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Everything posted by Xplorer4x4
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http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/ As for the driver i didnt quite understand that but NEVER trust windows update to give you the latest version EVER. Always go to ATI/AMD site for the latest video card driver.
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Could be hazmat, in LA squads are hazmat quads. In LA County Squads are HES. But this is nether
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Any mod will work fine on gold and deluxe technically speaking. in this case you can not use it under the deluxe map only the regular map or it will crash. This can be fixed by simply loading the editor, loading the mod, loading the freeplay.e4m map and saving it as dfreeplay.e4m. The script error is in english, im thinking he tried to send a unit from off the map back to fire station rather the HQ.
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So uninstall ps and try it again. If it still fails i would possibly try a newer version of ps if possible. If all else fails then try paint.net or gimp or something.
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And asking for release dates is agaisnt the rules fyi. Can earn you a temp posting ban.
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
I am having trouble getting my video converter to work but i plan to show off the lights for the new chp smpv charger tomorrow. The lights were done by conroy with some slight modification by myself. -
I didnt say it does crash but if you get script errors all the time it may as well. You may be able to deal with it, but what about others? And as for traffic, your missing the point. 90% or more of people downloading this have no idea how to adjust traffic. Anyways, I hate to say it but I think my points been proven. In about 2 hours theres already been 1 CTD(you just need to save the map as dfreeplay in addition to freeplay), and 2 bug reports already. When you want me to take a look at things I will be happy to.
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Sorry to say but the door logos/stripes look like a kid drew them on. I suggest learning how to use the line tool and paint bucket. Might not be perfect but atleast it doesnt look horrible.
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Sorry to say, but I think liamhomie is feeding you a line..if it was just the image then it would turn out choppy in this image as well. True And I agree. I'd say there way to many roads now.
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Depends on your time zone. Merry x-mas
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Driver Date/Size: 12/1/2008 19:29:34, 4033536 bytes Update your video card driver if possible. I had the flickering problem before and it was a driver issue.
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Will my pc specs run 911 First Responders
Xplorer4x4 replied to FDNYEMS22's topic in Technical Related Support
Well I didnt. I said it was based on the ARCHITECTURE of the cpu. -
Thanks, exactly what I needed!
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This is actually quite complicated because the script is currently made with 3 paths in mind. The script does a check to see which path is closest, i believe, and then decided to follow the closest of the 3. To set the script to check for a 4th path is something I wouldnt even try. I could possibly do it, but just more work then its worth imo for another patrol path.
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Its already been delayed as it is. Regardless, you didnt contact me so you dont even know if it would have affected the release. Maybe, maybe not but if you dont try you never know. I should have time tomorrow, and I could then compress and upload it to my server which will offer a faster download then filefront. The point is, I know you have fixed stuff since the beta you sent me, but that was just unplayable imo because it was so full of bugs. If people are getting script errors and cant get there rigs back in station because of traffic, and the map is full of traffic jams after 15 minuets, then I suspect alot of unhappy players. It doesnt need to be perfect, but it needs to be reasonable stable. Again, its your project, and Im not trying to come off as trying to tell you what to do, but just trying to stress the point in not rushing the project. That and I am attempting to help you by making it more stable. The bug with having to send units back to HQ, should be a quick fix if I am thinking correctly. The spawn issue I mentioned should be a quick fix to.
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A bit harsh imo lol, but I agree with your basic points for the most part. I dont think all the roads should round out at the end. Run this address for google maps: 4314 East Riverside Drive, Evansville, Indiana And see most streets here do not round out. Then go down to street view and look at the dead end. The street may as well run through to the back of the APT complex over there but it doesnt. Now I do agree some should round out for variety, but not all. Some of the streets do indeed need patching up. Some parts look like 2 street textures just chopped together.
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I prefer Notepad2 for coding, but Notepad++ will work. As NFK said start with the LA Mod. Its still complex but its one of the less complex mods when you compare it to the RTS or Winterburg mods.
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New Engine Model = Hose Connections not working
Xplorer4x4 replied to eggcarton's topic in Alteration Help
Did you name the child objects correctly? Assuming this is the LA Mod your talking about, look at the USFS connectors. There named different because there scripted different. I owe you one so PM me the model and such if you like and I can take a look at it. -
LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Why wouldnt you just continue the PM we had going rather then post here and say PM me? But yes I think that looks fine. Im not entirely sure yet. When it comes to that stage I will let people know if I need testers. -
Sorry but I just dont understand the logic here. If you want to release it go ahead, but I volunteered to fix up some of the bugs(EMS Spawn locations), and could fix the issues with having to manually send units back to HQ, and yet your going to release a some what bug fixed version for beta testing? Given that you should realize that for every one bug found, it will be reported 5 times in this thread, I dont see why you wouldnt fix all possible bugs first, then release a public beta in hopes of some one stepping up and finding a fix for the more complicated things. Also, as for the stuck units, I am having the same problem. I thought it was VO related, but it is most defenitley not related to the VO, so im rather puzzled...unless...some how a gate got scripted in for it.
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Will my pc specs run 911 First Responders
Xplorer4x4 replied to FDNYEMS22's topic in Technical Related Support
Since when? It has nothing to do with your OS version. You pretty much said it your self, it is about what architecture your versions of windows uses, if its 32 bit or 64 bit. Speaking of which, when buying/building a PC today, no reason not to go with a 64 bit OS. -
The speed value in the units.xml is obviously measured in a completely different unit then when speed is set via a script. Is there some way to put the speed value of 140 from a Unit.XML into the f measurement system used in scripts?
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Actually I think your right on that. Feel free to ask about it at emt-b. I may or may not make it a PAE. I doubt to many people actually use the PAE concept in game. In game its not really needed. Small Update: I never liked the CHP CV, so, and I credit Ale for the idea. I have put a white CHP slicktop Charger in the game using NNICOs model, and put CHP decals on myself. -
I dont think so. As for the hose connections, you just have to click directly on each connector, and seeing as there small you have a very small target area to click but once you figure it out you should get the hang of it. Personally I cant bring myself to play EM3 anymore even with the LA Mod.
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TBH, I prefer to run the original game in DosBox(emulator). It takes some work but it is far more stable then Crosix. Then again I just checked there home page and it looks like it is actually being actively developed again! I tried Beta 3 I think, and it was to unstable and development seemed to slow to bother with the project. I think I will wait another day for Beta 5 and try it out. I know there beta release so there will be bugs but one bug that was killing me was that some times when you went to delete a room people would get stuck so you could no longer edit or delete the room. Anyways TH is an awesome game thats really stood the test of time, but I think it always kind of flew under the radar in terms of major main stream success. I dont like Hospital Tycoon at all but love TH!