BGM17
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BGM17 last won the day on July 10 2022
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BGM17 started following slinkierbus268
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Hi, it’s a custom reshade. Once I’ve settled upon settings I really like I’ll most likely put it up for download somewhere.
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New Gen Scania ALP
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Update after a while, adding more and more to the city with the goal of being the most realistic city brought to the game and making it a realistic simulation of the UK; Still a huge amount to be done though;
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It is based on the Stuttgart map, it is very very heavily edited though
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Some more shots this time detailing the effort I've been investing in creating more realisitc fire spread and scenarios as an example, this fire at a rear store room of a block of flats, Initially only effects the store room, with early intervention you can stop this progressing if you don't however.. The fire then breaks through becoming well developed in the store room If this progresses further the shops at the front along with the flats start to become affected This progressive approach to incidents can then be used with the search house script, meaning you have incidents that can progress and change ie, the fire will eventually spread into the flats up for example in this scenario leading to a realistic reason to send more resources and ambulances etc. it also means you have to be some what tactical in your approach to this as opposed to just turning up and clicking 4 firefighters and equipping them with hoses and just spraying then leaving.
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Some in-game shots showing some more map detail and progress. very much still being worked on the level of detail. Also still looking for a scripter to help implement some of the more complex scripts. Scripter as part of the team would obviously have full access to the mod and its assets.
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After losing map files decided to take a new approach. a preview, still very much WIP not even street lights have been placed yet!
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Cheers for the link unfortunately those are the ones I’ve already put in game. Thanks anyway does anyone know how to go about creating new fire textures and different effects?
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Zmodeler "cannot find object" when trying to export file.
BGM17 replied to BGM17's topic in Modding Related Support
Worked perfectly thank you! -
BGM17 started following Zmodeler "cannot find object" when trying to export file.
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Little has been done in terms of new content for the mod. I am working on the fire station script with the intention of being able to mobilse units more realistically. I am also looking into various event scripts. Is anyone aware of a way to allow the event scripts from for example the copenhagen mod to work alongside the normal free play calls generated by the game? anyone out there with decent scripting skills would be a great help with regards to assisting me to implement some of the more complex features. I've also been working on the visuals of the game creating my own reshade preset and even attempted to add raytracing (which did work but was a complete waste of time!) Mainly tinkering with depth of field at this point trying to fine tune it. I have also attempted to change the fire effects so that fires emit light. If anyone has any mods which have changed and updated fire textures please get in touch.
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Cheers mate, I'm not much of a moddler, not got time enough to perfect it right now if i'm honest. As an alternative I have placed specific items of debris that will only show when the building collapses ie the windows and wall contained within that debris pile above. The Debris as it stands has no collision applied to it to ensure nothing gets stuck.
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Having played around alot in the editor, finally made it so that when fully burned buildings will appear to have collapsed giving it a more realistic appearance post incident. This screen shot shows the effect of the new fire objects and collapse.
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Thanks guys, I’d still have a bit of bug fixing to do and unfortunately given the fact that many objects come from people who no longer are on the forums it would be difficult to get permissions.
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Some Images of the mostly... finished map of Welford City Centre