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LtChuckSmiley

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  1. I understand what a start point could be for something like a stolen vehicle call, but what would be considered as a "start point" for a traffic collision? I already have traffic flowing through the map and I'm sure the collisions are set up correctly in the editor because they have occurred before.
  2. They are currently in the Specs folder. Sorry for not specifying...
  3. Thank you all for your replies. I have already replaced the w00ds map and have confirmed that my fp_params are in the LA mod folder. However, I still am getting the same calls over and over again. I have used the w00ds map before, and there were no problems with it then. Are there any files that affect event creation other than the fp_params file?
  4. Hello everyone, I am currently using LA Mod 2.1 with w00ds map v1.3. While my gameplay is fairly seamless, I have noticed that there are certain calls for service that are not loading (ie: traffic accidents, stolen vehicle). These events are enabled on my fp_params_endless.xml (see attached), and the callout frequency values have not been extensively altered. In addition, I have noticed that while I have disabled certain events (ie: bomber), these events happen anyway. It is as though the map does not conform to the parameters set in my fp_params_endless file. Does anyone know how I could go about fixing this issue? Thank you in advance for your help! fp_params_endless.xml
  5. Just tried it out, works perfectly. Thank you so much for your help!
  6. Hello, I recently added some new vehicles (http://forum.emergency-planet.com/topic/18974-new-la-mod-vehicles-releasedupdate-wip/) to my game, and upon testing it out, I noticed that my units had no siren. After searching around on these forums, I realized that I needed to edit my LASiren script. However, after adding the prototypes to the script, my game keeps crashing every time a siren turns on from one of my added vehicles. The first time it crashed, it said that my "statement [was] too long", so I created a new section on my LASiren script. Now, my game won't load. I have attached a .txt copy of what I have on my LASiren Script. The vehicles I added are as follows: lasd_tauruslasd_capricelapd_taurusexplorer_lasddodge_charger_lasdcv_umpc3cv_umpc4cv_lapd_slicktop2chp_suvAny help would be appreciated. Thank you so much! LASIREN.txt
  7. Thanks for your reply! I went and turned off the alpha reflections for that person, but my end result was just a floating silhouette with shoulder rank/badge. Did I miss something somewhere? (Model with alpha reflections disabled on the right of the blacked out figure)
  8. Hello, I was editing the default male police officer .dds texture to remove the pants stripes and add shoulder patches using PAINT.NET. However, when I loaded the revised model in the editor to make sure that everything was in order, I noticed that the officer became entirely black (See picture below or at http://imgur.com/6fhpD0H). Does anyone know what I'm doing wrong? Thanks in advance for your help!
  9. Hello, I would also like to report some issues with the siren working ingame. I am able to hear everything else except the sirens. Per this forum, I have made sure that the following files are in my NYC MOD 1.01 folder. airhorn_carsairhorn_trucksambulance_01ambulance_02police_01police_02trucks_01trucks_02I have played all of these with VLC media player (WMP does not work for me) and can hear the sounds perfectly except for Emsiren series, which does not appear to have any sound. Any help would be appreciated. Thank you very much!
  10. Just realized I posted this in the Emergency 2012 forum instead of the Emergency 4 Forum. CORRECT TOPIC CAN BE FOUND HERE: http://forum.emergency-planet.com/index.php?/topic/18118-clearing-tanks-from-roadway-harbor-city/ Sorry!
  11. Sorry for the repost, I just realized I had posted my help topic in the wrong section. I was playing the Harbor City mod today, and I received a structure fire call during freeplay. There were several red air tanks that were lying around, placed by the creator of the mod (Squad 55) to add explosions to the fire. While the exploding tanks did make the call more interesting, I found that I was unable to remove them from the roadway, which in turn caused a traffic jam. Does anyone know how to remove these tanks? Thanks in advance! SOLVED, thank you for the help in the other post!
  12. Hope I'm posting in the right section. I was playing the Harbor City mod today, and I received a structure fire call. There were several red air tanks that were lying around, placed by the creator of the mod (Squad 55) to add explosions to the fire. While the exploding tanks did make the call more interesting, I found that I was unable to remove them from the roadway, which in turn caused a traffic jam. Does anyone know how to remove these tanks? Thanks in advance!
  13. I have actually done it myself now. But thank you for your kind offfer
  14. Disregard, am going to try it again.
  15. Here you go. Sorry for the delay. Specs.zip
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