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Xplorer4x4

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Everything posted by Xplorer4x4

  1. Ahh I didnt notice that there was a lightbar on the cab and the crane itself. I thought you meant the little light hanging down under the left side of the light bar.
  2. If you want the unit to return to its parking space, you would need to script it, but simply having a non functional police car for looks just requires putting it where you want in the editor.
  3. My dick head neighbord thinks he is a bad ass because he has a Mustang and can rev his engine.
  4. I have a Motorola Backflip running Android 1.5(Cupcake). Love it!! Screw the iPhone, but anyways, I suppose an app for mods would be nice. Something along the lines of notifying us when an update is posted for a mod. This would be great for the NY Mod as we only get an update, roughly one a month, and in between the updates, come some good questions, but mostly just a bunch of crap we could do with out reading.
  5. Xplorer4x4

    Q.R.A.

    I think asking for progress is against the rules. Cant recall off hand, to lazy to check. They seem to be making progress, but I would guess there still in the early stages, but that is purely a guess!
  6. Hmm i didnt like the new texture at first, but when i go back and compare it to the original screen shots, it looks better. Id suggest putting a second pic in the post for quick reference/comparison.
  7. Actually JoseOu, offered you a simple response with out any "bs." All you had to do was download 2 files, run the exe for the patch, and run the exe for the AUS. No getting your hands dirty with scripts. I would take a nicer approach when people are helping you if you want help in the future.
  8. Well on the scripting side, its not as simple as copy and paste, you can copy and paste to some extent but the new pasted sections of the scripts will need to be edited to reflect the new vehicles, if any, and the new virtual objects. Creating a new fully functional FS will be pretty complicated in the end as you have to place the station, the roof of the station, several VOs, add the gates, name the gates properly,etc. Now creating a second or third police station is super easy, ass you just siwtch out the VOs listed in the script, and add a few VOs.
  9. You have to click the icon of a hand then you will see the icon to for the bomb robot, then follow moos instructions, and yes please dont use thread titles like this. Its just annoying.
  10. Everything is in the first post, including a link to the bug repot topic that has all the fixes of the patch. Secondly, learn how to use the signature feature of the forum and quit putting userbars/banners in your posts. Well the 860 is faster then the 920 in most cases. Not by much, but I imagine the SSD plays a big part in it to.
  11. That was pretty well established already. And quit putting the LA Mod banner in every post, figure out how to use the signature feature on the forum.
  12. 1.There is ALWAYS a way to install only some of the units if you know what your doing 2. Dunno
  13. Or maybe your just that ugly. j/k
  14. It is possible. I have an LAPD "Jail" and an LASD Jail in my submod. All LAPD and CHP Units take prisoners to the LAPD Jail. LASD Units go to there jail. It just takes placeing some new VOs and altering the LAtopolicestation script to reflect new parking VOs and a new spawn VO. Maybe in a future release I will see what I can do about making a more proper county jail, but for now it works..
  15. Well I cant go in to to much detail atm, but at a guess, in your case, all you need to do is combine the files in specs and lang folder, and the script folder. http://www.prestosoft.com/edp_examdiff.asp I prefer Araxis Merge but thats a free text editor that will allow you to compare the files and show you the differences.
  16. Small update, not sure if I can get it to work, but I am trying to get police cars to stop at red lights on patrol. I have some idea of how to do this but will probably require the assistance of some one who is a bit more advanced at scripting then myself to get it working just right. Also, police cars will now turn off there head lights when they are parked at the various police stations. I am going to try to disable headlights when on standby as well.
  17. Sadly all the submods will not work with each other with out doing some work. Sadly its hard to do with the modding systems EM4 uses. Its possible to get them all working by editing certain files add combining the contents of each file the submods edit. For example AUS and LED both edit freeplaybase.xml if you install the LED Submod you wont see the units from AUS unless you combine the contents of the two freeplaybase.xml files, among other files.
  18. No problem, if the wheels show up fine in the editor, then I cant see why they dont look ok in the game. Have you rotated around the model in the editor to make sure the wheels look right from every angle?
  19. As its been said a million times before, your not going to get help. You need to bring something to the table, scripting,modeling,mapping,etc. Its a very complicated process and something you need to understand what your doing. First learn to make changes to the LA Mod and atleast show your trying to learn to model or something. The people who can make mods, are already busy.
  20. Is your log reporting any errors still?
  21. This shouldnt be a big problem these days. Originally one of the paths on the map was looped and kept repeating with out vehicles ever leaving the map. This has been fixed and I am confident this is not the case in my incidents.
  22. Meh I worked pretty hard on it the other night trying to keep my mind off things. I have sent out what I hopes to be the final beta release to those helping test. Assuming there are no other bugs besides getting the LRA and SWR to park right. I think it will be ready for release here very very soon.
  23. Thats why you always make back ups.
  24. Use FRAPS for your screenshots. Easier for you then taking a pic, upload to pc, upload to forums, post etc. Search traffic lights. Been discussed before.
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