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Xplorer4x4

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Everything posted by Xplorer4x4

  1. Who cares. Its post count. For all I care we could remove post count from the post info and it would make no difference to me. Oh and Stan, have you tried disabling all hacks? I suspect the reminants of hacks are the reason things are screwed. Disable all plug ins/mods till there reinstalled.
  2. How many times do I have to explain this? I dont want my PM Box turned off or I would have. Nope, but I think everything had been covered up to that point. If you get email notifications, check your emails for a log of the chat.
  3. In the editor go to list where you see the tank. Double click it. Now at the bottom there a box that links to the v3o. This is likley out of date. Simply point it to the proper v3o file. Same thing for the doors if it has any.
  4. Wow you pm me, you probably pmed Ale about it, you posted in the + Units thread. Now here. Keep it in one place and have some patience rather then spamming all over the place. Did you make a thread in Modding to?
  5. So you post on the forums and PM me? This is exactly the reason I dont want people pming me for help. What if Ale and I are trying to help you at the same time, then everything gets all fucked up. Just post it on the damn forums and have a little patience.
  6. Do you speak german? Because that will help you. You can get the mod there, but you need to look for a post by TheParanoid, i think, that explains how to install it. Anyways feel free to PM me on this and maybe we can work together and try to figure it out. I tried to figure it out myself but failed. If memory serves me right the main command is in one script and then links to commands from another and its in german to an extent which makes it hard to understand.
  7. CANNOT_BLOCK_STARTER I get this error when trying to block PMs.
  8. The Caprice was already done. Check the 90's submod for the download.
  9. Evansville Police, Evansville Fire, AMR on scene of 2 car "property damage accident." Vanderburgh County Sheriff are on scene for additional traffic control as the road(practically a highway) cuts in and out of the City/County Line. East and West Lanes shut down on a divided highway. Police Requested Crime Scene Unit. Quint 9 requested Extrication assistance from Rescue 3. Rescue 3 is stationed about 6 miles away, and even though theres a few stations closer, i think there one of the few trucks in the city with extrication equipment. AMR Supervisor Requested 2 additional trucks besides the 2 on scene. 4 Patients transported. One with a possible broken femur. Another was transported ALS/Code 3. Unsure of the others.
  10. Im open to idea for replacing the tower, but I dont promise anything. I will put up a poll soon with some choices of rigs for FS2. Hey if the tower larders not authentic then it cant hurt to throw something else non authentic in its place right? Plus The red USFS may be kept in the mod as a spare engine, BUT I have a authentic based LAFD Engine to replace it with, and no its not another pierce since FS1 comes with 2 ALS Pierce trucks and 2 BLS Pierce truck, not to mentioned a Pierce USAR.
  11. Ah ok, well I might be able to adjust the VO to fix this, but not sure. That FS doesnt have as much depth as the new FS2 does so I am not sure if it will work or not. Plus the wall behind the FS makes maneuvering tight as it is. If another model were put in its place, it would not be an authentic LA Model truck most likley as I believe LA uses strictly tiller trucks and as I understand it, the tower truck from the mod is not authentic as it is.
  12. And the point of quoting all that was? Anyways no point in crediting me. You found the error and fixed it on your own.
  13. Hell, thinking about it I doubt theres any 500 watt psu on the market thats adequate for a power hungry card like a 480 or 5970. The 5970 is the lesser of two evils n this case, but still a hungry card. A 480 draws 40 Amps minimum. For comparison a 550 watt corsair PSU is pushing 41 Amps. That 1 amp left over is maybe enough to power a single hard drive, but not your CPU or fans for that matter. With the $200 you saved from getting a 480 rather then the 5970 useit to upgrade your PSU now, before you even think about running that 4890. Unless you want to risk damage to your system. 52 amps on this psu, a Corsair 650TX. This should give you some head room but tbh, I would go for the 750 which would give you 60 amps to work with, and leave more head room for the future. 650TX http://www.newegg.com/Product/Product.aspx?Item=N82E16817139005 750TX http://www.newegg.com/Product/Product.aspx?Item=N82E16817139006
  14. You should check youtube and so forth anyways. I found a video of our local SWAT rolling up for a barricaded suspects in the projects, threatening suicide with a perfect shot at a elementary school. Your local news sites can be a great asset to. I have a ton of footage of units from my area just by using the DownloadHelper extension for Firefox.
  15. That could be it, glad you figured it out.
  16. Well, yes and no. Using the firehose in game, i dont believe so, now if you made your own firehose and script, then you might be able to.
  17. Well if you think you can work on rounding off the front ends, then I think you might be up to the task. I will pm you here shortly.
  18. Doesnt fit right in what way(about the ladder)?
  19. I believe the traffic lights are scripted directly in to the game files, in other words there are no scripts. LAPatrol is the patrol command script. And its not that Hoppah wont fix it, he just does know how at the time. The winterburg mod accomplished this some how but there scripts are more complex.
  20. Did you extend the SQUAD02 VO to cover the alley?
  21. 2. This is why your spots dont work. Just copy and paste the code that there changing VO_PARK01 to VO_PARK09 and so forth. if (!ParkinglotFound) { GameObjectList l4; Game::CollectObstaclesOnVirtualObject(VO_PARK03, l4, ACTOR_VEHICLE); if(l4.GetNumObjects() == 0) { l1 = Game::GetActors(VO_PARK03); ParkinglotFound = true; } } if (!ParkinglotFound) { GameObjectList l4; Game::CollectObstaclesOnVirtualObject(VO_PARK09, l4, ACTOR_VEHICLE); if(l4.GetNumObjects() == 0) { l1 = Game::GetActors(VO_PARK09); ParkinglotFound = true; } } if (Donut && !ParkinglotFound) { GameObjectList l5; Game::CollectObstaclesOnVirtualObject(VO_PARK04, l5, ACTOR_VEHICLE); if (!l5.ContainsSquad()) { l1 = Game::GetActors(VO_PARK04); ParkinglotFound = true; ToDonut = true; }
  22. Not exactly exciting but small little touch to give it a bit of realism: This car is stationed here permanently and can not be moved.
  23. Is it showing in the dispatch menu? Can you dispatch it on to the map?
  24. Download what? Theres nothing to download here.
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