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Everything posted by Xplorer4x4
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But what about civilians? I imagine some use voice 2. So you would have to check every single civilian person in the mods, and every person model in the game period to make sure only FFs use voice 2. Not hard to do just time consuming.
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While it wont be perfect, a work around i did for a double axel on the USAR was just add another set of wheels. I am curious, will this be all reskins or will it actually have new models?
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Off topic would have been a good place. A descriptive thread title wouldnt hurt either.
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Bit rate is irrelevant. Look at the LA Mod sirens. They are not 768 kbps. Some are 706 and some are 35. They just have to be Mono WAV. Now as for the pass alarm, I could be wrong here, but even if you find the sound file, I think your idea is flawed because, and I could be wrong, all injured people use the same set of sounds. So if you put a pass alarm in, when normal civilians go down, there going to be beeping the same as if a FF goes down. Like I said, I could be wrong. I will try to look in to this more latter and confirm it as I do not have enough time atm.
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I dont quite understand how the horn blast fits in with the whole concept of emerging people in the game. As for engine sounds, with the lack of first person ability in the game, aside from Winterburg which does not run smooth even on my PC, I really dont think the engine sounds can really accomplish emersing people in to the game. I personally prefer my sirens to be just that, a siren. For the sake of having engine sounds and such these are good, but not really the style I prefer.
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They have said you will have to complete several tutorial missions for each department before starting the actual game play. This site is usually called EMP, but yeah I believe so.
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Hoppah is done modding, so his permission is no longer required. Just FYI.
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You have to rename the dds file to v3o. Make sure file extensions are turn on in Windows(start->Control Panel->Folder Options->View). Then rename the 2 dds files(assuming this is engine 1 or 2). Personally I rename them like fire_engine1.dds.v3o then unlock it in the editor. Another suggestions, use paint.net,photoshop, or gimp to do your image editing, and then you dont have to worry about dds converter. Personally I cant be asked to deal with dds converter so I use photoshop.
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Nope theres completely 4 separate languages. Despite each one being there own language, there all rather similar. You can throw PHP in to that mix to. Although separate, if you look at it, its fairly similar, but not the exact same. for example in php you can use <? php code here ?>html code here<? php code here ?> in a php file but something like this does not work in c++. However in C++ and php you can disable multiple lines of text like this: /*code code code code */ However to do this in an XML file: <!--code code code code--!> So if you have experience in say php, you dont really need to learn C++ so much as you need to learn how the code applies with in the game itself but can vary between mods.
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^I always keep a back up copy of the stock mod in place just in case I delete a line of code that I shouldnt have touched, like soemthing outside of the realm of the l numbers, OBJs, VOs, etc.
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Yeah thats not a bad idea. I mean I planned to split them up one of these days, but might jump on that latter on.
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As far as I know the game engine is only designed to handle C++. Where did you get java and javascript from?
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Any chance that the health status and scba status will be changed to a gauge read out rather then text?
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Raise the light bar above the car. It should be sitting slightly above the car and not directly on the roof.
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Wouldnt it be easier to just make an animated gif and apply that as the texture? Assuming EM4 will accept animated gifs which i cant see hwy it wouldnt as it accepts png and jpeg.
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Intel graphics chips are HORRIBLE for gaming. Try to update your drivers.
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It would help to know what siren pack your referring to. I imagine most siren packs are meant for manual instillation which should be documented in there threads, and not meant for install using the mod installer. The mod installer is only for em4mod files. If you have problems with a mod or submod ask for help in that thread.
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Wow never heard of some one trying to play a game using remote desktop lol. Interesting idea but yeah I think its doomed to fail. Anyways its hard to recommend which method is best because we lack any info on what hardware is in your computer. However, even then I am not sure that emulators like VMWare and such are really designed to play games outside basic things like solitaire or minesweeper, thats assuming you have the resources to run a VMware environment thats going to be using resources needing for a some what advanced game. BootCamp is probably the best bet. That or just install windows.
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Hit f5 and the rename the virtual objects(VOs).
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I am still working on this but I have a 3rd station in my WIP Mod. So far it works, but it only works some of the time.
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@MikeyPI, Well thanks for the details but I was just summarizing somehting you have said before in regards to sketch up model to EM4.
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So do you need the sign to rotate or do you just need the text on the sign to change?
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Theres an edit button in the bottom of the post for a reason. Good luck, it is very hard to find any one to do much of anything around here. Everyone that can do things is pretty much tied up with multiple projects. It's not really a matter of conversion, it's about merging the polygons. A modeler would tel you it more efficent to just create a model from scratch then it is to spend the time merging polygons. You can always go on the zmod website and forums. I am sure they have a tutorial on merging polygons there.
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I just dont see why they would be part of ICE at all for the reason I stated above. Different jobs. Not saying they werent,btw, just saying I dont see the point in being over seen by ICE. As for the pic, from that distance theres no way to tell wth it says on that badge. It could say UPS for all we know lol. By all means go for it if you want. I am sure people would like to have the ability to add it outside of my Submod. I did USAR88 so you could do USAR 3 like pictured if you wanted. Hell if you want you can do 88 for that matter since this is a different project then mine.
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Switch up the transitions, imo. You used the same one every time. Try placing some special effects on some of the clips. All you did was cut and paste them together with one transition effect and then placed music and call it a video. Not bad, but could have been made better. I'd also suggest using more of the mission intro videos. Like at the beginning place a mission video, then show the FFs running to there truck like they just got the call for that mission. That could be done a few times.