BGM17
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Everything posted by BGM17
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Kent (UK) Mod (Dev Release)
BGM17 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
I know that, I'm just suggesting slightly larger models for them, it's not a criticism, just a suggestion! -
Kent (UK) Mod (Dev Release)
BGM17 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
looks good guys, i'd seriously recommend getting some ladder models done for the fire appliances, you'd be amazed how much of an atheistic difference it'll make. -
Las Vegas modification -sneak peak information -statement
BGM17 replied to FrozenOne-94's topic in Mods
Maybe the reason you haven't seen anyone do anything is because none of us know how.... -
Kent (UK) Mod (Dev Release)
BGM17 replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Generally speaking, a sector commander holds rank, the picture with the FF as sector commander, is on exercise and may be acting up etc A sector commander is a officer in-charge of a specific area of a larger scale incident, they are effectively mini incident commanders who all report to the main incident commander. So, for example 3 Crew Commanders may be managing 3 different zones in an incident, and they will report to a watch commander who is in-charge of the overall incident, this structure applies all the way up the rank structure, group managers could be sector commanders with an deputy firemaster in overall charge of the incident etc etc At least that's how we do things up here. -
The mod has started CTD'ing again, not sure whats the problem, new laptop now runs every other mod fine, no problem just my own doesn't seem to work... logfile.txt
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hey, is there anyway to make it so when a specific vehicle is operational an audio track plays? For example, a loop of the pump working and radio messages being received?
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Apparently the cooling system is "aggressive" coming from the reviews i've read, no one citing heat as an issue, so I figure the additional thermal paste and fans should do the trick. I'm going into the RAF fire service so it's important that it can use it on station and at home that's the reason against desktop, and I appreciate that it will never be as good as a desktop however I should hope that a computer of this spec should be able to do the majority of what I ask of it!
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I totally get what you're saying man, I have paid an extra £10 for heavy duty thermal paste, that and an external fan cooling system should more or less do the trick, what do you think? Thanks for your in depth reponse also!
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I'd like to be able to play Gta V on atleast high or medium.. so we'll see how that works... I noticed that.. would this be better; Processor (CPU) Intel® Core™i7 Quad Core Mobile Processor i7-4810MQ (2.80GHz) 6MB Memory (RAM) 16GB KINGSTON HYPER-X IMPACT 1600MHz SODIMM DDR3 (2 x 8GB) Graphics Card NVIDIA® GeForce® GTX 850M - 2.0GB DDR5 Video RAM - DirectX® 11 Memory - Hard Disk 1TB WD SCORPIO BLUE WD10JPVX, SATA 6 Gb/s, 8MB CACHE (5400 rpm)
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This is about my limit (£1000) the graphics card has pretty good reviews as does the rest of the components! That is also the highest graphics card they offer for this computer, pretty much all the options are maxed out so hopefully it should be pretty high quality. My current laptops nvidia card has died, so I can't even play my own mod on the intergrated intel card so it's a much needed update.
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what do you guys think of these specs? Looking at being able to play em4 all mods, plus Skyrim with ENB's same with GTA IV. Chassis & Display Cosmos Series: 17.3" Matte Full HD LED Widescreen (1920x1080) Processor (CPU) Intel® Core™i7 Quad Core Mobile Processor i7-4810MQ (2.80GHz) 6MB Memory (RAM) 16GB KINGSTON SODIMM DDR3 1600MHz (2 x 8GB) Graphics Card NVIDIA® GeForce® GTX 950M - 2.0GB DDR3 Video RAM - DirectX® 12 Memory - Hard Disk 1TB SERIAL ATA II 2.5" HARD DRIVE WITH 8MB CACHE (5,400rpm) DVD/BLU-RAY Drive 8x SATA DVD±R/RW/Dual Layer (+ 24x CD-RW) Memory Card Reader Internal 9 in 1 Card Reader (MMC/RSMMC/SD: Mini, XC & HC/MS: Pro & Duo) Thermal Paste ARCTIC MX-4 EXTREME THERMAL CONDUCTIVITY COMPOUND (£9) Sound Card Intel 2 Channel High Definition Audio + MIC/Headphone Jack Bluetooth & Wireless GIGABIT LAN & WIRELESS INTEL® N-7260 HMC (300Mbps, 802.11BGN) + BLUETOOTH USB Options 3 x USB 3.0 PORTS + 1 x USB 2.0 PORT AS STANDARD Battery Cosmos Series 6 Cell Lithium Ion Battery (48.84WH) Power Lead & Adaptor 1 x UK Power Lead & 120W AC Adaptor
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I believe I've found the problem, it's telling my my kernel driver has stopped responding every time, ive tried everything to fix it ie uninstalled the driver then reinstalled it, updated it, changed a million diffrent files no fix seems to be working
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So I put my graphics settings on low, sent in 10 bright units, worked fine super fast, for about 5 mins then crashed. No reductions in performance up until the crash, no new units spawned immediately before the crash, it just works and then just crashes seemingly without reason.
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I will do that and report back. Cheers man.
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I edited the freeplay values, Ie number of units that can be called and also the call volume. It seems to be like a large building fire, with excess of 10 units on scene, this hadnt happened before. There was a problem with my graphics card but that was fixed by updating my drivers and has been working properly and isn't causing any problems.
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I tried that, it seems to happen when I send multiple vehicles to an incident, it's weird it's just started happening?
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hopefully someone can help me out here, my game has started crashing and i have no idea why. any help would be great. logfile attached. logfile.txt
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looks cool guys, have you considered making it possible to open the side lockers on the pumps?
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I removed all my custom mods, still happening with the same error, I've been having graphics cards problems for a week so I presume that's the cause, as the games worked fine before..
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Hey, started having CTD's looked at the logfile, anyone know what error "?ERROR: Fatal error using VBO: Data corruption occured!" means? Cheers.
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Super impressive chemical incident script. I'll definitely be stealing that...
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I'll give it a go, cheers man!
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Hey, I've recently been struggling to install the bma alarm script to my private mod, the read me doesn't translate fantastically so if anyone can help with an explanation it'd be much appreciated.
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Non-North American Fire Departments
BGM17 replied to Fred03's topic in Emergency and Rescue services
We have 15 guys at the scene of a house fire with people trapped or ten FF's when there's not so it's a very diffrent system, but we generally have more protocols such as BA entry control etc