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Xplorer4x4

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Everything posted by Xplorer4x4

  1. I know that, but its broken in PRL, and I would like to keep the lights from PRL. So I would prefer to just update the prototypes from PRL. Plus this way it is fixed for those using PRL, well assuming PRL broke it.
  2. Ok, first dont hijack my thread to get help with something else. Secondly, I havent the slightest clue what your talking about. If you want help, start your own topic, and include details. Anyways, back to the mod. I almost forgot to remove the deluxe events from the non deluxe/regular map. It wont cause any problems, but you will see dead bird on the ground in a few places, but as far as I can see, there are no paths/streets blocked. There are also hydrants spraying water. In EM4 Deluxe this disrupts traffic. If it is left on the map for those with out EM4 Deluxe it just looks ugly, but does not cause traffic problems. Going to upload here in a few minuets. Because of unforeseen problems removing deluxe events from the map, I am going to release this as a beta, but like I said, this will not actually cause you and problems.
  3. I got ya. I dont think there will be need for other submods added to this as it contains just about every submod. It just needs a few changes to a few files to enable them. As for PRL, it will be mostly compatible, but not 100%. I would say it is about 90%, but most of the lighting comes from PRL with some additional work by occram and NewFoundKing. A few units are alterations of there work. For example BC1 uses the same lightbar lighting occram put on it, however I removed the rest of the lights. occram also did the EMS supervisor SUV which is pretty much the same truck. So I removed the lightbar lighting from that truck, leaving the other lights in place. Then I merged them with the lightbar lights occram originally put on the BC. Another such example, CFD updated the SWAT SUV for me. He has not released this unit as part of PRL yet, but I imagine this will be released in his next up date. There was a steady burn and blue flasher near the rear view mirror. I removed the blue flasher and left the steady burn. There were lights placed on the tailgate. I moved these down and placed them on the license plate. The lights are nothing like those used in the light pack I released awhile ago. The units mostly have PRL look to them that hsould keep PRL fans happy, but included other changes to. I am heading off for one more quick test, and then I have to go through and remove the unchanged files. And for install instructions, for the most part ShaneGreens instructions from his submod seem to have worked well, so I admit to stealing this and altering it as needed:p
  4. No offense taken, but your stating the overly obvious here. I am going to look in to scripting an installer over the coming days, but for now I am trying to release this with out an installer for now, but still manage to accomplish a simple to install method.
  5. I'll upload it here very soon, but I there are 3 bugs I can not fix atm. 1. The tiller blows up easily. Looking in to a fix for this. 2. The Large Rescue Ambulance and the SWR Truck will not return to there parking spots properly. If this poses a problem you can move them or send them back to base. Thats the only thing I can think of atm. Going to work on a list of changes and install instructions.
  6. First off use fraps or something and capture the whole video on your pc not with a cam or phone or something. Second the resolution is way to small to see anything. Three, with the tiny resolution its impossible to see anything but judging by the wrench icon next to the mod name, it looks like you didnt install it property.
  7. For some reason my tiller keeps blowing up. I think it may be due to PRL, but I am not 100% certain. I tried comparing all the information that is stored in the prototypes for the tiller against the stock prototypes for the tiller. Sadly I could not find any differences, so how do I make the tiller invincible to fire?
  8. That links broken, heres the correct link
  9. Actually pretty much any idiot can do it following this guide. All they have to do is change a number.
  10. Style of play. If you send an EMS Supervisor and ALS Engine you already have 4 medics on scene. That usually covers it. All thats left is transport, so its easier to have just a stretcher crew then a stretcher crew and a medic. Sure you could get only the stretcher team out, but that requires more work then just using the empty car command. Assuming I do need more medics, I can send in a MCU depending on the number of injuries, or send an ALS Ambulance with 2 medics, then turn them in to a stretcher team once every one is stable.
  11. Ok red patrolling units stopping at traffic lights is a fail. It seem like the police units are working fine in regards to turning there headlights off when they park at the station , well aside from some of the SWAT and Bomb Units. Al fire trucks and ambulances turn there lights off when they return to station. Could not get it to work when the units spawn. Anyways I think we finally have achieved a stable release, or atleast stable enough for release. Going to test it in 911FR now to make sure, then I just have to remove the deluxe events from the non-deluxe map. After that I think I can go ahead and release the mod later today.
  12. Sure nothing against Ford They just refuse to use there cars We bought Impalas when they came out but eventually went back to CVs as I recall they bought around 8 of them a year or two ago, but VHS, down here, is Vanderburgh Humane Society. I would doubt thats the case there since your on the other end of the state.
  13. lol apparently, and i just cant figure it out unless he is going on some insane spending spree.
  14. One, theres an edit button for a reason. Two, did you scroll down to see if there are 30 missions total listed? Third are you using LA Mod 2.0 with patch 2?
  15. Look at the script, it list 2 VOs for the USFS trucks your spawning. One of those will be the location it spawn, the other will be the VO that dictates what angle to park at. For example at FS1 there is a vo called fs_battalion and fs_battalion2. fs_battalion is the parking spot while battalion2 indicates where to turn to. Note, if both engines use the same turn to VO, then you need to place this VO along the top of the map near the hospital. When 2 objects share the same turn to VO, the VO needs to be placed very far away, but somewhat lined up to the parking spots(as in due north for example). As for spawning, I am to tired to get in to this as it can be a little tricky. I will say this though, you have to set the spawn point in lafirestation and latofirestation. In latofirestation, this tell the crew what spawn location to run to when they exit the vehicle. As possible quick fix(it depends on how you scripted the spawn point - is it a new spawn point or not?) you can try to alter the VO named fs_squad02 so that the USFS trucks are inside that VO, but it depends. If your using the default spawn location inside FS2, this should work, if not we need to see the scripts, and even then posting the scripts is probably a safe thing to do anyways so that we can make sure you trying to spawn them at FS2 but accidentally scripted them to spawn at fs1 or something like that.
  16. And? Even pirated copies of the game have the logfile so I am confident its there. What game do you have 911FR? EM4? EM4 Deluxe, help us to help you, be as detailed as possible. You also didnt read the post carefully because theres more to it then a logfile.
  17. You sure about that? Cause it doesnt work lol hey I used to do telemarketing, I actually got in to a discussion with a guy about the LA Mod lol.
  18. If you copy the prototypes over to the 07 Civil folder, it should appear in there. I may be stating the obvious, but if you do it while the editor is open it wont show up(assuming you manually copied the files and not cloned them in the editor) until the mod is reloaded in the editor.
  19. Something like that. Tim posted one awhile back. It had options as to weather to send police or sheriff, send city fire or county fire.Problem was you didnt have a clue if it was city or county run as far as I could tell.
  20. Search the forums. Theres 2 or 3 versions in total i think. Set 1 comes with LA Mod, Set 2 with AUS, and Set 3 is some where in the submod sections. Actually there might be 2 sets in the submods section. You can also search the forums for an explanation on how to grab them from youtube videos.
  21. http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/
  22. You dont put the mod in the mods folder. You double click the exe file and it will install the mod for you. Make sure you install the patch after you install the mod. The patch is here:
  23. We can read the thread title with out being in all caps. Make sure you applied this patch to a clean version of the LA Mod, then you can proceed to add submods.
  24. Better? I dont know about, but I am fairly confident that C++ is far more commonly used. Maybe its just me but it resembles php pretty closely.
  25. Interesting all though I was expecting an all new model. I did something similar by converting the LRA into a Rescue Truck. One of my local departments has a Chevy 5500 with a Medium sized EVI Walk In Rescue Body on it. Look like an Ambulance but is simply a rescue truck.
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