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Texas_DPS

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Everything posted by Texas_DPS

  1. Everyone is supposed to park in the back. The Bomb Squad and SWAT trucks work but the Impala, MC, Slicktop and CV scripts still have the cars going to the front where they were originally supposed to go. I think I am just going to get the MC's to park in the front and everyone else to the back. Redo some of the spawns and dropoffs and see how that works. I can post screens a little later. - edit - somehow the Slicktop is working right and now the Impala and CV's go on patrol. Maybe I need a vacation. Here are some screens Starting Returning to station - edit - So, now I am a idiot. The first car of the scripts parks like its supposed to, the others dont. I think I need to add the or on the scripts like with the engines. Going to try and see how it works.
  2. I have been working on a script for the LAPD CV, Motorcycle, Slicktop and Impala to park in the back of the police station. I have adjusted them from Mr. ShaneGreen (thanks) and they still run up to the front and park. The SWAT and Bomb squad work but none of the rest. If anyone out there can shed a little light it would be greatly appreciated. http://rapidshare.com/files/415754417/LAToPoliceStation.7z
  3. I tried that, I also tried to spawn the dog seperatly, that didnt work either. I think ill put that on the back burner, take a shot at it a little later.
  4. I have been working on some stuff and have just moved to the police side. I am trying to spawn the k9 unit (dog and handler) at startup. I can spawn the handler just not the dog. GameObjectList l25; Game::CollectObstaclesOnVirtualObject(VO_K9, l25, ACTOR_VEHICLE); if(l25.GetNumObjects() > 0) { Vehicle m = l25.GetObject(0); PersonList passengers = m.GetPassengers(); if (passengers.GetNumPersons() == 0) { m.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 13, false); } } PersonList passengers = v.GetPassengers(); if (ChildID == 1) { Person p = Game::CreatePerson(OBJ_PM, UNNAMED); p.SetEquipment(EQUIP_EMERGENCY_CASE); } else if (ChildID == 2) Person p = Game::CreatePerson(OBJ_PM_STRETCHER, UNNAMED); else if (ChildID == 3) Person p = Game::CreatePerson(OBJ_EMT, UNNAMED); else if (ChildID == 4) Person p = Game::CreatePerson(OBJ_CHIEF, UNNAMED); else if (ChildID == 5) Person p = Game::CreatePerson(OBJ_HAZMAT, UNNAMED); else if (ChildID == 6) Person p = Game::CreatePerson(OBJ_USARFF, UNNAMED); else if (ChildID == 7) Person p = Game::CreatePerson(OBJ_EMT_STRETCHER, UNNAMED); else if (ChildID == 8) Person p = Game::CreatePerson(OBJ_LAPD_OFFICER, UNNAMED); else if (ChildID == 9) Person p = Game::CreatePerson(OBJ_NEGOTIATOR, UNNAMED); else if (ChildID == 10) Person p = Game::CreatePerson(OBJ_SCOUT, UNNAMED); else if (ChildID == 11) Person p = Game::CreatePerson(OBJ_SWAT_OFFICER, UNNAMED); else if (ChildID == 12) Person p = Game::CreatePerson(OBJ_BOMB_SQUAD, UNNAMED); else if (ChildID == 13) Person p = Game::CreatePerson(OBJ_K9, UNNAMED); else return;
  5. im not too much into police, I like Emergency!. that is a great show. plus by the time Adam 12 gets my attention its over.
  6. It is sopposed to work like a support group. If you call one, you get the whole support group. At least that is how I understand it.
  7. Thanks, I didnt even know he released them. Thanks Hoppah and enjoy life.
  8. I would like to get my hands on Mr. Hoppah's map texture so I can make a few tweaks to it. If there is any way I would be forever grateful, not that I am not grateful for everything he has done, this would just add to.
  9. thats what I was thinking, just seeing if someone else was on the same page. Ill play with it a little, post some updates and screens and see what people think. Thanks.
  10. Do you think I could just take the basket and nozel off the truck and it work like the tiller?
  11. ShaneGreen, I would do a stand alone instalation. It is the path of least resistance and the simplest way to go.
  12. Explorer, I like the ideas. One thing I dont like is the numbers on the hood of the Medical Examiner. I think they are too big. I would shrink them some. Just a observation. Looks good, keep it up.
  13. Your submods are always worth the wait. At least to me they are. Keep up the good work. Any chance for some screens?
  14. Hello Hoppah, hows it going?

  15. this almost looks like the wanted pages in a newspaper

  16. what is the submod and what did it ask you to add file wise?
  17. did you add the new scripts to the units in the editor?
  18. you need to add them to the Language/en/portraits and Language/en/infotexts. if that doesnt work, i think i have some more for you. let me know.
  19. those are some nice pics. i think when i play ill try to take some pics and put a story to it.
  20. that looks cool. I would love that as a mission, it would take HOURS to clean up.
  21. 10000, damn, if I had that I would get it. I thought it would be more, there is a lot of time and talent In it. Thanks for the awesome work you did, I appreciate it.
  22. Here is the pic I just want to close the gap to make it complete. All the boxes I make are just small ones and I cant get them to fill in the hole.
  23. I am new to ZMod 2 and was trying to edit Hoppah's Fire Station 3 (for a personal mod). I deleted the whole section of building where the opening is and I wanted to close the opening but for some reason the boxes I make dont fill in the area. I can post screens and will when I start up ZMod 2 later. Any suggestions on how I can fill it in? I have read and tried all the tutorials but I dont think I am that advanced yet.
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