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Xplorer4x4

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Everything posted by Xplorer4x4

  1. You sure about that? Cause it doesnt work lol hey I used to do telemarketing, I actually got in to a discussion with a guy about the LA Mod lol.
  2. If you copy the prototypes over to the 07 Civil folder, it should appear in there. I may be stating the obvious, but if you do it while the editor is open it wont show up(assuming you manually copied the files and not cloned them in the editor) until the mod is reloaded in the editor.
  3. Something like that. Tim posted one awhile back. It had options as to weather to send police or sheriff, send city fire or county fire.Problem was you didnt have a clue if it was city or county run as far as I could tell.
  4. Search the forums. Theres 2 or 3 versions in total i think. Set 1 comes with LA Mod, Set 2 with AUS, and Set 3 is some where in the submod sections. Actually there might be 2 sets in the submods section. You can also search the forums for an explanation on how to grab them from youtube videos.
  5. http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/
  6. You dont put the mod in the mods folder. You double click the exe file and it will install the mod for you. Make sure you install the patch after you install the mod. The patch is here:
  7. We can read the thread title with out being in all caps. Make sure you applied this patch to a clean version of the LA Mod, then you can proceed to add submods.
  8. Better? I dont know about, but I am fairly confident that C++ is far more commonly used. Maybe its just me but it resembles php pretty closely.
  9. Interesting all though I was expecting an all new model. I did something similar by converting the LRA into a Rescue Truck. One of my local departments has a Chevy 5500 with a Medium sized EVI Walk In Rescue Body on it. Look like an Ambulance but is simply a rescue truck.
  10. ^that only works for units called off the map. For the ALS Ambulances at FS1 you need to edit the lafiresation and lafirestationstart scripts. Look for OBJ_AMBULANCE01. Then scroll down till you see something about dummy crew caller and you will see one line with a 1 and one line with a the other with a 2. Find the line that has the 1 on it, and putt a // before it. This wil set it so the game does not read that line of the script.
  11. He mans you can use the parts of the scripts that say VO_Battalion and OBJ_Battalion and copy that part of the scripts and then edit them for the new VO and OBJs but you need to also define a new spawn point in the editor, and in the script, and in the end is most likley more work then you can do, but good luck.
  12. Well you cant do that via the editor. That would have to be done via scripting. Yes we told you that.
  13. Its 90*F outside, severe thunderstorms on the way, yet i burnt the ever living p!ss out of my feet on the pavement.
  14. Not sure if thats normal, but 1, there is a money cheat, and 2,i havent ever run out of money in freeplay and thats even going all out and buying an ATF NRU, SWAT Heavy Rescue, additional fire trucks, and some police cars. So I really dont see it being a problem.
  15. The models look pretty good but im curious to know what you guys have added in terms of functions/commands?
  16. I know you said games are hard but maybe a basic dispatch simulator would be possible. Just soemthing text based.
  17. One thing I noticed is you have: GameObjectList l5; Game::CollectObstaclesOnVirtualObject(VO_AMBULANCE05, l5, ACTOR_VEHICLE); if(l5.GetNumObjects() > 0) { Vehicle v = l3.GetObject(0); if (!v.HasCommand(DUMMY_VCALLED)) { v.AssignCommand(DUMMY_VCALLED); VehicleCalled = true; } else Ambulance04 = true; }Else Ambulance04 = true; } Try this: GameObjectList l5; Game::CollectObstaclesOnVirtualObject(VO_AMBULANCE05, l5, ACTOR_VEHICLE); if(l5.GetNumObjects() > 0) { Vehicle v = l5.GetObject(0); if (!v.HasCommand(DUMMY_VCALLED)) { v.AssignCommand(DUMMY_VCALLED); VehicleCalled = true; } else Ambulance04 = true; }Else Ambulance04 = true; } You need to make sure all the l# are changed to 5. I dont know this will fix the problem, but its a step in the right direction. These are easy to miss. Done it several times myself Strange it doesnt complain about a script error though. Have you checked the log file to see if it reports any problems? Also post the whole section regarding object PcmdCallAmbulance : CommandScript. I assume this is between the references to Ambulance03 and 04 VOs?
  18. For the fourth time already please use fraps: http://www.fraps.com/download.php As for standby, just hit the stand by command. This will turn off the red and blue lights automatically when you do it, or hit the lights button to turn them off.
  19. Thanks for the offer, but I will pass, but its a good idea none the less. I dunno if I would use the app for android if there was one, but its still a good idea imo.
  20. ^So they hate CVs but they'll use a ford for a bomb squad truck?
  21. What kinda phone is it? Most likley you can use a USB Cable of some sort, or you can try to upload it over the internet if your phone has internet. Try upping it to youtube or something.
  22. I cant guarantee that you can play the game, no, but chances are good.
  23. Theres an edit button for a reason.. Upload a new log file and dxdiag so we can confirm you updated the driver correctly and see if it is reporting a different error now.
  24. Same here, started off by making little changes to the LA Mod and then started making bigger and bigger changes.
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