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Xplorer4x4

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Everything posted by Xplorer4x4

  1. Actually it is modding help. You have nothing to show, and chances are this threads going to be nothing more then question after question since you have no idea what your doing. And USE A PERIOD once in a great while rather then posting one giant run on sentence "genius." Your another kid who cant do anything and then expects everyone to do all the work for you. Why dont you actually come back to this thread when you have something to show?
  2. MT275 was once a very active member here, so he should already be fully aware of these things.
  3. I have the same problem, and we all do I assume. What I do in such a case, is either suck it up and do it, then go back with the brush and touch up, say a black part that now has a lighter shade of color to it, and return it to block. Otherwise you can try to use paint brush to, for example, outline the door handle completely putting a ring of blue or whatever main color you need. Then when you go to use the paint bucket it shouldnt hurt the door handle.
  4. I had a feeling you would say that. I will double check the scripts tomorrow, but suffice to say, like I pointed out above, your scripts are correct from what I see so not much else I can figure out.
  5. This section is supposed to be for mods, not modding help.
  6. Personally I change the dds file to bpat_tahoe.v3o, and windows says file exists, rename it to bpat_tahoe(2).v3o. Unpack it, then ALT+TAB out of editor, then right click in the folder and click undo rename. Then load it in to old school Photoshop 7.
  7. Most likley an issue with the enter car script.
  8. Vans? If you want more ambulances so you dont need the MCU, you can easily change the default amount of units you own in one of the XML files. Options 3 it is. I have 88 mostly done its not exactly perfect but I was able to reskin the LED Ambulance from the LED Submod. Its not as good as i would like but if any one wants to try to reskin the grill and headlights itself. The models flat enough that it doesnt need adjustment for the new grill to be skinned on, feel free to give it a shot. My main problem was to make the head lights wrap around the side.
  9. Read the first post of my submod. I have included pretty much all the files for AUS and Unmarked Units submods. All you have to do is edit freeplaybase.xml to enable them. Do not install AUS or other submods over my submod unless you know what your doing. Otherwise it will screw things up.
  10. This isnt compatible with the other submods. You need to use something like winmerge or windiff to merge the portrait.xml in specs and lang/en and the infotext.xml from the xml files from this submod. Simply find the folders call prototypes,lang,models,etc, and select them all. Now right click on one of them and choose copy. Now go to the la mod folder and right click in the open. Now hit paste. It should say these folders exist do you want to overwrite.
  11. In the LA Mod folder, open the specs folder and edit freeplaybase.xml for 911FR and EM4 or freeplaybase_d.xml if you have EM4 Deluxe. The xml files can be opened with notepad or notepad2(google it) and then look for lines that have <!-- at the start of the line and --> at the end. Remove those. If you do not see the ATF CV listed, then have you installed any submods besides AUS?
  12. You may want to check out the LED Submod. You could reskin the cars to match your local police. As for the random FBI SUV, it can be done, so I have been told, but I was told it would ve pretty harsh on people computers.
  13. https://addons.mozilla.org/en-US/firefox/addon/3006/ It only shows up as Download Helper in the add on lists so thats why I called it like that.
  14. Ok it looks to me like you altered the VO names in the editor and butchered them. It is the only reasonable explanation for whats going on here. Becuase for example you have: ActorList l16 = Game::GetActors(VO_AMBULANCE04); for(int i=0; i < l13.GetNumActors(); i++) { Vector Ambulance04 = l13.GetActor(0)->GetPosition(); Vehicle m = Game::CreateVehicle(OBJ_EMS, UNNAMED); m.EnableBlueLights(false); m.SetPosition(Ambulance04); m.SetRotation(gate8); m.UpdatePlacement(); m.SetMaxPassengers(2); m.SetMaxTransports(1); m.SetSpeed(12.0f); m.PushActionWait(ACTION_NEWLIST, 4.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 8, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 1, false); } Which is 100% correct. So the only explanation for this spawning in FS1 is you altered the VO location. Plus you have this: ActorList l10 = Game::GetActors(VO_LADDER); for(int i=0; i < l9.GetNumActors(); i++) { Vector Ladder = l9.GetActor(0)->GetPosition(); Vehicle m = Game::CreateVehicle(OBJ_LADDER, UNNAMED); //NOTE: Change OBJ_LADDER to OBJ_TILLER to replace the tower with the tiller m.EnableBlueLights(false); m.SetPosition(Ladder); m.SetRotation(gate3); m.UpdatePlacement(); m.SetMaxPassengers(6); m.SetSpeed(9.0f); m.PushActionWait(ACTION_NEWLIST, 1.4f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); } This is the correct code for the ladder to spawn in its normal bay, but you managed to make it spawn behind the ambulance. You seem to have your scripting right so there no other explanation. Start fresh but use these scripts with an unaltered map file freeplay.e4m or dfreeplay.e4m.
  15. Keep it to one topic. I didnt say you need an older version, i said you need the MOD, and the PATCH. Download the mod: Extract the Zip. Run the EXE. When its done install the patch file by running the patch exe file. Now you can play, and again please stop making multiple topics on the same issue.
  16. Upload it under small mods and title it something like +Units Submod for LA Mod.
  17. To each there own but this method does help preserve some quality,which is important imo because your taking audio from a lossy file type and converting it to a lossles audio file type, which in theory is absolutely pointless the devs should have used mp3 because in this sake, your taking compressed audio and encoding it to an uncompressed(higher quality) file type. Sorry for the tech rant Anyways in theory, may result in a smaller file size which will in return cause faster loading time depending on file size difference.
  18. Shortcut: "C:\Program Files\WizardWorks\911 - First Responders\Em4.exe" -editor
  19. http://forum.emergency-planet.com/index.php?/files/category/38-big-mods/ You can find pretty much all the finished mods there.
  20. Can any one upload the LAPD LED CV? This is the only one I need and the old attachments are dead from the server crash.
  21. The ambulances are the same way. They use a different command, but the code for it is basically the same thing as the police patrol. Only real difference besides one less patrol path, I believe, is that it has a check in it to follow a certain patrol path when leaving the hospital or else it would get stuck.
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