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Everything posted by Xplorer4x4
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At a glance it looks right. You said something about it being to long? Then split it up: else if (StrCompare(v.GetPrototypeFileName(), PROTO_MOTORCYCLE) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD2) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD3) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD_ST) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD_K9) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAAP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_UMPC_GREEN) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_UMPC_BURGUNDY) == 0 { int random = Math::rand()%2; if (random == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren05.wav", CarPos, true); } else { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren06.wav", CarPos, true); } } else if (StrCompare(v.GetPrototypeFileName(), PROTO_CV_UMPC) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_CHP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_CHP2) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LASD) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CHARGER_LAPD) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CHARGER_CHP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CAMARO_CHP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_BPAT_DODGE_CHARGER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_BPAT_TAHOE) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ATF_CV) == 0) { int random = Math::rand()%2; if (random == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren05.wav", CarPos, true); } else { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren06.wav", CarPos, true); } }
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Guess who: Images alone are over.
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Download: Lightbar pack [In Progress]
Xplorer4x4 replied to CultziBolzi's topic in Modding Related Support
Thanks, wasnt sure who made them -
Cant load LA Mod after disk clean up and defrag
Xplorer4x4 replied to a topic in Technical Related Support
Sounds like you might be running LA Mod 1.9. If so grab 2.0 and patch 2. Also if you run Vista or Win7, make sure you use the Run as Administrator option when installing the game and mod. -
Paths dont work that way. No matter what you do, when you lay a patch it creates 3 lines. The right line, is for traffic going, for example, North. The middle is kind of like the white/yellow line in the middle of the street. The left line would be south bound traffic. Now its possible to set spawn points so traffic only follows the line going north, but, by default if you use a redirect command, cars will then follow the south bound line. You can spread these lines wide enough to say have the right line on the north bound traffic one way, and same for the left/south bound lane, but again, redirection is a problem because now cars need to figure out how to get to the left line and will cut through any way possible where an object does not obstruct there path, all though there not on a set path any more.
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Download: Lightbar pack [In Progress]
Xplorer4x4 replied to CultziBolzi's topic in Modding Related Support
Those are highway bar. There 2 sticks that raise up and form a U shape(sort of) so they can be seen from a distance. Look around on google and you can see pics of them in action. Very unique. -
Try doing it your self, post the script if it causes an error, and I will take a look at it. If memory serves me right theres a tutorial about it. The tutorial itself refers to the sosi.script i think, but just ignore the script name and follow the example set by the tutorial as its the same principal.
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How do you know there will be one fire house per map? Who said that the Manhattan map cant have a FS for all the units included from Manhattan? As for random criteria, thats what I thought to but thats not how it was explained to me a few days ago. Central Park doesnt have a lake? Harris Park? Not to mention there are numerous bodies of water bordering the city.
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Cant load LA Mod after disk clean up and defrag
Xplorer4x4 replied to a topic in Technical Related Support
What makes you say only EM4 is loaded and not the LA Mod? You say you tried launching the game/mod both ways but "nothing." What exactly does nothing mean? -
If he recommends you a security app because you can schedule it once a week, he has no clue what he is talking about at all. First its not the only free anti-virus that can do this, and when it comes to paid anti-virus, they all can. So if some one tried to convince me to use security software based on that, I would laugh at them! The fact of the matter is, when it comes to keeping viruses out, Nod32 might not be perfect, but its one of the best there is. I have used it for about 5 years and in that time had about 2 serious viruses get in. In most cases it doesnt lag the computer like some anti-viruses do, and they push out virus updates several times a day, I believe, compared to the other guys who update there definitions once a day. You always on top of the game.
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Yeah not sure they would deliver outside of this planet lol.
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You can play the mod just fine with out that script. Nor do you have to modify any files. Just copy and paste the files you download from that post, in to the proper folder. For the record though, this is not LA Mod related. This has to do with UAC(User Account Control).If you like, you can google how to disable it.
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You mean PA? Well thank Hoopah as he designed it Only whats used in LA. I cant actually make models myself, so as stated this is simply a combination of the models of push bumpers Hoppah modeled, and placed on a model of NNICOs CV.
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I would guess it depends on where its going..
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lol ok just checking I was kind of confused there. One map at a time, yes, but Tim showed off some sort of configuration program awhile back, that showed we could select multiple maps, and they have said there will be multiple maps. However the first release will have only one map.
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Are you using LA Mod 2.0 and patch 2? There was a problem sort of like this in 1.9(I think).
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What exactly did you prove wrong? All you did was prove there would be atleast two stations. I included both of those stations on my list. So how exactly was I wrong? Now I am not saying I am right or wrong. Just pointing out you did not prove anything. Nor am i trying to be mean either..just saying..
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First and fore most, let me please please ask that you do not PM me. I am happy to provide support, but please keep it to this thread so my inbox does not get bombed with questions. Information: NNICOs Crown Vic is amazing, but it lacks the proper push bars found on some LA Police Agencies Cruisers such as LASD,CHP and I believe, LAPP. So what did I do? Attach them! Now I am releasing these for you all to enjoy! Preview: CHP LASD/LAPP Thank You: Well first and foremost Hoopah for the push bars, and NNICO for his Crown Vic. All I did was combine the two! Also want to thank Random Person,Tian318 and EMC-Unit who showed me how to do accomplish this. Copyright: Your free to use these as you like! Just be sure to credit Hoopah,NNICO, and myself for the little work I did. Download: push_bar.rar
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How can I delete a map from the 911FR editor?
Xplorer4x4 replied to Emergency Defender's topic in Technical Related Support
http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/ -
Metastrings should never ever be edited.
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My guess is it will be like this: Manhattan Map - 3 Fire Stations FS1 will be just a single engine house with E6. FS2 will have E7,Ladder 1,and Battalion 1. FS3 Engine 10 and Ladder 10. Map 2 is Chinatown FS 1 - Engine 9 and Tiller Ladder 6. Then if you need additional units there going to come from off the map.
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^you meant first release? Last I checked there was not going to be a public beta. Are you guys going to use the stock EM4 cars or have you replaced all of them?
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I didnt quite understand that post, but yes, inside a bay or out side the station is very important because outside the station they do not have to deal with gates and this has to be accounted for in the script. http://pastebin.com/VRQqqMJk Try this script for one, for two, in regards to the button itself, try removing one command from the BC(assuming this is for the BC not the Captain or EMS Captain.
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How can you support a project that hasnt been released yet? On a serious note, if you odnt mind me asking, what exactly is the launcher? Like a shortcut or widget for your home screen?
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Where is the LEV parked at, in the station or outside?