Jump to content

Xplorer4x4

Members
  • Posts

    4,836
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Xplorer4x4

  1. Doesnt the use of ranks encourage people to spam as well? Just the other day I had some one refer to me as "a high ranking officer" as if being an Assistant Chief really meant anything.
  2. The freeze is normal. Says so when you install the mod. Just be patient and do not touch anything else while your loading the mod.
  3. Side note: Shouldnt this be under modeling, not tech help? On topic: Does it have to be 4 lights to an intersection? Can we do 3? I tried but some how I always have one light stuck on green but yet cars wont go through.
  4. Make sure you run the cleaner and registry cleaner. I think the registry cleaner is the important thing because I notice an e4p file extension pop up. Also, for the sake of testing, pop back in an unedited script for the one(s) you modified and check to see if the mod loads then.
  5. Read the directions again: The size of the texture must be a multiply of 512 pixel in width and height. Now I suck at math but if you want to go over 512, you would have to go up to 1024x1024 i believe. 512*1=512 512*2=1024 Make sure you choose 24 bit, and make sure you do not check the compress box.
  6. No because with winterburg your doing it for the Mod, not the game.
  7. http://img707.imageshack.us/img707/2793/em4deluxe20100716094516.jpg Notice the box in red, since i edited Ambulance 01 it points to ambulance01.v3o.
  8. I dont have the mod installed anymore, but try to see what commands the police cars have, but its not quite that easy. I use a program called Search And Replace to help me with scripting. It allows you to(obviously) search all files in a directory and replace text with in multiple files at once. I had to put the name of the patrol command in to the search box, and leave the replace box empty, to find the 2 scripts. One script references a command from another script(and i think most of there scripts are like this which is why they accomplish the things they do). However I have a different approach.. http://img517.imageshack.us/img517/306/em4deluxe20100716073926.jpg If you look at the right side you see Light 0 NH,Light 1 NH,and Light 2 NH. I am guessing the game is programed to tell civilian cars to stop outside of the traffic vo when the light turns to Light 0 NH, or Light 2 NH, so by adding this to the patrol script, maybe we can make patrol cars realize the light is red. I am going to work on it but if you make nay progress with this, let me know. Feel free to PM me if you want to brain storm on this.
  9. Did you link to the prototype to the model file? In the editor choose Engine 7 from the list of prototypes. At the bottom will be three boxes. Choose browse and select the main v3o file. You also need to do the doors and add them in the same way.
  10. Well we cant actually do it for you because we dont know what your scripts look like. If you edited VOs(virtual objects) etc. I suspect if you managed to make the edit yourself, then you can fix the LABattalionChief.script to send the tiller as part of the light force. You might find this topic of use as well: Good luck and if you need more help then be sure to provide the scripts as well
  11. Doubt I will be doing this. Theres enough fire trucks as it is and while not everything in my mod is realistic, I am not sure LA does mutual aid with a department there size. The pass alarm would just be to annoying imo. As for the cop idea, as much as I love the general idea, and I think I might be able to script this, the problem is how to do it. I will keep this in mind but right now I think I am mostly done adding features. Progress update: While I wait on E51 to be finished, and trying to find a modeler, I am trying to work on traffic issues. For the most part the map runs fine with increased traffic, but the problem is traffic merging on to the freeway likes to get hung up some times and this then causes a headache because traffic in the construction zone gets stuck and with the construction zone being one lane, it can be tricky to diffuse the traffic jam and usually takes 2 or 3 cops to redirect or stop traffic around this area. I also set up a launching area in the port for the SWR truck. It is in game and working but needs some tweaking as the SWR likes to park sideways when launching the zodiac.
  12. Not sure what your asking. Of course you can make a fire truck yourself..in zmodeler and such. You renamed what? The e4p file? The v3o? All you have to do to change Engine 1 to be called Engine 7, for example, is change 3 files. In Lnag/EN change portraits and infotexts.xml. In Specs, change portrait.xml. Only change the text between <> and <>. Leave everything else the same.
  13. Xplorer4x4

    editing

    You do realize this is going to be locked or merged with your other thread asking the same question here dont you? Have some patience..
  14. http://lmgtfy.com/?q=paramedic+school+in+texas
  15. Nothing wrong with that but when a topic is 4 month old no point in bringing it back to try to help. Not to mention the OP has been deleted so who knows if he is coming back.
  16. Quint it is, but now I need to find some one to model this and a few other things. This is the main thing holding back the project..is needing some one who can model. I could release it with out the new models, but I feel I would be releasing a half finished project. Thats the last thing I plan to do with the work I have done this time around. Now on to some updates: I removed the Call Police Helicopter command from all police personnel. I expect some people to be unhappy but I think the added commands to call units will make up for this. There will be 3 new "call" commands. I wont mention all of them to keep some surprises, but Police officers can now call a Tow Truck. It will only call the Tow Truck from AUS. Also EMS Supervisor can Battalion Chief now have the ability to call the MCU(Mass Casualty Unit). I send the EMS Supervisor to most traffic accidents and find if theres 4 or more victims, the MCU is much easier to work with then depleting every single ambulance on the map.
  17. Ami, the patrol thing is because (i think) Hoppah, before 1.9, had the patrol script to pick a patrol path at random. Now it picks the one closest, so that why you have to spread out units before sending them on patrol. I know I have some what resolved this issue in my next submod.
  18. On Hoppahs new map? Theres 3 paths for patrol, one that covers the road by the police station going north and south. It covers that whole road and loops around by the train and such. Then theres one down around FS2. It covers everything south east of the fire station. Well most of that area anyways. Then the last one covers most of the area North and west of FS2. I usually send one on patrol when it leaves the police station, and that will pick up the path covering the whole left side of the map. Then send a unit to the doughnut shop, and send it on patrol, and last I send a unit to the area by the tunnel, and send it on patrol. This way each patrol path is covered.
  19. No disrespect intended with this topic but I am curious to see what features of the LA Mod people don't actually use in freeplay. Personally I never use the traffic vests or call police helicopter.
  20. First, please attach the log file directly. Txt files are allowed so its much easier then having to extract a zip to get to the log file to help you. Secondly at a glance the log file isnt reporting script errors, and I have looked over Craigs script pretty extensively and cant find any missing brackets, but no promises! Occasionally I have problems like this after making changes, and I find it helps to run ccleaner, so that may be worth a shot.
  21. Why did you bump a 4 month old thread?
  22. And? Simply ask in the same thread. As for saving, save it as multiplayer.e4m in the maps folder(isnt it a bit obvious?).
  23. Yes it does, just tried it. Good job! Thanks!
×
×
  • Create New...