-
Posts
4,836 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by Xplorer4x4
-
FPS are Homeland Security from what I see. Nothing about being a division of ICE. I cant see why they would be a division of ICE since there jobs are rather different. Yes both are federal government agencies that are about protecting the security of the US but ICE is about deporting illegal aliens while FPS is about security to federal buildings. http://www.dhs.gov/xabout/structure/gc_1253889058003.shtm As for ICE Units: http://www.life.com/image/98769936 Looks like a new suburban, maybe a tahoe but more likley a suburban as alot of departs seem to use them for various uses these days. http://www.scvtv.com/gif/pr/lasd111908.jpg Thats is not an LASD card from the looks of it. Regardless FSP has plenty of units that could be put in game. Nah you think...really? Why do you think i said: I imagine this is because it needs to carry much heavier equipment then the hazmat truck. Please pay attention to what you read. "Is basically in the mod already as a Hazmat. The only difference between the Hazmat and USAR version of this truck is the USAR has a dual rear axle. I imagine this is because it needs to carry much heavier equipment then the hazmat truck." The Hazmat truck in the game is ALMOST EXACTLY the same, model wise, to the USAR pictured here aside from the rear axel.
-
Your missing the point, if a game stresses the computer more then it raises the minimum requirements. I'm not saying they have increased substantially but increased none the less.
-
What topic? Oh and heres another one you can use http://www.justfuckinggoogleit.com/
-
You dont have to take them from the LA Mod folder, per say, just copy and paste the script to your desktop or some where else and then you have a copy and dont need to take it from the LA Mod and break the LA Mod.
-
Seriously what does that have to do with this?
-
Change the material to EmVehcihle03 or something like that. Its on the traits screen I think. This will make it 100% fire proof.
-
These are the least important words on a blue screen(BSoD/blue screen of death). Next time look for something like IRQ_NOT_LESS_OR_EQAL or something like 0x000000. Anyways make sure your video card drivers are up to date and try to reinstall. And this: http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/
-
Do the glendale v3o files use the same name as the la mod v3o files? If so you need to rename the glendale v3o files. I would suggest, for example using the HES files, hes_glendale.v3o and so on. Just the file name. Then use the clone function in the editor to make new prototypes and then you link up to the new prototypes to the glendale reskins.
-
Sorry but thats not true. First off, CFDs lighting is much harder on systems then any one else's lights because he adds radiation to like 90% of the lights on a model. Don't get me wrong, I love Chad's work but the high amount of radiation causes extra stress on GPUs. Then adding scripts can cause more stress depending on whats in the script. Adding the whole CCC project to the mod has drastically increased the load time I am sure, but I dont think that generally increases anything other then load times. I am sure there are other things as well that increase requirements, but I suggest people try the mod for them selves and see how well it plays.
-
Ok just checking. Personally I think the Spartan is ugly, but I wouldnt mind a newer large chassis rescue ambulance like this: http://img407.imageshack.us/img407/2237/medic4m1ds2714503.jpg I agree, Border Patrol was the most useless thing ever added. I mean LA is not on the border so I doubt its real common seeing border patrol in LA. At that point it would likley be an issue for ICE(Immigration). Brush patrol is already in the game, a model EXACTLY like that minus the light bar. Pretty sure we have the exact same helio in game. Engine - This is a KME Engine. As it stands there are only 2 in service that I know of, so it may be a bit soon for that. USAR- Is basically in the mod already as a Hazmat. The only difference beteen the Hazmat and USAR version of this truck is the USAR has a dual rear axle. I imagine this is because it needs to carry much heavier equipment then the hazmat truck.I have included the USAR version like pictured here in my upcoming submod, but Ale is welcome to do his own reskin and include it.
-
You know the make image hosting sites for things like that? Like www.imageshack.us Theres a Freightliner Ambulance in Additional Units Submod.
-
Ok another thing, look at Hoppahs sirens script, its much more organized and doesnt need you to list the siren after each unit. As for the problem, are you using sirens you made yourself or from another mod? If you made them make sure the wav files are in MONO not stereo.
-
1. Wrong forum. 2. Post questions for submods in there threads. 3. What mod are you referring to? NY Mod I assume? If so yes you need to install the content from the map zip file.
-
Go back and read the second page of hoopahs announcement. You need to use excel(I tried OpenOffice but no luck) to unlock them AFTER you unlock them in the editor.
-
You havent told the game what prototype is PROTO_FD2 is, look at the other constants at the top of the script like const char PROTO_CHIDEA_SK_HLF[] = "mod:Prototypes/Vehicles/Fire Department/Chidea_SK_HLF.e4p"; And you need to to do this for PROTO_FD2
-
LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
As Tex said, the map will be included. All the files needed will be in an e4mod file just like the last one. -
I win!
-
First things first. The error. When the game freezes from the script error, hit CTRL+ALT+DEL(If your on Win7/Vista click Start Task Manager after that). Now you can see the error box. Click the retry button once. Grab a screen shot of that error as it will tell you the line the error is on(sometimes it can be wrong though). Then as for the script, try using something like http://pastebin.com/ so people dont have to bother with stupid download limits and waiting timers to get your script.
-
EDIT: Disregard.
-
I thought you were going to upload a patch like last week that was supposed to make everything fairly stable? I think one thing he is probably referring to, and maybe I am wrong, but pretty much every unit image and dispatch menu image is still the original LA Mod icons. We click to dispatch a CHP unit and we get a New York State Police instead. The unit images are rather trivial imo but updating the dispatch pics should be a priority imo. That and edit the XML files to update the unit names to. This is done in /specs/portraits.xml, Lang/en/infotexts.xml, and Lang/en/portraits.xml. Imo this mod will look much more professional if you just updated the dispatch icons. I personally prefer doing in game shots like Hoppah, rather then using real pics like you did for the 2 NYPD cars, but even using real images would be better then seeing all the LA Mod dispatch menu icons.
-
If memory serves me right, I set my maps to start at about 5:30 or 6:30PM usually. I think all the lights, no matter who did them, look best at night. However, switching up the start time once in awhile can help keep things a little bit fresher because certain events are more likley to happen at night then day, and vice versa.