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Everything posted by Xplorer4x4
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Models (People, vehicles, building) Disappearing
Xplorer4x4 replied to Aflac's topic in Technical Related Support
http://forum.emergency-planet.com/index.php?/forum-42/announcement-6-emergency-4deluxe911-first-responders-system-requirements-read-this-first-if-your-game-experiences-lag/ http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/ My guess is your cpu or gpu is overheating. -
So I assume he is correct that IRL all ladders carry hurst tools?
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^I wouldnt assume. Drivers are the solution about 90% of the time when theres a crash to desktop.
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Why would you need to do that? Also just tweak the resolution setting to your liking.
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^um what are you talking about? He hasnt released part 2 yet, and who says he wont post the download link in the first post when
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Just a few things I wanted to point out. Cones - Um I havent used them in ages but last i checked you were able to drop three or four at a time, unless I am confusing them with flares. FBI - FBI does not get involved in your typical hostage affairs. If it is a bank, they will be involved, I believe, due to a bank being federal property, but yeah I dont think there job usually deals with hostage situations. Red Cross Hummer - It does have blue lights, well red lights technically, but it is just the two big spotlights on the front bumper and they flash very slowly back and forth.
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I already instructed you on finding all the info you need if you will follow the advice given to you. You might even find the answer to your problems with out our help.
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No problem. Sometimes newer drivers dont play well with EM4. I wouldnt think that would be the case here, but guess I was wrong, enjoy.
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Soem things need to be set in the editor, and the unit.xml file for that unit. Some like Flashbangs(i think) are only able to be done by the XML because they were added by Hoppah and not present in the original game. To get the unit.xml file to units->vehicles->police,fire or ems-> then find the folder that refers to that unit.
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
It wouldnt be to hard to do what your suggesting aside from maybe the ambulance, but anyways, I was considering making it a spawn point for the SWR and Crane. -
Just FYI, reskinning and skinning are totally different things.
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Just fyi, explicit lyrics, in case they bother you, and explicit images of the war.
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First off you should be running atleast 2GB of RAM, your running a little over 1GB. Second you might try a different driver. Not the newest one, but not the one you have from 2003. That driver was developed something like 3 years before EM4 was ever released. It might be time for a new PC, as your running some pretty ancient hardware there.
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Read the first post on this page and quit being lazy, or look back a page. In specs(i think) MAYBE in Lang look for an xml file with an .ex extension. Rename it to xml replacing the current xml file by the same name and you should be good to go.
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The 1.9 map and 2.0 map are the same other then little tweaks. You must pay attention when running the LA Mod installer. If you dont choose to install the new map during the installer you will get the old maps. Also, the new map can be spotted by checking for the LA River( a big concrete drainage ditch) on the far left side of the map. And you will have 2 four lane roads meet at an intersection in the middle.
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Look forward to an update occ.
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I am a bit on the lost side here. What about the transparent thing? In that case I am not deleting the decals.dds just making it invisible and keeping oth dds files but the second still shows up in em4.
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Can you post your logfile to?
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You couldnt edit your post and add that it was resolved? You could post what you did to fix it. It might be useful to others.
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How can we help if you dont provide info when asked for it? You can ask for help as much as you want but until you actually answer the questions asked, we cant help you.
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Ok first I was totaly confused on what you said. I think I got this confused with my submod. Theres more to it then that. I cant recall exactly what else need to be changed but check latofirestation most importantly. Units check this script when returning to the FS, so the command has to be executed in that script, and that does not mean adding the code from lafirestation. Compare the two and you should find it. Secondly, make sure to check lafirestationstart to be safe.
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Now thats not a bad idea. Although I am not 100% sure that anything will looks perfect there but I can check through the building and see whats what. And btw, small alteration to the tow trucks. Instead of being forced to shoot a car before the tow truck can pick it up, you can just pick it up and tow it. No questions asked. -
There is a search this thread option in the top right corner of every page. Just fyi as its alot easier then reading 37 pages. If your using 2.0.8 of my submod, you will have this option and it is no different, as far as I am aware, then it was in the original LA Mod.