That's all for now and we hope that you are looking forward to the first UK mod for Emergency 5! Stay tuned on this forum and Discord for more updates Looking forward to your feedback Essex Mod Development team
  24. Thanks it's good to be back and modding Em5 This time I can confirm that it is not a new West Midlands mods, I've added some more details to the rear of the engine, most the exterior work is done now, Just working on the inside although it's taking a bit more time that I would like, it can get fiddley. Please Note the wheels are just placeholders. Also my good friend "fishboe" who has worked with me on other mods for various games is also part of this development team and is making excellent progress on a BMW 5 Series Estate 2019. More pictures to come soon I also say again that if you have some modding skills, ideally 3D artists and scripters and wish to learn how to mod emergency 5 then please drop me a message
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