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stevenew95 last won the day on March 31 2017
stevenew95 had the most liked content!
About stevenew95
- Birthday August 2
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For the steam version: "SteamLibrary\steamapps\common\EMERGENCY 4 Deluxe\Data\Textures\Coronas" <-- Just place the tga files in that folder and overwrite whatever it asks If you don't have the steam version just go to wherever your game is installed and follow the same path minus the SteamLibrary\steamapps\common
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You may not have installed the coronas correctly or the right pack. The white boxes are caused by missing corona textures
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stevenew95 changed their profile photo
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Also, when youre working with object that are the same on both side (as in you could cut them in half and both sides would be identical) you can use the Mirror modifier and it will mirror what you are modeling on whatever axis you would like. That way you are doing less work for the same and more accurate result.
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Looking good man. I can suggest you use the smooth shading option with the edge split modifier to make the curves look smoother. You can find smooth shading on the left side Under the Tools tab in the category shading while you are in Object mode and have an object selected. You can add the EdgeSplit modifier under the Modifier button on the right side. Ex: Without Edge split and Smooth shading: https://gyazo.com/1e6a927809abad49529ef67ff56950fe With the smooth shading and EdgeSplit modifier: https://gyazo.com/96fa54fea60f642afb004287cd6d6399
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Its looking good man. You're slowly progressing and getting better. Tip: If you want to have some rounded edges, you can use the bevel tool on edges to round them off. There are many different ways of UV mapping in blender and adding materials. I suggest learning or taking a dip into all of them!
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Where do ya find your pics for the skins? Google?
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If you were going for the NFS look i think you hit it on the head! As you keep continuing to model in blender, you will get better. It took me a good 6 months on and off to really start getting good at it. It gets frustrating so there are breaks sometimes but you will get better at it just don't give up.
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After a short hiatus from the project, were back in full force! Here's what's new! Be sure to check out our Trello page @ https://trello.com/b/q9Wi7LJZ/los-angeles-mod-2017-dev There you can find more pictures and see what were currently working on and plan to. It changes pretty much every day with things being added and completed! Since returning we have re-edited the textures for the 2007 Pierce Arrow XT and completed Fire Station 89. Stay tuned for more updates! Trello Page: https://trello.com/b/q9Wi7LJZ/los-angeles-mod-2017-dev
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stevenew95 started following mariuswww
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It's been a busy week for us with a lot of progress being made! Here's a quick update of what's been completed in the past week! Be sure to check out our Trello page @ https://trello.com/b/q9Wi7LJZ/los-angeles-mod-2017-dev There you can find more pictures and see what were currently working on and plan to. It changes pretty much every day with things being added and completed! This week we completed our 2007 Pierce Arrow XT Engine, and made a significant amount of progress on our first new fire station! Stay tuned for more updates! Trello Page: https://trello.com/b/q9Wi7LJZ/los-angeles-mod-2017-dev
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Authors of the forum/mod- Stevenew95 and Engine81 Los Angeles, California is home to around 4,031,000 people and answer more than 2,000,000 calls for service each year. As Los Angeles grows, so will it's need for emergency services and cutting edge vehicles and technology. From the early 1870's when LA acquired its first Amoskeag fire engine and a hose jumper to the present where they have just purchased their new US&R Pierce along with several others, to a 1973 LAPD AMC Matador police vehicle now a 2016 Ford Interceptor Utility. The ever changing life and hazards requires a well updated fleet for every emergency or technical service of Los Angeles and, we believe that it is time for an update to the fleet! Without further adieu, Welcome to the Official forum for the Los Angeles Mod 2017! We have a lot in mind for this mod such as new units, buildings, updated lights, textures, new fire stations, new sirens, new dispatches, and possibly new scripts. As with any other mod, we ask that you please refrain from asking for release dates, and such. We do however encourage positive criticism, feedback, and support from the community. Thank you all for making this community a great place and thank you to the modders for opening up doors and releasing your own mods to further better the community. Check out our Trello page to see all of the things planned, whats in progress, and what needs to be done! We will continue to update the post as we see fit but the Trello page will be updated the most frequent. https://trello.com/b/q9Wi7LJZ/los-angeles-mod-2017-dev DISCLAIMER: This modification has no set release date. We will never steal any models, scripts, textures, or any game related files that belong to another author without the actual consent from said individual. Any post from the author or team member regarding the modification has no reflection on emergency-planet or its affiliates. The author and its team members take no responsibility for content posted to the forum that is not from said members or authorized individuals for example but not limited to; foul language, modification files, texture files, scripts, v3o files, harassment, or any other demeaning behavior. We take no responsibility for any damage caused to your computer or any devices. All pictures, videos, and updated are all still a work in progress and are subject to change at any point in time.
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The one from the menu. I have made a new cab model, and it works in game fine, it just doesn't pull the trailer in with it once i call it in. @itchboy I can stop tagging you if you are watching by the way. Figured it would just alert you when i tag you
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Is there a script that i can copy out of one of the scripts to run it? or am i going to have to make it myself? Because once i make that object in game-(could be like literally ANYTHING right?) i need to have a script recognize that object or will it already do it? @itchboy P.S. sorry if i seem stupid man lol just trying to learn this
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Shouldnt that technically already be in the map? Considering the old tiller pulled the trailer in, it had to have the same things right? and, once i create an object in the map, does it matter where it goes? This is all way more in depth than i thought it might be! @itchboy