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Xplorer4x4

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Everything posted by Xplorer4x4

  1. Good job dyson! As usual if you need any help with the scripts please feel free to pm me. And if you need me to test let me know as well. The new version sounds like i may fianlly get to play this cause in the current state its just to much trouble for me. I am anxious to see what you have done as i might be interested in utilizing some things in my projects as i am sure there may be some things in my project that will interest you as well.
  2. Yes but how to do so depends on if you have em4deluxe or not.
  3. First quit spamming all over the place about this. If you bothered to provide useful information the first time around, not to mention posting in the relevant thread..you might have gotten an answer the first time around. Secondly, we dont know anything about your game so its hard to say. Is it EM4,EM 4 deluxe, or 911FR(seems unlikely it would be 911FR but possible) If you have EM4 what version do you have? It will say it in the bottom left corner of the main menu screen. If you have EM4, and th version is less then 1.3 you need the patch: french http://forum.emergency-planet.com/index.php?/files/file/347-emergency-4-patch-13-fr/ or german
  4. Actually it will "work" but it wont really be utilizing the additions from 2.0. I forgot what all was added but for example the new helicopters added in 2.0 wont be available.
  5. Yes, yes they are arent they?
  6. Thing is after the x-mas edition are you going to stop and focus on stability? If the answer is no, then my point still applies. Im not trying to sound negative, if any one knows how much work it takes to make things good and stable, not to mention release a project like this(atleast in terms of people posting in this thread) its me. So sorry if I keep stressing this..I just look forward to the day I can actually play this with out having to play this way or play that way to refrain from causing a script error or some other big bug.
  7. If you search around you will find a reskinning tutorial but this is for forum issues not LA mod issues.
  8. See the squares on the blue line? Hold CTRL and left click on it. Then move your mouse.
  9. It doesnt. Use the edit button, and no this wont be possible because of the way the mod works, as it is the medics go in the hospital with a patient and then disappear, a new prototype is spawned and gives the illusion that they dropped off the patient.
  10. Only problem I see is its MikeyPI not MickeyPI lol. Otherwise great job! his may sound harsh yet, but have you even released a stable version of the mod yet? I dont recall one. I know your goal is not perfection but why dot you focus on making things stable rather then rushing through and releasing new versions that add new maps and new features? Once you have a stable product then it is much easier to add features as you want.
  11. It could use some slight work(I think thats just a rough draft because you cut and paste over the actual loading screen) but overall that looks great!
  12. Make sure the folder is set up correct. When you enter the mods folder click on the folder for this mod, if you have the models,audio,prototypes and so forth, then ou have it right, but if you only see a single folder, your files are buried to deep. No you dont. Thats part of the reason this mod is over 1GB when extracted because it has everything you need. Dyson if you eliminated alot of the Civil cars mod frm with in your mod, you would slim the mod down alot. The models folder on this is 700+MB alone and most of that is the civil cars. The civil models add up to 500 MB. I really dont see a reason in including 500 MB worth of civil models. Dont get me wrong I am all for adding civil cars but maybe cut some out or atleast go through and see about removing some polygons or something. But thats just a suggestion. It is your project.
  13. Hit the retry button and it will tell you a line number. Post that.
  14. Do we really need another topic when we already have one?
  15. No problem in this case if you rename it, it will use the same eft file as the regular freeplay map so then you only need one texture (eft). Personally i have EM4 deluxe, and this way i can make my changes to freeplay and dfreeplay and hat way it keeps any deluxe events in tact for the deluxe users.
  16. Agan..you do not have a deluxe map included just make a copy of freeplay.e4m and name it dreeplay.e4m. Otherwise users with EM4Deluxe who try to load this as a deluxe map will get a crash. Also you could cut ~30 MB off by only including one eft file in the maps folder. Hell delete that and then just compress the map folder with all the other files so people dont need to extract two archives ad the download would remain about the same size.
  17. First post and you bump a nearly year old thread for this?
  18. http://www.youtube.com/watch?v=uCq27Wwe1lg little something to enjoy. New unit, new lights. Skin will probably receive an update before release for the fact there are no door outlines on the skin and the CHP logos werent as good as I would have liked.
  19. Problem is EM4 doesnt know how to handle tall buildings well and therefore will hinder your camera views. I think they may have found a solution to this but cant recall.
  20. Plus i am sure other fixes have been discussed. Search the section for black bars.
  21. No idea and dont really care in this case. Just pointing out squad has different meanings from department to department.
  22. log file was half the info, now we need a dxdiag: http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/ Pretty sure its a video card driver issue, or the video card does not meet the min requirements http://forum.emergency-planet.com/index.php?/forum-42/announcement-6-emergency-4deluxe911-first-responders-system-requirements-read-this-first-if-your-game-experiences-lag/
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