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Everything posted by Xplorer4x4
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Is there any one who wants to do some voice acting? If you pass the test then I will add you as a beta tester.
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[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
No idea. Try the Modding help forum. Question for siren experts/LA natives, I see the new Dodge RAs are using the EQ2B. Sometimes there is another tone mixed in besides the horns and yelp. What siren or function is this? -
[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
@EmergencyFan6299, def something we will look in to in more detail in the near future. Thanks for the detailed pointers. Small Update: The new mod is going to use Lott's Radio script to provide more room for call commands. -
It was the fact of the kids more so. I mean this is was a safe area. Close but not in the way. I admit to being a rubber necker but I always keep my distance and don;t take pics of victims but just vehichles and emergencey services equipment.
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[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Is it external or internal stuff? If it's internals, then not much point in changing. I know I have seen one that has a set up for second floor entry but this is not possible at this time, and probably wont be unless some one makes a ground ladder script or gets the tiller 100% working. If thats the only real visual difference I dont think we will make the change. I doubt the body has changed enough to warrant a change BUT I could be wrong. Either way I am looking forward to seeing the differences to make an informed decision. -
[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Its not closed to bug fixes, just suggestions. I may open that back up later and add some new features to it. Post your log file in that thread if you haven't. Will this one? I have no idea. You have a pretty isolated issue on the old 4x4 Mod. It may happen here, it might not. We can only cross that bridge when it gets here, if it gets here. Majke sure your video card drivers are up to date. -
[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Its not closed to bug fixes, just suggestions. I may open that back up later and add some new features to it. Post your log file in that thread if you haven't. Will this one? I have no idea. You have a pretty isolated issue on the old 4x4 Mod. It may happen here, it might not. We can only cross that bridge when it gets here. -
[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Be sure to thank the other team members as well. CHP is the equivalent to State Police. California does not have SP. This likely will not happen. The reapir sites and such are certainly note worthy ideas that may or may not be included. Like itchboy said, can you show us differences? My mod is more freeplay based and lacks any real use for the dozer, although I might have an idea to change that. So the dozer is not something i will be doing at this time but maybe later. As for the other ideas, be sure to keep them coming. All I can say is maybe, maybe not. Same to others, v1 is pretty much locked in at the moment, but we will gladly consider any and all ideas! -
[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Not sure why we use the chassis that way plus the LA Mod has a Lenco Bearcat and Bear in the mod already.Sent from my Motorola RAZR HD Max via Tapatalk. -
[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Thanks. Needs a few tweaks still. Sure in about it 90 min or so when I get back home.Sent from my Motorola RAZR HD Max via Tapatalk. -
[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Preconnect Still a slight WIP but the basic idea is rapid deployment with only one hose line for things like car fires that dont need 4 hoses. -
[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Yep EM4Life got the proto all lit up! And sorry forgot your shout out for the model! -
[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
The line up will actually have 2 different ambos in it. Both FS1 and FS2 will have a Dodge Ram in them. FS1 Will have a Dodge up front plus 2 of the classic E-Series models. -
[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
New command http://i.imgur.com/LpgVPfr.jpg Whats that I see in the ambo bay! http://i.imgur.com/sFr8qg6.jpg -
Out for a walk when I check facebook. A group posts whats happening on the scanner. Car vs motorcycle half a block away. Check it out. Bad but not bad enough for Ambo to leave Code 3. The thing that disturbed me, the rider was a bit bloody. Enough he had a few streaks down his arm and chest but not covered. A family of a man, wife and 3 kids, the oldest maybe 5-6 come by. The man stands not 5 feet from the vic, but out of the way. He then calls his kids over there and tells them to look. Seriously?! You call your kids over to look at a motorcycle vs car mva that damaged the car enough for a flatbed? W...T....F!!!!!!!
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THIS!
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[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Yeah we have something in the work for the tow truck/flatbed whatever you prefer to call it. Sent from my Motorola RAZR HD Max via Tapatalk. -
Thanks Itch, will talk to you more about it back at the bat cave lol.
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There used to a map making tutorial on the forum. Quick search. No luck. Q: How do we connect roads in the editor?
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[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Sounds like a good idea, but at this point the feature set for v1 is pretty much locked in place. The main thing we need right now are a few models to come in, finish up some script work, and squash a few bugs. If all goes to plan, this might be out sooner then you think. -
[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Actually your right, I was thinking abut the old BLS buses that are all red now rather then red and white. So I guess there will be a duplicate at FS1 and FS2 since we will not be running BLS buses on the map, who knows maybe I will break realism and utilize a BLS at FS2 for variety. -
Funding or not, if you make it, and it's good, you will get a die hard following form the EM4 community surely. However I heard nothing about funding this project but if it is crowd funded I assume this may be more of a proof of concept then a finished project which is good. Regardless, in this niche audience there is always room for one more. This isn;t the FPS genre where we have a new game out every month. FPS are fun for multiplayer but I want more dynamics to my games.
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[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Sorry got distracted I guess. What I meant to say was after returning to station, units will automatically return to patrol. -
So why not use a topic title that reflects this?
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Sad! Xplorer sad!