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Xplorer4x4

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Everything posted by Xplorer4x4

  1. Have you tried Simcopter? It was made in 1996 so even a intel graphics chip of todays standard should play something like this lol. It's fun but it was a 16 bit game so it will not run on 64 bit windows, only 32 bit, and even then it is so old its hard to say how well it can run.
  2. Hoppah, am I allowed to release my submods elsewhere so long as I release them with only the changed files?
  3. Technically winrar is free. Your supposed to buy after like 30 days, but it never makes you pay to continue using. Never liked 7zip myself. Nothing wrong with it just prefer winrar, but if your after a free open source app try peazip: http://www.filehippo.com/download_peazip/ The only think I dont like, is it does not have a timer when extracting files. I prefer winrar for extraction and peazip for doing the compression. More options and faster. To each there own.
  4. Actually they never specified if foam would be included. They said they had it working but they we're unsure of putting it in the first release. Will the SDK be included in the first release?
  5. Souldbody and I already discussed that in the other thread.
  6. You dont change it. http://filext.com/ is a great site for file types you dont recognize. Rar is just a zip file thats more compressed. You need something like winrar to extract the rar file and you will then have the wav files inside.
  7. Glad everything turned out alright in the end. Evansville is a river community so flooding is always a concern here but it never gets like that. I did have a tornado, more powerful then Hurricane Katrina, pass almost exactly 1 mile from my house, and didnt even know it.
  8. And for sirens, try searching the forums for "replace sirens" or "edit sirens." This has been answered twice this week alone. A little tip, not bitching at you fyi, search. Most of the times it gives you an instant answer.
  9. Just scroll a few posts up. theres a download link and the charger is in there.
  10. Could a mod please attach the file to the first post.
  11. Thats explains the file a bit more in-depth.
  12. :sigh: is it so hard to just apply common since? Just install the mod some where else other then the mods or desktop directory, or use Universal Extractor to extract the exe like a zip.
  13. Opps, your right. I copied it out of the script and was changing just then umber so i wouldnt get it wrong and still did Did you add the actual paths to the map? This is just a script, you still have to assign the command to officer, and make the paths on the map.
  14. http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/ Different problem, but possible solution: And last but not least, using Fraps to grab a screen shot might help us out as well.
  15. Oh and for the record, I posted the script here for some one else to use because I have no intention of adding to my submods.
  16. If some one wants to do the foot paths on the map and release it as a submod, after getting Hoppahs permission of course, here is a script you can use. Just be sure to name the paths patrolfootpath01, patrolfootpath02, and patrolfootpath03. For the person who wants to do the project, once you have permission, and test the script in game, feel free to pm me if it needs to be tweaked or has any errors. This only applies to the person who has permission! LAFootPatrol.zip
  17. http://www.fairstars.com/recorder/index.htm I use this for taping a live feed of my local scanner some times but it will do the job. You can also use Audacity: http://audacity.sourceforge.net/ If you use Audicity you can cut the sounds of the mic keying in from the audio hoppah used.
  18. Install the LA Mod but choose your desktop rather then the 911FR directory and you can get the original siren script.
  19. Just upload it rapidshare or something like that and pm me the link and I will take a look at it.
  20. Sorry, those 4 files when combined, will get the unit in game. However you also need to do the LASiren Script if you want sirens. So keep in mind to use other submods, you should also merge the files in the script folder. It may sound hard but just try it already. It is pretty simple.
  21. lol I will see if I can squeeze that in! While this may look like a rant, it is not directed at any one and is simply for informational purposes. Honestly I could understand the comment if it were not coming from Billy. Not that I am mad at the guy, but I have been in very close contact with billy for this project to obtain information regarding LAFD and he is more in the loop then possibly any one else in regards to the project. For reality sake, I decided to base FS1 around real life station 88. So this mean the ALS Ambulance got changed over to the LED Model, and renumbered to be RA 88. Other then having 3 RAs this is pretty realistic. Moving down the line, the USAR in the mod was, 85 I believe. Doesnt matter. This is not the USAR rig currently in use at 88s. So I updated it, using a reskin of the hazmat to be more authentic. It's not perfect but the only major detail it lacks is a place for a dual rear axle rather then single. So now we have RA 88 and USAR 88. The tiller is pretty close to Truck 88 as is. The only difference between the real life tiller used as a base for the mod, and the tiller known as Truck 88, is about 6 feet of ladder. Reskin it to 88 and its good to go. Now we are on to the BLS Engine. Engine 288 was originally a Pierce, however now, there using a 1984 Seagrave as 288 so unless some one models a 84 Seagrave, the BLS Engine will stay as is. So thats 1 unrealistic unit in the station out of 3, and it isnt unrealistic so much as out of date. Then on to bay 5. IRL, Engine 88 is a 2003 Pierce Arrow like that in the game already. The skins not 100% accurate but close enough. 4/5 aint bad imo, disregarding the extra ALS RAs, and 2 extra engines. Outside of FS1, we have the Division Chief, which belongs there as it does IRL. SWR 88 which does trully belong there. Heavy Rescue (Crane) should be at station 56. So theres one. and the EMS Supervisor and Large Rescue Ambulance shouldnt be there. However, the LRA was at one time a real life unit. LAFD used a very similar ambulance during there testing phase of deciding if they should use a medium weight chassis or heavy duty chassis ambulance. However, if you keep in mind IRL, 88s has a bunch of Heavy Rescue Equipment like a Dozer team that serves no use in freeplay. 3 to be exact. Plus support units for the dozer team and a tonf o the reserve fleet is stored here. So IRL 88s is quite a versatile station I will leave it up to the people to form there opinion on how far fetched the set up is, but don;t expect to change regardless. Also in regards to FS2, lets just say when its done, the only thing that doesnt belong there would be the BC and the Tower.
  22. You see the numbers in the top right corner of the post? Right click on it and choose Copy Link Location. The paste the link in to the thread.
  23. I am actually having the exact same problem with some reskins of mine. All of a sudden I cant seem to edit the doors. It saves the axis, I believe, but will not save the angle or the group.
  24. Your the expert here but considering the mod is based on LAFD, isnt it unrealistic to have an HES period? Not that I mind it but just saying. Can't really say. Personally I always thought you went directly to jail. Never heard of some one taken to a police station then taken to lock up. None the less, granted I added this in this submod and the last, but compared to he stock LA Mod, LAAP and LASD would go to there office, not LAPDs office. Where do I even start on this? Seriously after all the changes you know I did to make things more realistic. Let's see there is a new realistic engine going in FS2 to match the newly painted and numbered BLS RA. This was done after you pointed out the original BLS Ambulance was out of date. The LED Brush was replaced with the original brush truck for reality sake. The Battalion Chief at FS1 is replaced with Division 3 for reality sake. A new model was created to place in FS2 for reality sake. It will replace E51 as you know. Ambulance sirens updated to be more realistic. Ambulance staffing updated to be more realistic. Crash Tender was slightly reskined to match the real life paint job that I guess was updated since the LA Mod release. The ALS RA was updated to an LED Model and the skin slightly updated. RA 51/LAX Ambulance updated to reflect newer real life unit. USAR skin and model updated to reflect a newer model USAR. The list goes on as there is more that no one else knows about atm. I think this should more then compensate for 2 fictional vehicles, well 3 if you count the tower ladder but I never made that to begin with.
  25. Are there any psds of the "send" icons? Sure I can edit them myself but they always turn out strange. Like when I cover up an existing pic and place naother in its spot, it turns out bright in some area, and dim in others. Like this: http://img842.imageshack.us/img842/4426/buyfbimousedowncopy.jpg
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