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jsutton

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Everything posted by jsutton

  1. Does anyone have the original files for all 3 of the packs that they could upload somewhere for download please?
  2. I agree that a investigator would not be needed unless the town has a crime rate is high then it may make sense for the town to have one. As far as the unmarked units go, I think having at least one would be nice. I like having at least one unmarked unit when I play. My hometown where I worked as a police dispatcher, it has a population of around 11,500 - 12,000 and there is a Chief, Deputy Chief, 1 normal investigator, 1 drug task force investigator but would be called out for normal investigations as needed and 18 officers (including 3 sergeants & K9 Unit). Chief drove a marked unit, deputy chief & investigators drove unmarked units. Day Shift & Evening Shift each had 1 unmarked unit with the other 3 marked units. Overnight shift had the slicktop marked K9 unit with marked units. We didn't have a traffic unit because they would do traffic enforcement while on patrol not handling calls. When we start to get multiple complaints regarding traffic, they would assign a officer for traffic enforcement only unless a more urgent call came in. The smaller departments in our area would call county for a investigator. Shots fired - Outcome could be an actual shooting with person shot, false alarm (fireworks), someone just randomly shooting (no injuries), officer down (suspect at large), active shooter (kind of like in deluxe freeplay). Suspicious Person - Person takes off running when officer gets in area, peeping tom, lookout for burglary (more subjects appear if possible), subject lost and you provide directions (kind of like the script for traffic stops).
  3. It's understandable.... It's just sad how obviously it is no released by being in the not released submods & also no where is there a download link yet people still ask. I'm actually interested to see where this leads whether it gets released or not. I think it would be just awesome seeing in game pictures & maybe some short videos of gameplay.
  4. Read the first 2 pages and you will find your answer, the only unfortunate part is: you won't find your download link.
  5. GIF works good for me & they look great! Awesome job on them.
  6. All I can say is wow, this topic is my new eye candy! Everything looks amazing & can't wait to see the lights or in game!
  7. I'm kind of interested in having the script too. Lost the files we were working on which had spawning police officers too. Will be following this topic when you get everything finalized.
  8. I'll check and see to make sure I haven't made any changes to mine, if not, I can reupload it if nobody else has the files. I think I may have deleted the zip file to it when I was cleaning hard drive files.
  9. Learn a little bit about scripting EM4 & how the files work and then follow Hoppah's guide: http://forum.emergency-planet.com/tutorials/article/1-emergency-4-adding-vehicles/ I've managed to get one engine with some trial and error but it's still not fully converted. Good Luck!
  10. 1) Wood's Map has always had traffic problems if I remember correctly. Just when you think you are getting traffic cleared up, they get backed up somewhere else. I think there are even some stoplights that are malfunctioned that causes traffic to jam also. 1b) See below. 2) I haven't played any of Woods maps in at least a couple years and don't plan on installing it now after the nightmare it was in the past. Does it CTD with any errors, or after you do a certain thing (like getting a hose)? Can you post the log file so we can take a look at it? That will give us a general idea of what is causing the crash if not the full answer. Found this on LA Mod FAQ website, is this what the camera hack is suppose to be or is it a actual program? Very rarely do I get someone on edge of map but I never had a issue not being able to get to or see the person. How can I get the camera hack? To zoom in or out further and get different angles you only have to edit some settings in the configuration file. To do that, open em4.cfg (or em4deluxe.cfg) with WordPad located in your Emergency 4 directory. You can change the following values: mincamz, maxcamz, mincampitch and/or maxcampitch. The screenshots on the LA mod website have been taken using the following values: "e4_maxcampitch" value="80." "e4_maxcamz" value="3500" "e4_mincampitch" value="15" "e4_mincamz" value="100."
  11. Salary -- Tempting sir. But really, we all know where your coming from. Oh and I forgot.... I love your signature. I'll still be checking in once a month for updates.
  12. I don't think anyone has made a actual released script yet but I read in someone's WIP mods they were integrating it into their mod. Good question, I been still trying to figure that out since I started playing. Must be mission only because I have not been able to get it to work on anything in freeplay.
  13. Yeah, I know what you mean. I started a personal mod 2 years ago and then got too busy with work to continue on it. I plan on going back to doing it again but I'm working on GTA IV skins right now. Working on all my local units skins and now I know more about skinning, I'm going back and editing all my old crappy ones I made. So it's pretty much a never ending project for sure.
  14. I'm pretty sure I had Win7 when I used DDS Converter last and it worked fine. Guess I need to try it and make sure. Well, since I'm a slacker, I assume you got this fixed already 5 months later. Once again, I'm a slacker. I'm not 100% sure on this but I think the icons you need to edit for the in menu items and such are in the Units>Vehicles>*Model*. That's the only place I can think of where they would be at. Not sure if those need to be unlocked or not either. It's been so long since I been in the editor but there is a option somewhere to "Center Camera" when your mouse drifts off the grid and it will center the camera back where you started.
  15. I don't think I ever put my 2 cents in here since I downloaded it. Great job on putting this submod together. This is still installed in my mods folder and play it every now and then. Looking forward to the updates when time permits.
  16. Off Topic: Is your GIF signature off of a movie or something? That is just too funny. On Topic: Are you familiar with the editor and scripting the fire station scripts?
  17. Yeah, you always want the latest driver. That's why I recommended uninstalling them and reinstalling them thinking maybe something in it was corrupt. I knew it had to be graphic related because it was not texture issues. But I'm glad you got it figured out that it was due to your settings. It'll help others out.
  18. Adding to squam, I would uninstall your current drivers, the game and the mod. Restart the computer and then reinstall the drivers, next the game and finally the mod. It looks like a graphic issue more than actual mod or game related.
  19. That would be awesome! I'm pretty disappointed I didn't get to play his mod, it looked awesome.
  20. I'm pretty sure all of them has the editor. For Emergency 4 & Emergency 4 Deluxe: Start > All Programs > Sixteen Tons Entertainment > Editor For 911 First Responders: Start > All Programs > WizardWorks ( I think ) > Editor
  21. Bama, I think I have a fix for your first problem involving the fire trucks not backing in properly..... I think me and a buddy had that figured out but I can't remember clearly since it has been so long. So let me get in touch with him to find out for sure and get back to you.
  22. I'm pretty sure I was suppose to beta test for Cosreski and he informed me last year his hard drive crashed and the files were lost. Sadly, I had to go on leave and wasn't able to get the mod downloaded before Megaupload got shut down or the links broke. So unless he has restarted working on this submod (or someone has the files and willing to upload and post a download link) then I would say no this mod is not downloadable ever.
  23. You just have to alter the script to your choosing. There are 2 places you must add lines to in order for the siren to work on the red cross hummer. Like you said, create a backup and try this. Should work. The first spot is at the top where you point the siren towards the prototype. Copy and paste this line underneath the ambulance04 line: const char PROTO_RC[] = "mod:Prototypes/Vehicles/01 LA Ambulance/hummerh2_rc.e4p"; Now scroll down a little ways until you see this line: StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE04) == 0 || Right Below that, copy and paste this line: StrCompare(v.GetPrototypeFileName(), PROTO_RC) == 0 || Save the script, open the game and test it. If it doesn't work, I guess I forgot how to script this game.
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