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Everything posted by Xplorer4x4
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Will my pc specs run 911 First Responders
Xplorer4x4 replied to FDNYEMS22's topic in Technical Related Support
If I were you I would try to squeeze out an extra $50, round it off to $700 and go for a custom built pc you put together your self. I am pretty sure GTA IV is the standard to go by here in terms of system deman, and a $700 build will play GTA IV, i would guess on medium settings. You nor going to get the highest settings possible on a $700 build but with a prebuilt, you could probably get by with upgrading to a video card latter this year that would be able to play GTA IV on high settings if that what your looking for. Dont get me wrong, a $700 build should play GTA IV smoothly, just not as detailed as it could be. -
Where should I start? The fact you said it yourself, LA MOD 4X4, not LA MOD. The fact that the LA Mod 4x4 is a whole other project? It was based on the LA Mod but the changes were so significant, that it is no longer considered LA Mod related. It is related to the LA Mod 4x4 project. I havent quite explained that to you, but none the less I have instructed you about 3 times now to post in the submod topic. Instead, what do you do? You post in the general LA Mod discussion thread. You dont even bother to post in the LA Mod bugs thread just a few posts down from this. So once again not only do you not post in the submod thread, you post in a topic for discussing the LA Mod in general, and not for LA Mod bugs. It would have still been the wrong place, but atleast it would have been in the bug report thread since you believe this is LA Mod and 4x4 Mod related. Now furthermore, the LA Mod is packaged as an EXE installer. The 4x4 mod is packaged as a e4mod file which not only contains the original LA Mod files, but also contains new files and many changes to the original LA Mod. It sounds like your problem is in relation to the e4mod file. You ask not to be treated like a kid. Well do not act like a kid. Being new here, and refusing to follow instructions are to entirely different things. Being new does not excuse the fact you refuse to listen when some one tries to point you to the correct topic numerous times over and over. At that point it just shows you refuse to read and follow instructions, so, seeing as I have told you three times or more where to post, and you disregard, what is the point in trying to help you fix the problem? If you have not listened the past 3 or more times, why would you suddenly listen now?
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Emergency 4 Lag on high settings
Xplorer4x4 replied to LT.SacFD's topic in Technical Related Support
Maybe try an older driver, keep in mind this is a DX11 card, while EM4 was written in the days of DX9. I notice a trend that the AMD/ATI 5700 GPUs dont play considerable nice with EM4 due to its age. -
Will my pc specs run 911 First Responders
Xplorer4x4 replied to FDNYEMS22's topic in Technical Related Support
Maybe on the lowest settings(atleast for GTA IV, not to sure about the others). When it comes to EM4/911FR, the games 5+ years old. Just about anything you buy today should play it and the LA Mod fine, now when you had light packs, then it is another story. If you really need a PC, stick with something like a Dell or HP, and dont but into this iBUYPOWER crap. The video card in that build, not to mention the craptastic parts, is well craptastic. Thats video card is about as low end as you can get. The video card I bought when I built my first PC about 2 maybe 3 years ago, was like 5 times better, if not more. Whats your budget? -
Dont believe your supposed to be opening thread here, not to mention I dont see anything thats been released yet.
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Yes. Pretty much just answered that, but of course, why wouldnt it be? See my post before last: I did this ages ago. -
I released the pushbars from the LA Mod, but only as a model. In other words I released them with the intention of people knowing how to use zmodeler could use them as I didnt make them ready to just be put in the game. As for lightbars, try here: http://forum.emergency-planet.com/index.php?/files/ and maybe the submod forums here.
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Look in LA Firestationstart. And read this
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Xplorer4x4 mod with YSB changes (Available)
Xplorer4x4 replied to YSB's topic in Submods [Not released]
I was reading over the first post, 2 things: Not true. It served its purposive as a rescue truck as it had extrication tools. It also had jump pad for rescue missions. It actually had all available fire equipment on board so it could also be used to transport additional units to a fire. Just saying And for installing, I dont argue your point about copying and pasting one bit lol, but if you like, you could link to my post about how to install patches. Since this install in the same way as a patch would, might help people understand how to install. Keep up the good work. Seems you managed to find alot of bugs we missed in beta testing and in the released versions. -
http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/ and
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Seriously? Post the script in the big box, hit submit and post the URL..
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allowing diver to enter large rescue ambulance
Xplorer4x4 replied to firefighter111's topic in Alteration Help
Change the vehicle type to match the HES. Otherwise you need to enter the entercar.script as it sets which units can enter which vehicle. -
Dont get an alienware. The cheapest alienware I see starts at $900 USD so I am going to assume your willing to spend atleast that much, but whats the max you would spend? A custom build is the best thing for a ~$1,000 budget. While you may give up a slight performance edge to an alienware in some cases, you know you are getting high quality parts that are less likley to fail then the parts from an Alienware. Now I need to know a few things, what games do you like to play or look forward to playing(as in games about to come out)? Do you have any parts you can reuse like a monitor? This will help pack more bang for the buck. Heres a basic out line of what you want in a custom build: Core i7 950 6GB DDR3 RAM Corsair 1333MHz Gigabyte Mobo w/ 1366 Socket Intel 120 GB Intel SSD - For running the OS,Apps, and Games WD 1 TB Caviar Green - For storing your models and anything you download like music and movies. Corsair 650-750 PSU - A 650 will be more then enough likley but the 700 will give you more room to upgrade in the future. Video Card- This depends on your gaming needs. A 5670 is a cheap but pretty descent card. It would handle EM4 just fine, but if your looking to play GTAIV I think your going to be settling for low graphics settings. Although a 5770 might be a bit better for rendering in 3DS Max. If your really serious about modeling you may want to look in to a workstation video card in the future. They suck big time for gaming but they blow gaming cards out of the water when rendering for models in 3ds.
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
E7 has became E88 for the sake of realism: http://img87.imageshack.us/img87/3640/em4deluxe20101222012530.jpg http://img214.imageshack.us/img214/3604/em4deluxe20101222012542.jpg http://img90.imageshack.us/img90/2534/em4deluxe20101222014552.jpg I updated a few things here: Added E88 under the front window, added E88 on the equipment doors on the sides. I also touched up the LA Fire Dept text on the rear cab doors and the class 1 text to have a black stroke around the font just as it does in real life. Also notice the edits to the equipment doors. The 2003 Pierces used roll up equipment doors which wasnt really detailed in to the skin. I removed the Paramedic markings from the door to match up with the real life rig. With it's flat roof its easy to tell it is a Paramedic Assessment Engine while E288 is a BLS Engine. Now nether of these engines will be at FS2, nor will the E17 reskin I did be included at FS2. I wont recal the station number for FS2, but there will be a PAE,1 BLS Engine, 1 Truck(If Quint 9 is done at the time of release it will go in there, otherwise a tiller or the tower ladder will go in the last bay.), 1 ALS Rescue, and possibly a Battalion Chief. I may move the BC to FS1 in place of the District chief unless I come up with some good commands for the Division Chief. For comparison here is a pic of the real 88: E228 http://img214.imageshack.us/img214/38/em4deluxe20101222012629.jpg http://img171.imageshack.us/img171/4539/em4deluxe20101222012642.jpg I still need to update the door text here, but I moved the 288 text to the equipment doors towards the back of the truck. Heres a great pic of E228 for comparison: http://mikesphotos.us/gallery2/v/Action/Fire-EMS/LA/LAFD/FireStations/FS88/E288/LAFD-Jumper-Ventura-020.jpg.html -
Again we cant help you if you dont help us, post the script because we have no idea what you have changed each time. Yes you have to post the scripts EVERY TIME you change something. Try using http://pastebin.com/ to post your script so we dont have to scroll past 1,000 lines of code to get to the next post.
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Then why don;t you do it if you want it THAT bad. Have a little appreciation. They have put alot of work in to this mod, and nothing says the have to make another one either. Not to mention, it would be time consuming adding new events. Even if they added it to there existing map they would still have to take the time to add alot of events!
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I think what he meant is it is just to big to be on a map if it was designed to be anything like the real thing, and even if not the one airport terminal model in the mod is the one from the mission and its HUGE. Not to mention, in terms of realism, you would need some sort of air port police, which would probably just be a reskin of the CV, so no big deal there, but then you have atleast 1, if not 2 airport fire stations, and that would require all new rigs.
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In latofire station fix this line: const char OBJ_OBJ_LADDER2[] = "mod:Prototypes/Vehicles/02 LA Fire Department/aerial_ladder2.e4p"; If you do as I posted earlier, with hitting retry it will tell you what line the error is. Although its not always exact if your missing a bracket like this {.
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Yes but it hasnt changed any from the other submod, and the only thing I recall changing from the original LA Mod in there might be the section that tells the 4th and 5th unit to go to the police station, and I cant recall if that changed. The SWAT,Bomb Squad and so forth utilize diffrent scripts. -
This has nothing to do with the LA Mod. As soon as you lear to follow directions, and post in the right place, I might actually tell you what to do.
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
I have the station lay outs set in stone aright now, but I am not going to reveal them at this time. Let's just say it will offer some variety. They are not 100% realistic but I have aimed to keep them more realistic then the original 4x4 submod did. However, I do have some updates! I talked to Kookas and he is back on board modeling! So hopefully we can have soemthing to show you in the coming week or two. Still no word from helljumper on Quint9. In the mean time I have updated the lights for the ALS and BLS Fire Engines to the latest version from LEDesigns. However, I have also backed up the existing prototypes as well and simply changed there file extension to .bak. This way you,the user, will have ATLEAST 2 options for lights on these rigs. I hope to see more lights released and if I decide to upgrade any other units, I will continue the trend of keeping a back up prototype handy so you, the user, will have atleast some choice in lights. Now I expect some people will like one set or the other,some won't like either, but atleast you will have a choice for SOME units. I have also taken time to update the skins for the ALS and BLS engines as there were some errors. For example the front license plate said Engine 77 or Engine 288. This was updated to say E7 and E288 since they dont actually say Engine on the front plate IRL. Also moved the side number of the ring to the back end on the side rather then being up by the pump panel as this was incorrect to. Also on the back the trucks currently say 7 or 288 when it should say E7 or E288. I am undecided if I will take the time to update the back of the trucks only because the numbers are so well hidden there almost impossible to see in game anyways unless you use a camera hack, and even then you have to get the right angle. I will be updating the tiller skin slightly to I believe. I have also updated the skins of the Rescue Ambulances such as putting there unit number on the hood, and changing the color of the hi-viz(red/yellow stripping on the back) as needed. I have also started porting the current project over to w00ds Map v2. Thats still awhile off but just getting this project going. It will have a some what different station set up then both the 4x4 submod and this project. Before I close out this post, I would like to thank Billyfromhill very quickly for assisting me in research. Also to USMan, MT275, and griffy who have volunteered to help the project get going again in various aspects of modding. -
http://pastebin.com/qZu9HBq6 Download, rename to loadup.script and place in the scripts folder. This will allow you to tow the car off with out shooting it.
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I want to scale NNICOs CV down to the same size as Hoppahs CV using Zmod2. Is there some quick and easy way to do this?
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So..Very good tip Mike, thanks!