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Xplorer4x4

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Everything posted by Xplorer4x4

  1. If that doesnt work check out this guide:
  2. Your aiming a bit high. This is just a new model. What your talking about would require a new script for the traffic lights, then it would require another script to give the egineer that ability and of course there would need to be a section of the script to set up a way for us to adjust the timings and such of the lights.
  3. Stumbled on this. What the heck is a USAR Tender?
  4. lol ok first, in reference to the idk earlier, the first part of the script is telling it where to park, the second half, the dummy part checks to see if theres a unit in that space(s) already. Everything? Lol idk about that, but i do know quite a bit. I owe alot to ShaneGreen, who hasn't been around lately, and his SG Submod. I have come to realize that these type of things are rather easy unlike adding an entire fire station. Thats something i cant fully comprehend just yet, but pretty close. The LA Mod is quite basic in the gran scheme of things, although Hoppah has managed to do some quite complicated things with it like the tiller and heavy rescue crane seeing as there mid mounts.
  5. TBH I never quite understoof it either but this is how i have my units scripts and its working fine for me. In object VcmdToFireStation : CommandScript you want it like this: else if(StrCompare(v.GetPrototypeFileName(), OBJ_BRUSH) == 0) { GameObjectList l4; Game::CollectObstaclesOnVirtualObject(VO_BRUSH, l4, ACTOR_VEHICLE); if(l4.GetNumObjects() > 0) { Mission::PlayHint(HINT_NOSPACE); v.PushActionReturnToBase(ACTION_NEWLIST); return; } else { ActorList l1 = Game::GetActors(VO_BRUSH2); ActorList l2 = Game::GetActors(VO_BRUSH); } } But in the object DummyCheckParked : CommandScript section you want it like this: else if(StrCompare(v.GetPrototypeFileName(), OBJ_BRUSH) == 0) { GameObjectList l3; Game::CollectObstaclesOnVirtualObject(VO_BRUSH, l3, ACTOR_VEHICLE); if(l3.GetNumObjects() > 0) { Mission::PlayHint(HINT_NOSPACE); v.PushActionReturnToBase(ACTION_NEWLIST); return; } else { ParkinglotFound = true; ActorList l1 = Game::GetActors(VO_BRUSH); ActorList l2 = Game::GetActors(VO_BRUSH2); } }
  6. Hmm he referred to them as a satellite station and something else. Perhaps its changed since the days of the LA Mod release.
  7. EMS Supervisors on the list I think but the Engineer(TEC) is not.
  8. Nope, I dont care for it much either.
  9. Oh? I was told by Mikesphotos that these were typical station housing.
  10. Like I said just a page or two back, its most likley not an LA Mod issue, so start a thread in the EM4 Technical Help section AFTER you make sure your video card drivers are up to date.
  11. Ok try this, on the first one. Instead of: ActorList l1 = Game::GetActors(VO_HES); ActorList l2 = Game::GetActors(VO_EXTRA_BOTH); Try: ActorList l1 = Game::GetActorsVO_EXTRA_BOTH(); ActorList l2 = Game::GetActors(VO_HES); The first part of the script you want the turnto vo listed first. In the second part of the script, you want the turn to second.
  12. This is purely a guess, so dont be to surprised if it does not work. On the USFS Truck the hose connections have a different name then on the engines, and it has 2 connections in the rear and 2 on the side. My guess is the script says if the connectors are labeled(just examples) connection1,connection2, etc, the connectors have to be right next to each other on the sides of the truck. However if there named hconnection1,hconnection2,etc, then connect two on the sides and two in the rear. You can try naming the connectors hconnection1,hconnection2, and this may work. If the USFS Truck connectors on the rear are labeled 3 and 4, then you can try using the same names for the 2 rear connections, but assuming the rear connects on the USFS are 3 and 4, you may get an error if 1 and 2 arent available. Another option may be to look at the brush truck and see how its done. Again just guess work.
  13. Start your own thread next time. It easier to keep track of things when your not dealing with 2 peoples errors in one thread. Anyways, define what exactly is wrong? I am guessing you hit call Hazmat from the BC and it calls a hazmat from off the map? If so you need to edit LABatallionChief.script and change the pcmdcallhamzat command to call the HES.
  14. You only have the HES listed once. Look down to object DummyCheckParked : CommandScript and look at the units under there. You need to put the HES in that section to.
  15. Dont have any links but I would search for reskin. Theres about a topic a week on the issue, maybe more so its pretty well covered. I dont think theres a tutorial for it per say, but forums posts documenting it.
  16. Make sure you have path 3 for Emergency 4(not related to the LA Mod) installed. Its in the download center. Also make sure your video card drivers are up to date.
  17. Exactly, if I work with some one from England,China,Austrilla, hell even if its just working with some one in Canada,Texas, or California, its going to show MY time zone when i look at there posts. Im not saying it should show there time zone on posts, but just something on there profile that says its 7AM there, or 9 AM there.
  18. What about a local time hack if it exists? Something that would show the members local time so if were working with some one from a different country, we have an idea of what time it is there by just going to there profile.
  19. In the latofirestation.script i dont think it matters aside from thing like the ALS Engines,BLS Engines, and ALS Ambulances simply because they have multiple parking spots inside the station, but for the rest of them, from what I can see it doesnt matter so long as all the Ls for that particular OBJ matches up. Now in the other 2 fire station scripts, I believe each OBJ needs to have a different L#. I find it best to do each units in the order it appears, so if you has a HES after the USAR in LA Fire Station Start, and the USAR is l6, I would make the HES l7 and update any units after that to a new l#, but again, the ALS Engines,BLS Engines and ALS Ambos are where it gets tricky.
  20. What are those 6 sides slots for? I have noticed these on some truck but never realized they were actual compartments. The only thing I could see that might fit is spare air tanks maybe.
  21. I would suggest disabling UAC. USer Account Control is so annoying. And im with Francis in regards to using Notepad2. I been using this for years now as my former favorite program, crimson editor, was no longer being updated.However theres nothing out there that will trully write a script for you. Theres a mission script generator around here some where, but it only does very basic missions, and I have a feeling even then, your going to end up editing the script on your own to some extent to get it working.
  22. Then heres a thought, use the edit button since you can see it. As for the lights, its in the editor like em4life said, but its not as easy as you think.
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