Jump to content

Xplorer4x4

Members
  • Posts

    4,842
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Xplorer4x4

  1. I assume you mean you have to select both medics and get the stretcher out of the ambulance manually, then yes. Some people do not like this hence why I released the ambulance patch on the last submod. I dont see this happening. The stretcher is just so small I am not sure how noticeable of a difference it would make.
  2. Nope, these are not the drivers referenced at all. The problem is we know nothing about your computer because you didnt bother to tell us in the OP or provide the requested information I referenced earlier. Generally speaking though, if your getting a BSoD, something is wrong with your hardware. It's not about the game. As for updating your drivers, we cant be of more assistance other then telling you to go to(most likley) the Nvidia or ATI website. However it may be possible you have an Intel graphics chip in which case you have to go to the intel website. These are low end parts but it wouldnt be the first time some one has referenced them as high end because some idiot tech in a local PC store that doesnt know his @$$ from his elbow has blown way out of proportion. If things are going fine, then enjoy, but if the issues occur again, try providing us with the request information so we are able to put the guessing game aside and provide properly informed responses.
  3. I assume you are referring to the discussion here: ? Keep it to one topic so we know all the details. You may need to ask Hoppah directly for help on this. I managed to accomplish tis once but the second time around i had forgot how.
  4. What about chilling out with a suggestion every single day and give Ale a chance to respond before you go suggest 50,000 more units. Not to mention your missing the point of this submod, its just reskins of other models. As Ale already pointed out this is a reskin project, not make new models project. Anything he does requires that some one has already made a model be made. Not to mention your just clogging up the database with useless pics every day.
  5. ^thank you. Perhaps you should try to trim the length. The sound just repeats over and over. Theres no need for the clips to be 30 seconds when 5 seconds will get the job done.
  6. To sum it up in laymen terms, yes, with some added features and slight GUI tweaks. In many cases Vista/7 share the same drivers.
  7. Why start now? lol, yes it does require more processing power but I have yet to hear any one complain about the amount of radiation slowing down there computer so it can't be to bad. Actually I think you could use just a tiny bit more radiation on the lightbars to light up the surrounding area. The radiation you usually use for the smaller strobes one the side of the fire engines, for example, is perfect because these lights arent the ones that are going to emit light 50 feet away from the truck like the light bar does. Radiation is the effect of the light hitting the ground.
  8. Your right but the only way to get a "clean" version is to use Bass-Tis which is, no offense to him, a slightly inferior script. I believe it lacks the auto siren function(shutting the siren off automatically when you arrive to a location),does not offer alternating sirens, and generally better coded in terms of the way it checks which prototypes use which siren. The last part if most important. Not that Bass' script is going to over load your computer, but I just believe in doing things more efficiently when possible. Like I said before, you have to hit retry so we can get the line error.
  9. But what about civilians? I imagine some use voice 2. So you would have to check every single civilian person in the mods, and every person model in the game period to make sure only FFs use voice 2. Not hard to do just time consuming.
  10. While it wont be perfect, a work around i did for a double axel on the USAR was just add another set of wheels. I am curious, will this be all reskins or will it actually have new models?
  11. Off topic would have been a good place. A descriptive thread title wouldnt hurt either.
  12. Bit rate is irrelevant. Look at the LA Mod sirens. They are not 768 kbps. Some are 706 and some are 35. They just have to be Mono WAV. Now as for the pass alarm, I could be wrong here, but even if you find the sound file, I think your idea is flawed because, and I could be wrong, all injured people use the same set of sounds. So if you put a pass alarm in, when normal civilians go down, there going to be beeping the same as if a FF goes down. Like I said, I could be wrong. I will try to look in to this more latter and confirm it as I do not have enough time atm.
  13. Xplorer4x4

    Sirens

    I dont quite understand how the horn blast fits in with the whole concept of emerging people in the game. As for engine sounds, with the lack of first person ability in the game, aside from Winterburg which does not run smooth even on my PC, I really dont think the engine sounds can really accomplish emersing people in to the game. I personally prefer my sirens to be just that, a siren. For the sake of having engine sounds and such these are good, but not really the style I prefer.
  14. They have said you will have to complete several tutorial missions for each department before starting the actual game play. This site is usually called EMP, but yeah I believe so.
  15. Hoppah is done modding, so his permission is no longer required. Just FYI.
  16. You have to rename the dds file to v3o. Make sure file extensions are turn on in Windows(start->Control Panel->Folder Options->View). Then rename the 2 dds files(assuming this is engine 1 or 2). Personally I rename them like fire_engine1.dds.v3o then unlock it in the editor. Another suggestions, use paint.net,photoshop, or gimp to do your image editing, and then you dont have to worry about dds converter. Personally I cant be asked to deal with dds converter so I use photoshop.
  17. Nope theres completely 4 separate languages. Despite each one being there own language, there all rather similar. You can throw PHP in to that mix to. Although separate, if you look at it, its fairly similar, but not the exact same. for example in php you can use <? php code here ?>html code here<? php code here ?> in a php file but something like this does not work in c++. However in C++ and php you can disable multiple lines of text like this: /*code code code code */ However to do this in an XML file: <!--code code code code--!> So if you have experience in say php, you dont really need to learn C++ so much as you need to learn how the code applies with in the game itself but can vary between mods.
  18. ^I always keep a back up copy of the stock mod in place just in case I delete a line of code that I shouldnt have touched, like soemthing outside of the realm of the l numbers, OBJs, VOs, etc.
  19. Yeah thats not a bad idea. I mean I planned to split them up one of these days, but might jump on that latter on.
  20. As far as I know the game engine is only designed to handle C++. Where did you get java and javascript from?
  21. Any chance that the health status and scba status will be changed to a gauge read out rather then text?
  22. Raise the light bar above the car. It should be sitting slightly above the car and not directly on the roof.
  23. Wouldnt it be easier to just make an animated gif and apply that as the texture? Assuming EM4 will accept animated gifs which i cant see hwy it wouldnt as it accepts png and jpeg.
  24. Intel graphics chips are HORRIBLE for gaming. Try to update your drivers.
  25. It would help to know what siren pack your referring to. I imagine most siren packs are meant for manual instillation which should be documented in there threads, and not meant for install using the mod installer. The mod installer is only for em4mod files. If you have problems with a mod or submod ask for help in that thread.
×
×
  • Create New...