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Everything posted by pyrofreak
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Are you referring to the Captain who responds with the Ladder and Engines? He can do everything, in addition he can call other units. Now the EMS Sup. who has his own car can't put on a sucba, he can call addition units, and heal people though. EMS doesn't usually wear scubas in this game, unless their FF/EMS
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Breakthrough aye? Well as always I can't wait, most interested in seeing the new version.
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Sorry about my absense, I've been out of town. I'm glad to hear about the new changes you might do, and the large ambulance. Nevertheless, I plan on experimenting with the protypes. I'm not good with scripts and pryotypes but the best way to learn is from trial and error. I'll try to contact you later, and maybe we can talk about these changes vis msn or something. Thank You.
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We have traffic lights here in Delaware (as the videos show), this is the volunteer station so they only use the traffic lights when they appose traffic (have to cross the street). The Good Will Fire Station (paid, down the road near the college) uses their traffic light regardless of which direction their going in, unfortunately I didn't find any videos of them.
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Submod: New Freeplay Map Second Edition - update
pyrofreak replied to w00d's topic in Submods [Not released]
Uh .. Wood stopped working on this map SOME time ago, so unless your working on this map yourself then your gonna be waiting a long time. Now I know some people are doing personal updates here and there, but that requires a lot of time too. Not to mention V1.9 has been released, and I'm sure the couple of people working on this map changed over to Hoppah's new map. Best advice, find woods original map version 1, and fix the pathing issues. It's a good map, requires a little work, but it's a fun map.- -
The titles says it all, but I'll explain. Hoppah release his Additional Units Submod Found HERE and Shane has his submod out (scroll down to see his station changes)Found HERE Anyway I want to change some units at each station around. Fire Station I would like to replace the old BLS ambulance with the new Large Rescue ambulance, but I have a couple issues. 1.) Is it possible to add a park command to this unit, so after a call it returns to its parking spot at the fire house. 2) If part 1 works, Where do I go in Shane's script to remove the BLS ambulance and replace it with the LR ambulance. 3) Where do I go after that to change the staffing, so the LR (Large Rescue) ambulance is staffed when the alarm sounds. Police Station I'd like to replace a few vehicles here. Key: Original vehicle --> Replacement UMPC 3 --> BP Dodge Charge UMPC 2 --> BP Chevrolet Tahoe UMPC 1 --> ATF CV LAPD Swat --> NEW LAPD Swat LAPD Swar --> NEW LAPD Swat LAPD 6 --> CHP Chevrolet Camaro LAPD 5 --> LAPD Chevrolet Impala LAPD 6 --> LAPD Chevrolet Impala Anyway, my plan is to replace the old cars, with the new ones. Then I'd like to have the old cars staffed like the old cars were (when the alarm goes off), also I'd like them to return to their designed parking place. So, all I need to know is Where do I need to go to change the cars around Where do I need to go to staff the cars AND.. Is all this possible I do expect some errors, bugs, etc so trial and error, but I'm willing to do that part on my own. Thanks
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Couple Questions 1.) I want to change the ALS ambulance to the Heavy Ambulance (the new one added) how do I go about replacing that one, and adding new staff. 2.) I want to add some new units (border, and impla), where do I go to change the police cars parked outside of the station, and where do I change the unit staffing command. PS: What do I need to change, and Thank You in advance.
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Err. Ok the H.E.R.O. truck I love, the rest ewk.
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Where's the background music from, Ladder 49? PS: Love the new sirens.
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As I expected. So people have changed their policy, and some haven't, interesting either way. Thanks for the input people
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You only need two things 1.) Good Ole Q (regular or electronic) 2.) Air Horn Power call has never, nor will it ever belong on a fire truck, in my own opinion. Now, the dual sirens other countries use, there not bad. Annoying, but they do seem to work.
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With the release of our beloved Los Angeles Mod 1.9 comes a great change. The map we play on has changed, the location of station two has changed, and most of all, how we play the game has changed. Add Shanes mod into the scenario, and how fast fires spread, with the additional traffic problems (oddly mimicking real life), your now battling time, as well as the fires. For example: In 1.8 I wasn't as realistic as I could have been. To house fires I'd send one engine (depending on how far it was), I'd do the same to shrub / car fires (letting the deck gun do the work). I wouldn't send additional units unless the fire had spread to another house, or it was near the middle of the map. This method wasn't realistic to say the least, it was more of a lazy method with a bit of speed thrown into the equation. However, things have changed in 1.9, and what units I send out has also changed. Personally, I believe fire spreads more rapidly in 1.9 than in 1.8 (I could be wrong), so I've changed my dispatch policy (as displayed below). So, I'm curious, whats your Dispatch Policy? Please copy and paste the structure below into your post, and let us know how you do things. Any additional comments are welcome, and remember be polite Thank You, Pyrofreak My Dispatch Policy Structure Fire: Light Force + Additional Engine (Total: 1 Ladder, 2 Engines) Shrub Fire: 1 Engine Car Fire: 1 Engine, 1 Tow Truck Single Car MVA: 1 Rescue or L.E.V, Ambulance, 1 Police, 1 Tow Truck Multi Car MVA: 1 Rescue or L.E.V, Ambulance, 1 Police, 2+ Tow Truck(s) Stroke / Fall: 1 ALS / BLS Hazmat Related: 1 Hazmat, 1 Engine, 1-2 Police Robbery: Police 1-2 Units Hostages: S.W.A.T., Police 1-2 Units, 1 Ambulance Riots: S.W.A.T., Police x 2, 1 Ambulance Please remember I have Shanes mod added so I have more units at each station, in addition all ambulances are staffed with two paramedics.
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Hoppah's Recently, I've had an issue with fires, and the lights coming off the fires. For example, when I respond to a fire a triangular symbol sometimes shines across the screen coming from the fire. It's kinda like when the lights on a police car mess up, you see a red box where the light should be. I'm trying to make a video, but I'm having issues with fraps. Also, sometimes a weird static comes across the screen, I'm not sure what causes this either but its annoying. I downloaded the mod from a mirror, and I don't know if that matters. Also, even after adding shanes mod I'm still having these same issues. Shane's When I dispatch a unit sometimes it won't move, it'll take a minute, while other times you have to manually dispatch it to a scene. Also, when the first alarm sounds the battalion chief doesn't respond to his unit, a regular FF does. Also, is it possible to have the ambulances staffed with one paramedic, and a stretcher team instead of two paramedics. Thank You
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Good mod, one question though. When I start the game, everyone loads into their unit. Unfortunately, no commands come up. I cant get anyone to exit the car, or send a unit anywhere, anyone know why. Edit: Now it works, so I dunno.
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Guess you'll be failing those missions then. Your kidding? It isn't hard to send one unit out when you need it, and how confusing is it to have different officers on a map. Do you even play the game in a realistic manor, or have you crammed swat units into the LAPD cars to cut down on "confusion"? PS: If Hoppah is adding a new unit, I'm sure sooner or later we'll get some type of mission or command that relates to it.
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Only one dog in this list matters, the German Shepherd. It's the primary dog used in protecting an officers. Beagles, and bloodhounds would be good if we were replacing the search and rescue dog though ..
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Personally, I think the ladder truck has always been on the front line of debate. Unlike engines their are numerous varieties of ladder trucks, and now we have a tiller. The tiller is okay, some like it some don't, but that's people own opinion. I was wondering, (since our units are based off LA units), does LA have any mid-mounted ladders like .. http://www.e-one.com/products.htm?lineID=1...eID=12&id=9 If not shame, would be nice, if so will one ever be created Just throwing it out in the breeze, interested to see the answer. ---------- Hoppah, has it become possible for the police to re-route on cars in the line their in? I know we talked about that in another topic and you said you noticed it in testing but didn't know if anything could be done to fix this. I hadn't mentioned anything prior to that, because I know your busy with patches, and tweaking. Anyway, I was just wondering if there was any new news in regards to that. Thank You.
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Just a minor question. I assume creating building isn't as hard as re-skinning. So, I was wondering will their be an HQ for each respective unit? 1 for the Coast Guard 1 for the Board Patrol 1 for the FBI / ATF (more like a government building) .. so forth. Just curious, Thanks.
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WOW ... Good Idea, weird topic .... Good ole conversation about dead people.
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Doesn't matter much now. Since the release of the new mod I've been using the LAX ambo a little more. Mainly because the new map is bigger (In my opinion), and I get tired of seeing the red ALS ambulances running around the map, adds a little diversity. Anyway, doesn't matter much. I was curious at the time I created this thread. Curiosity satisfied.
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I don't know. I've come to the conclusion when you put your mind to it you can usually do anything, regardless if it was though impossible. When I look at your mod, and the other mods created I'm amazed. They all just get better, and better, adding more realism. Good policy though, prevents people asking a ton of questions about something that hasn't been created. As always looking forward to 2.0 in the future
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I have a couple: Rapid Deployment Auto Connect / Disconnect Pursuit Rapid Deployment will always be a favorite when it comes to fighting fires. More so in 1.9 because I've noticed the fires in this new mod spread to surround structures and plants if there near by Auto Connect / Disconnect : I'll admit this one caught me off guard, when I clicked the engine to disconnect my units from the engine I started to attend another accident. When I returned I didn't see my FF's, and I began to wonder where they went. At first I though they might have gotten on another engine by accident. However, when I clicked on that engine I noticed they had already gotten on board. This feature is a plus, especially when your finishing a call, and you get another that's right near you. Pursuit: I like this feature because it saves time, I don't like my cops or there cars being shot or damaged, but when your under pressure this command helps a lot. It shows its worth when your fighting a fire, or on multiple medical calls, and have a riot or something break out. PS: Chris I don't think Hoppah has anything else in store after this mod. I believe I recall seeing him say something about wanting to further his career, or schooling. In any case that would require a LOT less time here, and more time in his life. Regardless though, yes a wonderful mod, and were quite grateful.
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Never heard of handbrake, I'll take a look into it. Thank You Edit: Handbrake works, but I also figured out how to use Windows Movie Maker which is a little better, Thanks on the info though,
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This I know, I know that the yellow numbers are your fraps per second, and when it turns red that means it recording. I know to start recording you hit F9, and I have Windows Movie Maker. My only issues are how do you compress a video? And to combine to videos do you drag them both into the Windows Movie maker? Also, my issue with the red/yellow numbers is simple, when I replay a video I recorded I see the yellow numbers in the right hand corner. I don't believe I should be able to see these numbers when I replay the video, am I correct? Thanks in advance. PS: Thanks you for telling me about the half size function part. You just restated what Hoppah said ... Did you even read the original post ... check #3, and I quote "How do I shrink a 3.90 gb video to under 2 gb for youtube"
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Alright, I load the game, and press F9 to start the recording. I only have two issues. 1.) I see the yellow numbers in the corner of the video I record 2.) It cuts off at about 8ish minutes 3.) The video is about 3.90 GB and I can't upload it to youtube So what I want to know. 1.) How do I remove the yellow numbers from a video 2.) Is it possible to allow fraps to keep recording continues, instead of cutting it into two videos after it passes 8 minutes 3.) How do I shrink a 3.90 gb video to under 2 gb for youtube Thanks in advance.